Projects: Fortnite Battle Royale
-Created gameplay animations such as idles and emotes for playable characters
-Set up sequencers, blueprints, and montages for playable characters within Unreal Engine
Animator
Sony Interactive Entertainment
November 2021 - July 2022
Project: The Last of Us Part 1
-Enhanced motion capture performances by keyframing prop interactions, pushing timing and poses, general polish, and removing pops and stutters.
Previs Artist
The Third Floor
August 2020 - October 2021
Los Angeles, CA and Sydney, AUS
Projects: Wandavision and Thor: Love and Thunder
-Worked with a small team abroad in Sydney, Australia to complete previs for Thor: Love and Thunder
-Previs duties included: character animation, motion capture cleanup, camera layout and animation, compositing, match moving, and postvis
Animator
CounterPunch Studios
March 2020 - August 2020
Los Angeles, California, United States
Project: Crash Bandicoot 4: It's About Time
-Completed several keyframe in-game character animations
-Created cycles and idles for various characters
Animator
Sony
September 2018 - March 2020
San Diego, California
Projects: Marvel's Avengers and The Last of Us Part 2
Previs Artist
The Third Floor
March 2017 - September 2018
Los Angeles, CA
Projects: Captain Marvel, Avengers: Infinity War, Transformers: Bumblebee, Christopher Robin, Spider-Man: Homecoming
Animator
CounterPunch Studios
July 2015 - March 2017
Greater Los Angeles Area
Projects: Injustice 2, Mafia 3, NBA 2K16, and Netflix's Tarzan and Jane.
-Completed face capture performance cleanup for in-game cinematics
-Keyframe animated scenes for an episode of Netflix's Tarzan show.
Animator and Rigger - Offsite
Art Bully Productions LLC
July 2014 - October 2016
Rosedale, NY
Animated and rigged characters for Frictional Games' survival horror game, "SOMA".
Provided character animation for other unreleased projects.
Previs Shot Creator
The Third Floor
July 2016 - September 2016
Los Angeles, California
Animator and Generalist
Freelance
July 2013 - July 2015
Los Angeles, CA
Projects: Sonic Boom: Fire & Ice, SOMA, Evolve, Borderlands 2, E-Card
content, and augmented reality apps
Clients: Gearbox Software, Art Bully Productions, Jib Jab Media, Pure
Imagination, and Halon Entertainment
Tasks: character animation, rigging, and layout
Previs Shot Creator
The Third Floor
April 2015 - June 2015
Greater Los Angeles Area
Animator and Layout Artist - Offsite
Pure Imagination
March 2015 - June 2015
Greater Los Angeles Area
Provided Layout and Character Animation for a cinematic sequence in Sega's Sonic Boom: Fire and Ice.
Animator and CG Artist
Art + Science Labs
June 2014 - March 2015
Culver City, CA
Animated, modeled, and rigged characters for augmented reality apps and games designed for mobile devices. Created animations and models in Maya for use in the Unity game engine.
Contract Animator
Halon Entertainment
September 2014 - September 2014
Santa Monica, CA
Animated characters and edited motion capture performances for Turtle Rock Studio's "Evolve".
Freelance CG Artist and Animator
Freelance
December 2013 - May 2014
Provided animation, modeling, and storyboarding services to companies in the L.A. area. Clients included: Audio Eyes, Pearson, and Stone Wheel Games.
Freelance Animator
JibJab Media
November 2013 - November 2013
Venice, California
Animated Elf and Santa characters for the holiday e-card, "Santa's Twerkshop". Modeled and rigged props.
CG Generalist
Green Grass Studios
May 2013 - June 2013
Dallas/Fort Worth Area
- Modeled weapons and props for Zynga’s “CastleVille”.
- UV mapped props and weapons for texturing.
- Created shot layouts for an in-house short film.
- Worked on test animations to develop the personalities and motion styles
of the characters in the film.
Computer Animation Student
Ringling College of Art + Design
August 2009 - May 2013
Sarasota, Florida
- Created the comedic animated short film, "Scoutin' for Skunk-Ape!" as part of a 3-man team.
- Animated characters with a focus on emotion, comedic timing, and exaggeration.
- Designed, modeled, UV mapped, and textured characters and props to fit the film’s expressive and stylized aesthetic.
- Completed the film under strict deadlines by collaborating with team members to prioritize milestones and create effective work methods.
Animator
Green Grass Studios
June 2012 - July 2012
Dallas/Fort Worth Area
- Animated characters for a trailer of Zynga’s, “Bubble Safari 2”.
- Worked from layout shots provided by Zynga to create polished final animations.
Animation Intern
Element X Creative
June 2011 - August 2011
Dallas/Fort Worth Area
- Animated characters for an episode of the animated series, “Bowlopolis”.
- Collaborated with other team members to retain visual consistency.
- Developed a working knowledge of Softimage XSI.
- Gained valuable experience with working in a professional studio environment.