Originally from Iceland. I finished my Masters in Computer Animation in Miami, FL. back in 2006. I've been fortunate enough to be part of a very varied range of projects. From small and large scale game content to feature film productions. Currently I'm trying out a visiting lecturer position at Nord University in Norway.
Work History
3D Generalist
Self Employed
August 2019 - Present
Reykjavík, Iceland · Remote
Focus on lighting / rendering and CG comp. Some 3d tracking & scene assembly. Some asset creation and animation. (its the generalist way)
Teacher
Tækniskólinn
August 2018 - Present
Reykjavík, Capital Region, Iceland · On-site
Design & visual storytelling, intro to game dev & CG
Visiting Lecturer
Høgskolen i Nord-Trøndelag
August 2015 - Present
Visiting Lecturer at Høgskolen i Nord-Trøndelag. Teaching Rigging Concepts with some python scripting. Also, Practical Compositing Techniques for VFX.
Using Maya & Nuke as primary tools.
Technical Director
Self Employed
July 2015 - Present
Rigging and python work through Maya.
Lighting and Rendering Mental Ray or Arnold within Maya.
3d Tracking using PfTrack primarily.
Design work and other responsibilities using Creative Cloud among other tools.
3D Generalist
Kontrast VFX
August 2017 - August 2019
Capital Region, Iceland · On-site
CG related content creation including 3d tracking, layout, lighting and rendering with some compositing.
Associate Professor
Nord universitet
August 2015 - July 2017
Steinkjer, Norway.
First arriving as a visiting Lecturer. Later becoming Associate Professor at Nord Universitet. Teaching Rigging Concepts with some python scripting. Also, Practical Compositing Techniques for VFX.
Using Maya & Nuke as primary tools.
visiting lecturer
Nord-Trøndelag University College
August 2015 - December 2015
Senior Technical Director
RVX
August 2013 - July 2015
Reykjavik, Iceland
Visual Effects TD for Feature Film and Commercials. Doing tracking with pfTrack. Rigging and Python, Lighting and Rendering through Maya and Arnold. Combining the results with Nuke.
Technical Director
Framestore
December 2009 - August 2013
Lighting, Rendering with Mental Ray and Arnold. Rigging, MEL/PY scripting.
Maya, Nuke, PfTrack/matchit, Some Mari, Houdini. Photoshop.