Steven Qi Jin

Steven Qi Jin

live and learn

Senior Previs Artist / 19 yrs

Azusa, CA, United States

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Pre-Vis Artist

Dune (2021)

Postvisualization Artist

Pokémon Detective Pikachu (2019)

Previsualization / Postvisualization Artist

The Nutcracker and the Four Realms (2018)

Pre-Visual Artist

The Dark Tower (2017)

Previsulization Artist

Passengers (2016)

Post-Visualisation Artist

Ghostbusters (2016)

Previsualization / Post Visualization Artist

The Jungle Book (2016)

Previz & Shot Composition

The Finest Hours (2016)

Pre-Vis Artist

Goosebumps (2015)

Pre-Visualization Artist

Terminator: Genisys (2015)

Previs Artist

Project X (2012)

Previs Artist

Thor (2011)

Previs Artist

Immortals (2011)

Motion Editor

Avatar (2009)

Pre-Vis Artist

Venom (2005)

Work History
  • Asset Artist

    Double Negative

    August 2020 - Present
  • Previs Artist/Model Design

    Netflix Animation

    June 2019 - August 2020

    - model and rig props, characters and sets for Previs Department
    - model and design props and sets for Art Department
    - Working with Head of Previs and Set Designer to solve problems within models

  • Previs Artist

    Netflix Animation

    July 2019 - July 2020
  • Previs Artist

    MPC

    August 2013 - June 2019

    Film and Motion Pictures: Night at the Museum: Secret of the Tomb By Shawn Levy

    - Model, texture and rig any given props, characters and environments
    - Shading and lighting, retopologize ZBrush models and/or models from art department
    - Shot creation base on storyboards and/or direction given by Director/Supervisor
    - Postvis and Techvis on any given plate to better aid the production team and Director

  • 3D Generalist

    ASCII Media Inc.

    September 2012 - August 2013

    Flash and Unity Games
    - Freelance work of characters, props, and environments modeling
    - Rigging, shading and lighting, texturing and rendering
    - Working with Unity and problem solving
    - Keep constant contact with Supervisor

  • Previs Artist

    The Third Floor

    May 2009 - June 2012

    Film and Motion Pictures: The Secret Life of Walter Mitty By Ben Stiller
    Theme Park Ride Previs: Despicable Me 3D Ride in Universal Orlando
    Film and Motion Pictures: Jack the Giant Slayer by Bryan Singer
    Film and Motion Pictures: Oz the Great and Powerful by Sam Raimi
    Film and Motion Pictures: Men in Black III by Barry Sonnenfeld
    Film and Motion Pictures: I Am Number Four by D.J. Caruso
    Film and Motion Pictures: Immortals by Tarsem Singh
    Film and Motion Pictures: Battleship by Peter Berg
    Film and Motion Pictures: The Smurfs by Raja Gosnell
    Film and Motio

  • Previz Artist

    Film 44

    January 2010 - January 2010

    Film and Motion Pictures: Battleship by Peter Berg
    - Freelance work of model, texture, light and shade environments and props

  • Previz Artist

    The Walt Disney Studios

    September 2009 - October 2009

    Film and Motion Pictures: 20,000 Leagues Under the Sea: Captain Nemo by McG
    -Freelance work in previsualization (post production) with The Third Floor Inc.
    -Keep in constant contact with Art Supervisor
    -Model, texture, light and shade as well as clean up any given environments and props to scale

  • Previz Artist

    20th Century Fox

    July 2009 - August 2009

    Film and Motion Pictures: Medieval by Rob Cohen
    -Freelance work in previsualization (post production) with The Third Floor Inc.
    -Keep in constant contact with Art Supervisor
    -Model, texture, light and shade as well as clean up any given environments and props to scale

  • Previz Artist

    Raleigh Studios

    May 2009 - June 2009

    Film and Motion Pictures: Thor by Kenneth Branagh
    -Freelance work in previsualization with The Third Floor Inc.
    -Keep in constant contact with Art Supervisor
    -Model, texture, light and shade as well as clean up any given characters, environments and props to scale

  • Motion Tracker/Editor

    Giant Studios

    February 2009 - May 2009

    Film and Motion Pictures: 2012 by Roland Emmerich
    Film and Motion Pictures: Avatar by James Cameron
    Film and Motion Pictures: The Adventure of Tintin: Secret of the Unicorn by Steven Spielberg
    -Freelance work along with Digital Domain (2012)
    -Freelance work along with WETA (Tintin)
    -Motion track/edit and fix any given scenes taken within the day

  • Modeler and Texture Artist

    Digital Roar Studios Inc.

    December 2007 - May 2009

    Action, Adventure and Strategy Game: Ascension: Triumvirate for PC, Mac, Wii, and iPhone
    -Model both low and high Sci‐Fi ships as well as textures
    -Give creative and artistic input on the ship designs and game play

  • Art PA

    Paramount Pictures

    January 2009 - January 2009

    Film and Motion Pictures: The Adventure of Tintin: Secret of the Unicorn by Steven Spielberg
    -Freelance work in preproduction along with WETA and DreamWorks
    -Keep in constant contact with Art Director, Prop Lead and Lead Modeler
    -Setting props for print, laser cut and crafting props in scale for set decoration

  • Prop Artist

    The Culver Studios

    October 2008 - November 2008

    Film and Motion Pictures: Alice In Wonderland by Tim Burton
    -Two months of freelance work in previsualization along with The Third Floor Inc.
    -Keep in constant contact with Art Supervisor and Set Decoration Department
    -Model, texture and clean up any given props to scale

  • Environment Artist

    Crazybridge Studios

    July 2008 - August 2008

    3D Motion Graphic: Battle 360 Season 2 for the History and Discovery Channel
    -Two months of freelance work in creation of historical environment
    -Model, texture, and light props and environments to match historical accuracy

  • Database Engineer

    CAE

    September 2007 - July 2008

    Government Simulation: SE Core source for Military Training in Real Combat
    -Constant critique by Art Supervisor and Military Officers
    -Modelling, texturing, and creating levels of details as well as making lower states of models and textures. Input model codes, XML and fixing models and textures.

  • Modeler and Texture Artist

    Full Sail University

    December 2005 - August 2006

    Action and Adventure: HBFT an Unreal Tournament 2 downloadable map
    Puzzle Base Survival Horror Game: 495 Willow Drive for PC
    Puzzle Base Adventure Game: Venture of Dusty for PC
    -All student projects within a group of four or more
    -Model and Texture any given props and environments as well as logo animation

Education
  • Full Sail University

    2004 - 2007