- model and rig props, characters and sets for Previs Department
- model and design props and sets for Art Department
- Working with Head of Previs and Set Designer to solve problems within models
Previs Artist
Netflix Animation
July 2019 - July 2020
Previs Artist
MPC
August 2013 - June 2019
Film and Motion Pictures: Night at the Museum: Secret of the Tomb By Shawn Levy
- Model, texture and rig any given props, characters and environments
- Shading and lighting, retopologize ZBrush models and/or models from art department
- Shot creation base on storyboards and/or direction given by Director/Supervisor
- Postvis and Techvis on any given plate to better aid the production team and Director
3D Generalist
ASCII Media Inc.
September 2012 - August 2013
Flash and Unity Games
- Freelance work of characters, props, and environments modeling
- Rigging, shading and lighting, texturing and rendering
- Working with Unity and problem solving
- Keep constant contact with Supervisor
Previs Artist
The Third Floor
May 2009 - June 2012
Film and Motion Pictures: The Secret Life of Walter Mitty By Ben Stiller
Theme Park Ride Previs: Despicable Me 3D Ride in Universal Orlando
Film and Motion Pictures: Jack the Giant Slayer by Bryan Singer
Film and Motion Pictures: Oz the Great and Powerful by Sam Raimi
Film and Motion Pictures: Men in Black III by Barry Sonnenfeld
Film and Motion Pictures: I Am Number Four by D.J. Caruso
Film and Motion Pictures: Immortals by Tarsem Singh
Film and Motion Pictures: Battleship by Peter Berg
Film and Motion Pictures: The Smurfs by Raja Gosnell
Film and Motio
Previz Artist
Film 44
January 2010 - January 2010
Film and Motion Pictures: Battleship by Peter Berg
- Freelance work of model, texture, light and shade environments and props
Previz Artist
The Walt Disney Studios
September 2009 - October 2009
Film and Motion Pictures: 20,000 Leagues Under the Sea: Captain Nemo by McG
-Freelance work in previsualization (post production) with The Third Floor Inc.
-Keep in constant contact with Art Supervisor
-Model, texture, light and shade as well as clean up any given environments and props to scale
Previz Artist
20th Century Fox
July 2009 - August 2009
Film and Motion Pictures: Medieval by Rob Cohen
-Freelance work in previsualization (post production) with The Third Floor Inc.
-Keep in constant contact with Art Supervisor
-Model, texture, light and shade as well as clean up any given environments and props to scale
Previz Artist
Raleigh Studios
May 2009 - June 2009
Film and Motion Pictures: Thor by Kenneth Branagh
-Freelance work in previsualization with The Third Floor Inc.
-Keep in constant contact with Art Supervisor
-Model, texture, light and shade as well as clean up any given characters, environments and props to scale
Motion Tracker/Editor
Giant Studios
February 2009 - May 2009
Film and Motion Pictures: 2012 by Roland Emmerich
Film and Motion Pictures: Avatar by James Cameron
Film and Motion Pictures: The Adventure of Tintin: Secret of the Unicorn by Steven Spielberg
-Freelance work along with Digital Domain (2012)
-Freelance work along with WETA (Tintin)
-Motion track/edit and fix any given scenes taken within the day
Modeler and Texture Artist
Digital Roar Studios Inc.
December 2007 - May 2009
Action, Adventure and Strategy Game: Ascension: Triumvirate for PC, Mac, Wii, and iPhone
-Model both low and high Sci‐Fi ships as well as textures
-Give creative and artistic input on the ship designs and game play
Art PA
Paramount Pictures
January 2009 - January 2009
Film and Motion Pictures: The Adventure of Tintin: Secret of the Unicorn by Steven Spielberg
-Freelance work in preproduction along with WETA and DreamWorks
-Keep in constant contact with Art Director, Prop Lead and Lead Modeler
-Setting props for print, laser cut and crafting props in scale for set decoration
Prop Artist
The Culver Studios
October 2008 - November 2008
Film and Motion Pictures: Alice In Wonderland by Tim Burton
-Two months of freelance work in previsualization along with The Third Floor Inc.
-Keep in constant contact with Art Supervisor and Set Decoration Department
-Model, texture and clean up any given props to scale
Environment Artist
Crazybridge Studios
July 2008 - August 2008
3D Motion Graphic: Battle 360 Season 2 for the History and Discovery Channel
-Two months of freelance work in creation of historical environment
-Model, texture, and light props and environments to match historical accuracy
Database Engineer
CAE
September 2007 - July 2008
Government Simulation: SE Core source for Military Training in Real Combat
-Constant critique by Art Supervisor and Military Officers
-Modelling, texturing, and creating levels of details as well as making lower states of models and textures. Input model codes, XML and fixing models and textures.
Modeler and Texture Artist
Full Sail University
December 2005 - August 2006
Action and Adventure: HBFT an Unreal Tournament 2 downloadable map
Puzzle Base Survival Horror Game: 495 Willow Drive for PC
Puzzle Base Adventure Game: Venture of Dusty for PC
-All student projects within a group of four or more
-Model and Texture any given props and environments as well as logo animation