Steve Fraser

Steve Fraser

Experience Team worker who likes to maintain a good and heal

Senior Senior texture artist / 20 yrs

Montréal, Canada

Hire Me

Senior Texture Artist

Dune: Part Two (2024)

Senior Texture Artist

Argylle (2024)

Senior Texture Artist

John Wick: Chapter 4 (2023)

Asset Artist

Loki (2021)

Senior Texture Artist

Lovecraft Country (2020)

Visual Effects Artist

Bloodshot (2020)

Visual Effects Textures & Lighting Artist

Star Wars: Episode IX - The Rise of Skywalker (2019)

Visual Effects Textures & Lighting Artist

The Mandalorian (2019)

Textures & Lighting

Watchmen (2019)

Senior Texture Artist

The Boys (2019)

Senior Texture Artist

Aladdin (2019)

Textures & Lighting

Assassin's Creed (2018)

Texture Artist

Predators (2018)

Senior Visual Effects Textures & Lighting Artist

Star Wars: Episode VIII - The Last Jedi (2017)

Textures & Lighting

Mother! (2017)

Textures & Lighting

Kong: Skull Island (2017)

Digital Compositor

The Rainbow Tribe (2011)

Visual Effects Artist

Shorts (2009)

A 25 years experience 3D artist who definitely have passion for textures mapping and materials development.
Work History
  • senior texture artist

    Rodeo FX

    September 2019 - April 2024
    Montreal, Canada Area
  • Senior Texture Artist

    Hybride

    August 2016 - September 2019
    Région de Montréal, Canada
  • Freelancer // 3D // concept // Art director // Concept artist // Creat

    3D CG Artist Freelance

    July 2011 - January 2016
    Zürich Area, Switzerland
  • Freelance Art Director

    Ubisoft

    September 2013 - October 2013
    Thalwil, Zurich,Switzerland
  • Senior Texture Artist

    Electronic Arts

    September 2010 - July 2011
    Montreal, Quebec, Canada

    textures and shaders calibration on a new EA IP.

  • Lead Texture

    Ubisoft DigitalArts

    May 2007 - August 2010
  • Senior Texture Artist

    Ubisoft DigitalArts

    2004 - May 2007
  • CG Artist

    Ubisoft DigitalArts

    2001 - 2007
  • CG Artist

    4 Elements media

    January 1996 - December 2001
    Montreal, Quebec, Canada

    Architectural visualization. Video game Cinematic

Education
  • Cinema tv

    NAD, School of Digital Arts, Animation and Design - UQAC

    1996 - 1996
  • Certicate illustration

    UQAM | Université du Québec à Montréal

    1995 - 1996
  • Technique Graphisme, Graphic Design

    CEGEP du Vieux Montreal

    1993 - 1995
  • Collegial DEC, Applied ARTS

    CEGEP du Vieux Montreal

    1991 - 1993