Stephen Phillips

Stephen Phillips

Senior Animator / 12 yrs

Los Angeles, CA

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Work History
  • Animator

    CounterPunch, A Virtuos Studio

    October 2024 - Present
    Los Angeles, CA
  • Senior Animator

    Halon Entertainment

    July 2022 - August 2024
    Glendale, California, United States

    Projects: Fortnite Battle Royale
    -Created gameplay animations such as idles and emotes for playable characters
    -Set up sequencers, blueprints, and montages for playable characters within Unreal Engine

  • Animator

    Sony Interactive Entertainment

    November 2021 - July 2022

    Project: The Last of Us Part 1
    -Enhanced motion capture performances by keyframing prop interactions, pushing timing and poses, general polish, and removing pops and stutters.

  • Previs Artist

    The Third Floor

    August 2020 - October 2021
    Los Angeles, CA and Sydney, AUS

    Projects: Wandavision and Thor: Love and Thunder
    -Worked with a small team abroad in Sydney, Australia to complete previs for Thor: Love and Thunder
    -Previs duties included: character animation, motion capture cleanup, camera layout and animation, compositing, match moving, and postvis

  • Animator

    CounterPunch Studios

    March 2020 - August 2020
    Los Angeles, California, United States

    Project: Crash Bandicoot 4: It's About Time
    -Completed several keyframe in-game character animations
    -Created cycles and idles for various characters

  • Animator

    Sony

    September 2018 - March 2020
    San Diego, California

    Projects: Marvel's Avengers and The Last of Us Part 2

  • Previs Artist

    The Third Floor

    March 2017 - September 2018
    Los Angeles, CA

    Projects: Captain Marvel, Avengers: Infinity War, Transformers: Bumblebee, Christopher Robin, Spider-Man: Homecoming

  • Animator

    CounterPunch Studios

    July 2015 - March 2017
    Greater Los Angeles Area

    Projects: Injustice 2, Mafia 3, NBA 2K16, and Netflix's Tarzan and Jane.
    -Completed face capture performance cleanup for in-game cinematics
    -Keyframe animated scenes for an episode of Netflix's Tarzan show.

  • Animator and Rigger - Offsite

    Art Bully Productions LLC

    July 2014 - October 2016
    Rosedale, NY

    Animated and rigged characters for Frictional Games' survival horror game, "SOMA".

    Provided character animation for other unreleased projects.

  • Previs Shot Creator

    The Third Floor

    July 2016 - September 2016
    Los Angeles, California
  • Animator and Generalist

    Freelance

    July 2013 - July 2015
    Los Angeles, CA

    Projects: Sonic Boom: Fire & Ice, SOMA, Evolve, Borderlands 2, E-Card
    content, and augmented reality apps

    Clients: Gearbox Software, Art Bully Productions, Jib Jab Media, Pure
    Imagination, and Halon Entertainment

    Tasks: character animation, rigging, and layout

  • Previs Shot Creator

    The Third Floor

    April 2015 - June 2015
    Greater Los Angeles Area
  • Animator and Layout Artist - Offsite

    Pure Imagination

    March 2015 - June 2015
    Greater Los Angeles Area

    Provided Layout and Character Animation for a cinematic sequence in Sega's Sonic Boom: Fire and Ice.

  • Animator and CG Artist

    Art + Science Labs

    June 2014 - March 2015
    Culver City, CA

    Animated, modeled, and rigged characters for augmented reality apps and games designed for mobile devices. Created animations and models in Maya for use in the Unity game engine.

  • Contract Animator

    Halon Entertainment

    September 2014 - September 2014
    Santa Monica, CA

    Animated characters and edited motion capture performances for Turtle Rock Studio's "Evolve".

  • Freelance CG Artist and Animator

    Freelance

    December 2013 - May 2014

    Provided animation, modeling, and storyboarding services to companies in the L.A. area. Clients included: Audio Eyes, Pearson, and Stone Wheel Games.

  • Freelance Animator

    JibJab Media

    November 2013 - November 2013
    Venice, California

    Animated Elf and Santa characters for the holiday e-card, "Santa's Twerkshop". Modeled and rigged props.

  • CG Generalist

    Green Grass Studios

    May 2013 - June 2013
    Dallas/Fort Worth Area

    - Modeled weapons and props for Zynga’s “CastleVille”.
    - UV mapped props and weapons for texturing.
    - Created shot layouts for an in-house short film.
    - Worked on test animations to develop the personalities and motion styles
    of the characters in the film.

  • Computer Animation Student

    Ringling College of Art + Design

    August 2009 - May 2013
    Sarasota, Florida

    - Created the comedic animated short film, "Scoutin' for Skunk-Ape!" as part of a 3-man team.
    - Animated characters with a focus on emotion, comedic timing, and exaggeration.
    - Designed, modeled, UV mapped, and textured characters and props to fit the film’s expressive and stylized aesthetic.
    - Completed the film under strict deadlines by collaborating with team members to prioritize milestones and create effective work methods.

  • Animator

    Green Grass Studios

    June 2012 - July 2012
    Dallas/Fort Worth Area

    - Animated characters for a trailer of Zynga’s, “Bubble Safari 2”.
    - Worked from layout shots provided by Zynga to create polished final animations.

  • Animation Intern

    Element X Creative

    June 2011 - August 2011
    Dallas/Fort Worth Area

    - Animated characters for an episode of the animated series, “Bowlopolis”.
    - Collaborated with other team members to retain visual consistency.
    - Developed a working knowledge of Softimage XSI.
    - Gained valuable experience with working in a professional studio environment.

Education
  • Bachelor of Fine Arts (BFA) in Computer Animation

    Ringling College of Art and Design

    2009 - 2013