I was in charge of creating photo-realistic assets from the design and modelling stage through texturing and look development and then through to lighting and rendering. Other generalist tasks include simple animations and FX.
3D Artist
All Play No Work
June 2014 - July 2017
Vancouver, Canada
Responsible for creating realistic Models and Textures, Lighting, Rendering, and Compositing for animation and print on multiple projects including:
- The Incredible Tales of Weirdwood Manor
- Razicals
- Daughter of Bells
- Indieblitz
- Shadowrail Circus
Modelling and Texturing Artist
Endgame Productions
January 2014 - June 2014
Vancouver, Canada
In charge of creating efficient models and textures for a sci-fi mobile game built in Unity.