Stu ROse

Stu ROse

Senior Game Developer / 24 yrs

Seattle, WA

Hire Me

WarCraft III (2001)

Cinematics Artist

StarCraft: Brood War (1998)

Cinematic 3D Artist

StarCraft (1998)

Work History
  • 3D Artist

    Turn 10 Studios

    May 2018 - July 2019
    Redmond, WA

    Expert Knowledge of 3D production pipeline
    Reviewing and communication with 3D artwork outsource teams.
    Quality reviews of materials vs vehicle source images
    Team collaborative effort towards final vehicle approval and implimentation in game.
    3DS Max and Photoshop used inproduction

  • 3D/2D Artist

    iPro, Inc.

    May 2015 - January 2016
    Seattle, WA

    Creating 3D animations for mobile game, using Modo
    Creating graphics for mobile project.
    Creation of achievement icons for game
    Creation of in-game marketing pop-ups using Photoshop

  • Senior UI Artist

    Wargaming

    June 2013 - August 2014
    Redmond, WA

    Responsible for creating UI Mockups that fit parameters set forth by design team
    Creation of artwork for UI using Photoshop
    Mocking up UI elements in Flash using Scaleform

  • 3D Artist/UI Artist

    Microsoft

    February 2013 - March 2013
    Redmond, wa

    Short term contract to assist in early level prototyping of Microsoft Game Product. Duties included work on look and feel of Game UI and 3D environment models.

  • UI Artist

    Gas Powered Games

    May 2012 - January 2013
    Redmond, WA

    Responsible for creating UI Mockups that fit parameters set forth by design team
    Creation of artwork for UI using Photoshop
    Implementing artwork into game engine using xml code
    Preparing logo and graphic design work for future product pitches

  • Lead Artist

    Double Tap Games

    April 2009 - April 2010
    Boston, MA

    Environment art creation using 3DS Max
    UI design and creation using Photoshop
    Mentoring junior artists

  • Art Director

    THQ

    July 2008 - November 2008
    Boston, MA

    Managed production on 3 concurrent game productions
    Set production goals for artists
    Refined production pipeline

  • Art Director, Director Strategic Planning

    Cheyenne Mountain Entertainment

    August 2005 - April 2008
    Mesa, AZ

    Mentored and creation of new art production staff for startup
    Collaboration with art team producing Characters and Environment Art
    Established production pipeline for development
    Work with outsourcing companies for art resources
    3DS Max, Maya, Unreal and Photoshop used

  • Art Director

    Liquid Entertainment

    2003 - 2004
    Agoura Hills, CA

    Managed and mentored art production team
    Created game concept pitches for future IP
    Creation of Environmental elements for RTS game using 3DS Max

  • Senior Artist

    Blizzard Entertainment

    February 1991 - July 2003
    Irvine, CA

    Environment art creation: Concepting, meshing, texturing and animation using 3DS Max
    Modeling, rigging and lighting 3D animation for cinematic sequences
    Model creation for games in 3DS Max
    Graphic design for company logos using photoshop and illustrator
    Produced design documents for new titles (warcraft)
    Voice acting
    Concept Illustration