Stephane Barbin

Stephane Barbin

Senior Rigging Artist / 21 yrs

Montréal, Canada

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Style / Medium
Style / Medium Clear
Software
Software Clear
Projects
Projects Clear
Companies
Companies Clear
Work History
  • Technical Director - Rigger - VFX Artist

    K6 Media Group

    August 2018 - July 2023
    Montreal

    Rigged all characters for Spookley and the Christmas Kittens and did some VFX shots. Rigged all characters for Li'l Santa and did some VFX shots and compositing. Was part of creating the pipeline for a migration towards Unity. Was in charge of creating rigs and facial rigs, to be imported in Unity.

  • Rigging Artist

    Ubisoft

    December 2015 - August 2018
    Montreal

    In charge of rigging characters in order to create promotional videos, for new games or new characters in an existing game (example: new Rainbow Six operators). Worked done in Maya and Motionbuilder.

  • Freelance

    Freelance

    July 2015 - December 2015
    Montreal
  • Rigging and VFX Artist

    Vision Globale

    August 2013 - October 2015
    Montreal

    Rigger and VFX artist on Playmobil: Super 4 series. VFX artist on Fallen movie and Crowd artist on Race movie.

  • Rigger and Visual Effects artist

    MELS Studios

    November 2012 - July 2015
    Montreal, Quebec, Canada · On-site

    VFX artist on Fallen movie and Crowd artist on Race movie.
    Rigger and VFX artist on Playmobil: Super 4 series.
    (Maya, XSI, FumeFx, Goalem, Nuke)

  • Founder / Rigger

    Character Rigging

    January 2010 - July 2015
    Montreal, Quebec, Canada · On-site

    Founded in Montreal in 2010, Character Rigging is a service company that offers CG character creation from conceptualization to rigged and ready to animate.
    (3DS Max, Maya, XSI)
    Our highly experienced artists have worked on hundreds of CG characters for award-winning TV series, films, video games and commercials.

  • Technical Director, Rigger and Visual Effects Artist

    Artifex Animation Studios Inc.

    2005 - January 2010
    Montreal, Quebec, Canada · On-site

    Technical Director, Rigger, Compositor and VFX artist on multiple commercials,
    corporate videos and movies.
    (XSI, 3DS Max, FumeFx, After Effects)

  • CG Supervisor, Technical Director, Rigger and Visual Effects Artist

    Digital Dimension

    January 2004 - December 2004
    Montreal, Quebec, Canada · On-site

    CG Supervisor and Technical Director on Exorcist: The Begining movie.
    Technical Director on Racing Stripes movie.
    Tracking artist on Blade: Trinity
    VFX artist on Lost pilot episode.
    Rigger and VFX Artist on two Alias episodes, season 3.
    (3DS Max, AfterBurn, SynthEyes)

  • Rigger and Visual Effects Artist

    Ciné-Groupe

    April 2003 - September 2003
    Montreal, Quebec, Canada

    Rigger and VFX artist on 13 episodes of the cartoon series Tripping The Rift,
    season 1.
    (3DS Max)

  • Technical Director, Rigger and Visual Effects Artist

    Oddvious Animation

    September 2001 - April 2003
    Montreal, Quebec, Canada · Remote

    Rigger and VFX Artist on Arm and Hammer, Trojan et Pepsi commercials.
    (3DS Max)

  • Freelance Technical Artist

    Di-O-Matic Inc

    2001 - 2003
  • Technical Director, Rigger and Visual Effects Artist

    Klik Animation

    October 1998 - September 2001
    Montreal, Quebec, Canada · On-site

    Technical Director, Rigger and VFX artist on multiple series like: Le Jour Nul de
    François Pérusse, Klootz and Junior Wrap Around.
    (3DS Max, After Effects)

Education
  • DPEC, 3D Animation And Multimedia

    Inter-Dec College

    1997 - 1998
  • DEC, Analyst Programmer

    Sorel-Tracy Cegep

    1994 - 1996