Creative strategy, art and interactivity design, development direction for psychology-based virtual reality experiences and products.
PhD Researcher in 3D Stereoscopic Media and Virtual Reality
Deakin University
March 2015 - Present
Research, development, and production in the areas of 3D cinema, stereoscopic compositing, virtual reality, computer graphics, and innovative approaches to the use of 3D media in the arts.
Multimedia Artist
studio stephnet
1998 - Present
Art and technology projects incorporating kinetic sculpture, computer-control systems, digital and stereographic imaging, site-specific installation, animated neon and light, and interactive elements. Works have been exhibited both locally and internationally at galleries, festivals, conferences, and major events such as Burning Man.
Digital Media Lecturer | Curriculum Designer
Billy Blue College of Design
January 2014 - December 2014
Digital Media subject areas include 3D Animation/Design and User Experience/Interactivity. Courses use blended learning and online elements as well as traditional lecture/tutorial format.
Also responsible for writing and designing course material to be used throughout extended Billy Blue campuses across Australia.
Lecturer | 3D Animation and Multimedia
RMIT University
February 2012 - November 2014
Instructing an international cohort of students in 3D modeling, rendering, and animation at introductory, intermediate, and advanced levels. Also mentoring and advising on undergraduate thesis final projects. Courses include, 3D Animation, Advanced 3D, Concept Development, and Multimedia Authoring.
Co-founder | Creative Direction, 3D Technical Artist, Online Marketing
Second Life Marketplace Business
2009 - August 2013
Top quality, highly imaginative interactive and 3D products for the virtual world ranging from architectural structures and avatar accessories to scripted effects and building components.
Founder and CEO
Fabbit
November 2012 - 2013
Fabbit is an easy to use, fun, online design community that allows individuals to connect with people all over the world to generate their own unique product designs that can be made into real objects.
Assistant Professor of Digital and Experimental Art
University of Washington
2004 - September 2010
Research: Lenticular Sculpture, 3D Photography, Digital Stereoscopic Cinema and Animation, Dance Choreography and Motion Capture, Rapid Prototyping of Digital Scuplture
Curriculum: 3Space - Computer Graphics for Experimental Artists, Algorithmic Processes, Introduction to Digital Art and Experimental Media, The World in Motion - Animation in Theory and Practice, Digital Stereoscopic Cinema in HD
Founder and Director
Operation Squeegee Fundraiser
May 2010 - August 2010
Hosted within the SL virtual world, we raised $4k USD through live events, online merchandise, and social activities for the National Wildlife Federation's Oil Spill Recovery Fund.
3D Computer Graphics Consultant
University of Chicago
2003 - 2004
Interactive virtual reality for exhibitions at SciTech Hands On Museum and Adler Planetarium
Adjunct Professor | Teaching Assistant
The Art Institute of Chicago
2002 - 2004
3D Animation, 3D Lighting and Rendering, Digital Photography, Holography, Neon, Virtual Environments
Technical Director
Pixar
1996 - 2000
A Bug's Life - Lighting and Master Lighting
Toy Story 2 - Layout, Modeling, Art Design