I am currently available for work.
stephenjohncooper@outlook.com
Work History
Concept Artist
Prime Focus World
April 2016 - May 2016
Robot 2 feature film
Visiting Instructor - Concept Art
NFTS
October 2015 - October 2015
Tutoring the MA Production Design students in Concept Art techniques using Photoshop and Maya.
Concept Artist
A Midsummer Night's Dream
September 2015 - September 2015
BBC TV movie adaptation
Concept Artist
Doctor Who Series 9
May 2015 - September 2015
Concept Artist
Paddington
August 2013 - August 2013
A brief but rewarding week of set illustration concept art. Production design by Gary Williamson.
Concept Artist
Vampire Academy
May 2013 - May 2013
Pinewood
Set extension 'matte paintings' and other interior and location concept art paintings: the ballroom, security centre, acadamy gates etc. Prop concept art such as the rose necklace. Production design by Frank Walsh.
Examples: https://www.plantman.org/vampire.html
Concept Artist
Undisclosed
December 2012 - April 2013
Undisclosed film development concept art, set in an alternative Atlantis. Ancient / futuristic / utopian cityscapes and also vehicle concepts.
Examples here: https://www.plantman.org/atlantis.html
Concept Artist
Just So
November 2012 - November 2012
1 week illustrating Harrods' 'The Great Gatsby' shop window display to tie-in with the Baz Luhrmann film promotion.
Matte Painter
Atomic Arts
October 2012 - October 2012
London, United Kingdom
Creating vast environment 'matte painting' backdrops of locations in the United Arab Emirates. These were projected ontop a theatre backdrop for the national day performance.
Concept Artist
Prime Focus World
August 2012 - September 2012
London, United Kingdom
Key moment visualisation concept art for 'Thunder Run' Iraq War CG feature film based on the book. Composing key shots for the entire film, using real war photography, setting the lighting and tone of these scenes. Production design by Paul Cross.
Illustrator
Liquid Logic Games
May 2012 - August 2012
Hand painted digital environment illustrations for a platform game. I was responsible for defining and creating the entire level artwork. This was in a painterly Victorian stylisation.
Examples at the top of the page here: https://www.plantman.org/3D.html
Concept Artist
The Adventurer: Curse of the Midas Box
March 2012 - May 2012
Bristol, United Kingdom
Creating costume, prop and set concept art. I designed most of the weapons; guns and swords. I designed steampunk masks, a diving suit and suit of armour. A Victorian theatre stage backing. Illustrations for a deck of tarot cards and other props. Production design by James Lewis.
Examples here : https://www.plantman.org/mariah.html
2D Scene Artist
Hitpoint Inc.
October 2011 - February 2012
Creating stylised, photo-based background environment art. Polish work to refine and finish almost all the game's backgrounds, (including polishing the work of other artists,) and integrating the 'hidden object' images.
Senior Artist
Codemasters
October 2010 - June 2011
Guildford, United Kingdom
Lead Environment Artist / Concept Artist
Climax Studios
January 2009 - October 2010
Portsmouth, United Kingdom
Environment Concept Art for Silent Hill Shattered Memories
Environment Concept Art for Bloodforge
Environment Artist
Climax Studios
September 2005 - January 2009
Environment Concept Art for Elveon.
Creating in-game environment art for various titles
https://www.plantman.org/Elveon.html
Environment Artist
Free Radical Design
September 2002 - August 2005
Nottingham, United Kingdom
Creating in-game environment art including SFX and level design.