Steven Zaharakis

Steven Zaharakis

Mid-level Technical Director / 20 yrs

Los Angeles, CA

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Technical Director

Ghost of Tsushima (2020)

Lead Technical Director

Green Eggs and Ham (2019)

Technical Director

Eleven Eleven (2019)

Virtual Production Technical Director

Shadow of the Tomb Raider (2018)

Virtual Production Technical Director

Ready Player One (2018)

Technical Director

The Nut Job 2 (2017)

Previsualization Artist The Third Floor

L.O.R.D. Legend of Ravaging Dynasties (2016)

Previsualization TD

Kingsglaive: Final Fantasy XV (2016)

Previs Artist

Race Through New York with Jimmy Fallon (2016)

Technical Director

Tinker Bell and the Legend of the NeverBeast (2015)

Technical Director

The Pirate Fairy (2014)

Technical Director

Planes: Fire & Rescue (2014)

Technical Director

Planes (2013)

Assistant Technical Director

Secret of the Wings (2012)

Previs Artist

Knight and Day (2010)

Previs Artist

G.I. Joe: The Rise of Cobra (2009)

Rigging Technical Director / Animation Cleanup Lead

Sid the Science Kid (2008)

Technical Director

Tinkerbell and the Legend of the Neverbeast

Assistant Technical Director

Pixie Hollow Games

Experience in TV, feature film and advertising as a 3D generalist with over 10 years working in VFX..... rigging, scripting and helping to develop and support pipeline production.

Specialties: Rigging, Scripting, Pipeline support
Work History
  • Pipeline Technical Director

    Warner Bros. Animation

    September 2018 - Present
    Burbank, CA
  • Virtual Production Technical Director

    Digital Domain

    February 2016 - September 2018
    Playa Vista, CA

    Ready Player One
    Archangel VR
    Shadows of the Tombraider
    Ghosts of Tsushima

  • Technical Director

    Duncan Studio

    October 2015 - January 2016
    Pasadena, CA

    The Nutjob2
    Blossom

  • Character Rigger

    Psyop

    July 2015 - August 2015
    Los Angeles, CA

    Cricket Wireless (Commercial)
    Rise of the Tyrants (Video Game)

  • Character TD

    The Third Floor

    May 2015 - June 2015
    Los Angeles, CA

    Freelance Character TD for various Previs Feature Film work

  • Character Rigger

    BLT Communications, LLC

    February 2015 - March 2015

    Biped character rigging for Paramount Pictures project

  • Technical Director

    Walt Disney Animation Studios

    November 2012 - December 2014

    Planes: Fire & Rescue
    Pirate Fairy
    Legend of the Neverbeast
    Planes

    -Assisted Leads with a focus on Character Rigging, Rendering, and any other 3D responsibilities.
    -Rigged and modeled temp Previs/Layout character, set, and prop rigs when needed.
    -Researched and developed new tools in both MEL/Python for production pipeline as well as optimized existing ones (see website for example tools).
    -Provided first line of support for all Leads and Previs/Layout Artists.
    -Tasked with having comprehensive knowledge of all major studio tools being used in Previs/La

  • Assistant Technical Director

    Walt Disney Animation Studios

    December 2010 - November 2012

    Planes
    Secret of the Wings
    Pixie Hollow Games
    How I Train Fawn (Short)
    How I Train Silvermist (Short)
    How I Train Vidia (Short)

  • Rigging Technical Director & Animation Cleanup Lead

    The Jim Henson Company

    April 2008 - December 2010

    Rigging TD, Scene Assembler, Animation Cleanup Lead for over 50 TV episodes of "Sid the Science Kid"

    Rigging TD and Animation Cleanup artist for "Havoc" test pilot by FOX

  • Previs Artist & Lead Character Rigger

    Halon Entertainment

    September 2007 - August 2009

    Previs Artist & Lead Previs Character Rigger for feature films:

    GIJOE: Rise of the Cobra (Paramount)
    Knight and Day (20th Century Fox)

  • 3D Content Developer

    Viewpoint

    March 2005 - March 2007

    -3D Generalist, with main responsibilities in creation of 3D/2D content for use in video, web and standalone applications for clients such as GE, Ford, AOL, and more.
    -Provide technical support for Viewpoint rich media asset authoring and performance on the web, including Flash, 3D, video, and audio, among others.
    -Help establish best practices for authoring rich media assets and support training documentation efforts to promote these practices.
    -Build demos for Flash and 3D Viewpoint rich media projects.
    -Contributed to Engineering efforts to advance on

  • 3D Animation Teaching Assistant

    New York University

    September 2004 - May 2005

    -Teaching assistant responsible for teaching graduate level students advanced character animation principles and answering technical questions related to rigging.
    -Teaching assistant responsible for teaching graduate level students a variety of programming languages for use in 3D applications. Course entails a foundation in C, OpenGL, Renderman shading language, Perl, Mell, Cshell, and UNIX shell.

  • Internship/Production Assistant

    Mechanism Digital

    November 2004 - January 2005

    Assisting production team with wide range of various duties, ranging from modeling, animation, motion tracking, rotoscoping, converting files, rendering shots, etc. on clients such as Ford, iJoy, and Getty Images.

  • Freelance Rigger and Animator

    "Steamed" Independant Short Film

    September 2004 - January 2005

    Responsible for rigging/skinning of Lenny character and 4 animated shots on independant short film "Steamed".

  • 3D Generalist

    Croog Studios

    September 2004 - October 2004

    Worked as a generalist on Jim Breuer's Jefferson Avenue , a 2D/3D cartoon. Responsible for modeling, texturing, and other 3D aspects.

  • 3D Animator

    Furnace Media Group

    July 2004 - July 2004

    Responsible for animation of Jack character on one shot for Volvo's new ad campaign for the Volvo V50, to be used in a game scene within the full film.

  • Software Engineer

    Computer Associates

    June 2000 - August 2002

    Maintain source code, investigate/debug/create code level fixes for the eTrust Access Control security product on Unix and NT platforms. Assist and answer any client's problems or questions regarding the product.

Education
  • Masters in Digital Imaging and Design

    New York University

    January 2002 - July 2004
  • Bachelors in Computer Science

    New York University

    January 1996 - July 2000
  • Saint Francis Prep

    1992 - 1996