Stephen Cooney

Stephen Cooney

Supervisor Director / Lead Effects Artist / 6 yrs

Seattle, WA

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Cinematic Effects Lead

Gears of War Ultimate Edition (2015)

FX Lead

Fantastic Beasts and Where to Find Them (2016)

Effects Artist

Independence Day: Resurgence (2016)

The X-Files (1993)

Independence Day: Resurgence (2016)

Cinematic Effects Lead

Gears of War (working title)

Effects Artist

How to Train Your Dragon 2 (2014)

Effects Artist

Rise of the Guardians (2012)

Effects Artist, Sequence Lead

Turbo (2009)

Effects Artist

Madagascar 3: Europe's Most Wanted (2012)

Software Engineer

Red Orchestra 2: Heroes of Stalingrad (2011)

Software Engineer

Red Orchestra: Ostfront 41-45 (2006)

Work History
  • Director

    Hominin Mind

    July 2018 - July 2021
    Seattle, WA
  • Oats Studios

    2017 - 2017

    Adam: E2 w/ Oats Studios & Unity. Real-time cinematic visual effects. Visual Effects Direction,

  • FX Lead

    Image Engine

    June 2016 - September 2016

    - Fantastic Beasts & Where to Find Them

  • Effects Lead

    Image Engine

    May 2016 - September 2016
    Vancouver, Canada Area

    Live Action: Visual Effects

    - Fantastic Beasts

  • Effects Artist

    Image Engine

    October 2015 - May 2016
    Vancouver, British Columbia, Canada

    Live Action: Visual Effects
    - Independence Day Resurgence
    - The X-Files

  • Cinematic Effects Lead

    Microsoft

    December 2013 - October 2015
    Vancouver, British Columbia, Canada

    - Gears of War Ultimate Edition

  • Effects Artist

    DreamWorks Animation

    September 2010 - September 2013
    Redwood City, CA

    - Madagascar 3
    - Rise of the Guardians
    - Turbo
    - How to Train your Dragon 2

    - Outreach Appreciation Award - Mentorship

    I animate, simulate, render and composite visual effects into feature films. This involves creating, sharing and adapting FX systems with other artists using Houdini and Maya. I have practiced effects such as smoke, fire, demolition, electricity, sparks, keyed-animation, fluids and soft-bodies.

  • Programmer

    Tripwire Interactive LLC

    May 2007 - August 2008

    - Prototyping - Red Orchestra 2 - Unreal Engine 3.0
    - Post-Production-Support - Red Orchestra - Unreal Engine 2.5

    I specialized in graphics and animations programming: creating real-time post-processing systems, testing and maintaining various hardware configurations, Xbox-360 integration, and developing animation hierarchies for characters and vehicles.

Education
  • Juliette Aristide's Atelier for Classical Art

    September 2016 - ?
  • Fine and Studio Arts

    Aristides Atelier

    2016 - 2017
  • MFA Digital Production Arts

    Clemson University

    2008 - 2010
  • B.S. Game Design and Development

    Full Sail University

    2005 - 2007