Expert Knowledge of 3D production pipeline
Reviewing and communication with 3D artwork outsource teams.
Quality reviews of materials vs vehicle source images
Team collaborative effort towards final vehicle approval and implimentation in game.
3DS Max and Photoshop used inproduction
3D/2D Artist
iPro, Inc.
May 2015 - January 2016
Seattle, WA
Creating 3D animations for mobile game, using Modo
Creating graphics for mobile project.
Creation of achievement icons for game
Creation of in-game marketing pop-ups using Photoshop
Senior Artist
Wargaming
June 2013 - August 2014
Redmond, WA
Responsible for creating UI Mockups that fit parameters set forth by design team
Creation of artwork for UI using Photoshop
Mocking up UI elements in Flash using Scaleform
3D Artist
Microsoft
February 2013 - March 2013
Redmond, wa
Short term contract to assist in early level prototyping of Microsoft Game Product. Duties included work on look and feel of Game UI and 3D environment models.
2D Artist
Gas Powered Games
May 2012 - January 2013
Redmond, WA
Responsible for creating UI Mockups that fit parameters set forth by design team
Creation of artwork for UI using Photoshop
Implementing artwork into game engine using xml code
Preparing logo and graphic design work for future product pitches
Lead 3D Artist
Double Tap Games
April 2009 - April 2010
Boston, MA
Environment art creation using 3DS Max
UI design and creation using Photoshop
Mentoring junior artists
Art Director
THQ
July 2008 - November 2008
Boston, MA
Managed production on 3 concurrent game productions
Set production goals for artists
Refined production pipeline
Art Director
Cheyenne Mountain Entertainment
August 2005 - April 2008
Mesa, AZ
Mentored and creation of new art production staff for startup
Collaboration with art team producing Characters and Environment Art
Established production pipeline for development
Work with outsourcing companies for art resources
3DS Max, Maya, Unreal and Photoshop used
Art Director
Liquid Entertainment
2003 - 2004
Agoura Hills, CA
Managed and mentored art production team
Created game concept pitches for future IP
Creation of Environmental elements for RTS game using 3DS Max
Senior 3D Artist
Blizzard Entertainment
February 1991 - July 2003
Irvine, CA
Environment art creation: Concepting, meshing, texturing and animation using 3DS Max
Modeling, rigging and lighting 3D animation for cinematic sequences
Model creation for games in 3DS Max
Graphic design for company logos using photoshop and illustrator
Produced design documents for new titles (warcraft)
Voice acting
Concept Illustration