Stephanie Andrews

Stephanie Andrews

Mid-level Creative Director

Melbourne, Australia

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Technical Director

Toy Story 2 (1999)

Technical Director

A Bug's Life (1998)

Work History
  • Creative Director

    LiminalVR

    May 2015 - Present

    Creative strategy, art and interactivity design, development direction for psychology-based virtual reality experiences and products.

  • PhD Researcher in 3D Stereoscopic Media and Virtual Reality

    Deakin University

    March 2015 - Present

    Research, development, and production in the areas of 3D cinema, stereoscopic compositing, virtual reality, computer graphics, and innovative approaches to the use of 3D media in the arts.

  • Multimedia Artist

    studio stephnet

    1998 - Present

    Art and technology projects incorporating kinetic sculpture, computer-control systems, digital and stereographic imaging, site-specific installation, animated neon and light, and interactive elements. Works have been exhibited both locally and internationally at galleries, festivals, conferences, and major events such as Burning Man.

  • Digital Media Lecturer | Curriculum Designer

    Billy Blue College of Design

    January 2014 - December 2014

    Digital Media subject areas include 3D Animation/Design and User Experience/Interactivity. Courses use blended learning and online elements as well as traditional lecture/tutorial format.

    Also responsible for writing and designing course material to be used throughout extended Billy Blue campuses across Australia.

  • Lecturer | 3D Animation and Multimedia

    RMIT University

    February 2012 - November 2014

    Instructing an international cohort of students in 3D modeling, rendering, and animation at introductory, intermediate, and advanced levels. Also mentoring and advising on undergraduate thesis final projects. Courses include, 3D Animation, Advanced 3D, Concept Development, and Multimedia Authoring.

  • Co-founder | Creative Direction, 3D Technical Artist, Online Marketing

    Second Life Marketplace Business

    2009 - August 2013

    Top quality, highly imaginative interactive and 3D products for the virtual world ranging from architectural structures and avatar accessories to scripted effects and building components.

  • Founder and CEO

    Fabbit

    November 2012 - 2013

    Fabbit is an easy to use, fun, online design community that allows individuals to connect with people all over the world to generate their own unique product designs that can be made into real objects.

  • Assistant Professor of Digital and Experimental Art

    University of Washington

    2004 - September 2010

    Research: Lenticular Sculpture, 3D Photography, Digital Stereoscopic Cinema and Animation, Dance Choreography and Motion Capture, Rapid Prototyping of Digital Scuplture
    Curriculum: 3Space - Computer Graphics for Experimental Artists, Algorithmic Processes, Introduction to Digital Art and Experimental Media, The World in Motion - Animation in Theory and Practice, Digital Stereoscopic Cinema in HD

  • Founder and Director

    Operation Squeegee Fundraiser

    May 2010 - August 2010

    Hosted within the SL virtual world, we raised $4k USD through live events, online merchandise, and social activities for the National Wildlife Federation's Oil Spill Recovery Fund.

  • 3D Computer Graphics Consultant

    University of Chicago

    2003 - 2004

    Interactive virtual reality for exhibitions at SciTech Hands On Museum and Adler Planetarium

  • Adjunct Professor | Teaching Assistant

    The Art Institute of Chicago

    2002 - 2004

    3D Animation, 3D Lighting and Rendering, Digital Photography, Holography, Neon, Virtual Environments

  • Technical Director

    Pixar

    1996 - 2000

    A Bug's Life - Lighting and Master Lighting
    Toy Story 2 - Layout, Modeling, Art Design

  • Graphic Design and Animation

    University of Washington Television

    1996 - 1996
Education
  • PhD in Stereoscopic 3D Media

    Deakin University

    2015 - ?
  • Technical Director in 3D ModellingTexturingLightingRendering

    Pixar University

    1996 - ?
  • MFA in Art and Technology

    The School of the Art Institute of Chicago

    2002 - 2003
  • BA in Art (computer animationphotographyprintmaking)

    University of Washington

    1992 - 1996