Experience in TV, feature film and advertising as a 3D generalist with over 10 years working in VFX..... rigging, scripting and helping to develop and support pipeline production.
Specialties: Rigging, Scripting, Pipeline support
Work History
Pipeline Technical Director
Warner Bros. Animation
September 2018 - Present
Burbank, CA
Virtual Production Technical Director
Digital Domain
February 2016 - September 2018
Playa Vista, CA
Ready Player One
Archangel VR
Shadows of the Tombraider
Ghosts of Tsushima
Technical Director
Duncan Studio
October 2015 - January 2016
Pasadena, CA
The Nutjob2
Blossom
Character Rigger
Psyop
July 2015 - August 2015
Los Angeles, CA
Cricket Wireless (Commercial)
Rise of the Tyrants (Video Game)
Character TD
The Third Floor
May 2015 - June 2015
Los Angeles, CA
Freelance Character TD for various Previs Feature Film work
Character Rigger
BLT Communications, LLC
February 2015 - March 2015
Biped character rigging for Paramount Pictures project
Technical Director
Walt Disney Animation Studios
November 2012 - December 2014
Planes: Fire & Rescue
Pirate Fairy
Legend of the Neverbeast
Planes
-Assisted Leads with a focus on Character Rigging, Rendering, and any other 3D responsibilities.
-Rigged and modeled temp Previs/Layout character, set, and prop rigs when needed.
-Researched and developed new tools in both MEL/Python for production pipeline as well as optimized existing ones (see website for example tools).
-Provided first line of support for all Leads and Previs/Layout Artists.
-Tasked with having comprehensive knowledge of all major studio tools being used in Previs/La
Assistant Technical Director
Walt Disney Animation Studios
December 2010 - November 2012
Planes
Secret of the Wings
Pixie Hollow Games
How I Train Fawn (Short)
How I Train Silvermist (Short)
How I Train Vidia (Short)
Rigging Technical Director & Animation Cleanup Lead
The Jim Henson Company
April 2008 - December 2010
Rigging TD, Scene Assembler, Animation Cleanup Lead for over 50 TV episodes of "Sid the Science Kid"
Rigging TD and Animation Cleanup artist for "Havoc" test pilot by FOX
Previs Artist & Lead Character Rigger
Halon Entertainment
September 2007 - August 2009
Previs Artist & Lead Previs Character Rigger for feature films:
GIJOE: Rise of the Cobra (Paramount)
Knight and Day (20th Century Fox)
3D Content Developer
Viewpoint
March 2005 - March 2007
-3D Generalist, with main responsibilities in creation of 3D/2D content for use in video, web and standalone applications for clients such as GE, Ford, AOL, and more.
-Provide technical support for Viewpoint rich media asset authoring and performance on the web, including Flash, 3D, video, and audio, among others.
-Help establish best practices for authoring rich media assets and support training documentation efforts to promote these practices.
-Build demos for Flash and 3D Viewpoint rich media projects.
-Contributed to Engineering efforts to advance on
3D Animation Teaching Assistant
New York University
September 2004 - May 2005
-Teaching assistant responsible for teaching graduate level students advanced character animation principles and answering technical questions related to rigging.
-Teaching assistant responsible for teaching graduate level students a variety of programming languages for use in 3D applications. Course entails a foundation in C, OpenGL, Renderman shading language, Perl, Mell, Cshell, and UNIX shell.
Internship/Production Assistant
Mechanism Digital
November 2004 - January 2005
Assisting production team with wide range of various duties, ranging from modeling, animation, motion tracking, rotoscoping, converting files, rendering shots, etc. on clients such as Ford, iJoy, and Getty Images.
Freelance Rigger and Animator
"Steamed" Independant Short Film
September 2004 - January 2005
Responsible for rigging/skinning of Lenny character and 4 animated shots on independant short film "Steamed".
3D Generalist
Croog Studios
September 2004 - October 2004
Worked as a generalist on Jim Breuer's Jefferson Avenue , a 2D/3D cartoon. Responsible for modeling, texturing, and other 3D aspects.
3D Animator
Furnace Media Group
July 2004 - July 2004
Responsible for animation of Jack character on one shot for Volvo's new ad campaign for the Volvo V50, to be used in a game scene within the full film.
Software Engineer
Computer Associates
June 2000 - August 2002
Maintain source code, investigate/debug/create code level fixes for the eTrust Access Control security product on Unix and NT platforms. Assist and answer any client's problems or questions regarding the product.