Stephan Osterburg

Stephan Osterburg

bike, trail run, everything art and just having fun enjoying

head of rigging / Character Technical Supervisor / 22 yrs

London, UK

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Department Leadership

Garfield (2024)

character technical director

Nimona (2023)

Visual Effects Artist

Christopher Robin (2018)

Visual Effects Artist

Thor: Ragnarok (2017)

Character Technical Director

Kung Fu Panda 3 (2016)

Lead Character Technical Director

Trolls (2016)

Lead Character Technical Director

Penguins of Madagascar (2014)

Character Technical Director

Mr. Peabody & Sherman (2014)

Character Technical Director

Megamind (2010)

Character Technical Director

Madagascar: Escape 2 Africa (2008)

Character Technical Director

Shrek The Third (2007)

Character Technical Director

Shrek 2 (2004)

Additional Character Technical Director Support

Shrek (2001)

Digital Artist

Supernova (2000)

CG Supervisor

Run Lola Run

FX Artist

Harald

3D Animation / Compositing

The Neverending Story III (1996)

FX Artist

Taxandria

Computer graphics veteran in post-production, animation, and visual effects, and a background in architecture. Project planning and management. Actual experiences in teamwork and team building; fostering an open team collaboration environment. Mentoring, teaching, and coaching; defining clear direction, expectations, and standards. A keen eye for details. — A lifelong thirst for discovering and learning new skills.
Work History
  • Head of Rigging (Feature Animation)

    Double Negative

    April 2022 - Present
    London
  • Character Technical Supervisor

    Double Negative

    January 2021 - Present
    London, UK
  • Senior Technical Artist

    IMVU

    February 2020 - March 2021
    San Francisco Bay Area

    * Researching and implementing Auto-Rigging tools
    * Develop workflow tools and other tools for Maya (Python/Python API)
    * Rigging characters (body and face) for game engine (Godot)
    * Researching and developing ML models/pipeline for character deformations

  • CG Supervisor

    Pixelgun Studio

    December 2019 - February 2020
    San Francisco Bay Area

    * Developed and implementing pipeline tools (Python)
    * Oversaw Artists work

  • Technical Lead - Creature FX

    Framestore

    May 2017 - June 2018
    London, United Kingdom

    * Spearheaded muscle & skin system workflow and improvement initiative
    * Collaborated with other departments on cross-department issues
    * Developed and implemented character pipeline for the movie “Christopher Robin” (2018)
    * Created UI in Maya (Python/PySide) utilizing Shotgun to load character(s) and their asset(s) in the shot
    * Wrote an auto-rig tool in Python utilizing Maya and Qualoth to set up a character and apply the animation in the shot, saving in average three-plus hours of setup time per character/shot

    Projects
    * Thor: Ragnarok (2018), Christopher Robin (2018)

  • Technical Lead - Rigging

    DreamWorks Animation

    May 2015 - February 2017
    Glendale, CA
  • Technical Lead - Rigging

    DreamWorks Animation

    September 2002 - May 2015
    Redwood City, CA

    * Set creative and technical direction in collaboration with the Department Head
    * Performed weekly rounds with artists and evaluated artist work
    * Supervised the Character TD’s on creative, technical and time management issues
    * Conceptualized and implemented deformation pipelines, built robust, foundational prototypes (i.e., Branch for Trolls or Alex for Madagascar 2) used by the team to rig hero, secondary, and tertiary characters
    * Developed and implemented toolsets to streamline setup workflow process and to minimize errors
    * Coordinated and oversaw technical development and optimization efforts with other shows
    * Managed motion system and body deformations work for the film to satisfy creative and technical requirements while meeting the production schedule
    * Co-developed an Art-Directable Dynamic-Hair Shells for Alex in Madagascar: Escape 2 Africa
    * Co-developed the muscle system for Hal/Titan on the movie Megamind
    * Mentored and directed the implementation of the motion and deformation systems by other Character TD’s
    * Identified and prioritized software bug fixes & feature requests with R&D
    * Wrote Python helper scripts to optimize character setup workflow
    * Converted deformation operators from PDI script into C++ as well as developed new once
    * Converted the node-based motion system into a Python library, i.e. arm, digit (finger), shoulder motion system to be integrated into the new rigging software including a UI (PySide) to build a characters motion system

  • CG Supervisor/FX Artist/Animator

    Pacific Data Images

    September 1998 - September 2002
    Palo Alto, CA

    + Integrated industry tools, such as MAYA, into the animation pipeline
    + Worked with R&D to port part of the PDI’s proprietary software to Autodesk MAYA
    + Served as a VFX and CG Supervisor for national commercials for high-profile clients such as Saturn, Coca- Cola, Kool-Aid, Sega, and Monster.com
    + Movies: Supernova (FX Artist), Mission: Impossible II (Character TD), A.I. Artificial Intelligence (FX Artist), Forces of Nature (Compositing), Minority Report (Character TD)

  • Head of CG Department

    Das Werk

    March 1996 - July 1998
    Munich, Germany

    * Established the CG Department to expand the visual effects segment of the business
    * Managed and helped to grow the CG Department to up to 30 people.
    * Secured high-profile clients with responsibility for bidding, negotiation, and project management
    * Assured each project complied with time and budget requirements
    * Managed multiple teams of artists on projects like Siemens – Fantasy for an Age, Run Lolo Run, and Winterschläfer
    * On-set VFX Supervisor and CG Supervisor managing film breakdowns and motion captures, etc.

    Projects:
    * VFX Supervisor for the production Siemens – Fantasy for an Age
    * Directed graphic creation for BMW’s VIV / Pave Purple, a high-quality visual presentation introducing the 
company’s new car design to the board of directors
    * Developed special effects for movies such as Run Lola Run and Winterschläfer
    * Others: Geisterstunde, Kollision, Comedian Harmonists, Harald, Zeamerman, Augsburger Puppenkiste - Monty Spinne Ratz

  • Application Consultant

    Alias|wavefront

    1995 - February 1996
    Frankfurt Am Main Area, Germany
  • CG Supervisor

    Freelance

    September 1994 - July 1995
    München, Germany
  • Independent CG Supervisor/Technical Director

    Independent

    1994 - 1995
    Munich Area, Germany
  • CG Generalist

    Bibo TV, Germany

    August 1993 - August 1994
    Bad Homburg vor der Höhe, Germany
  • Senior Animator

    Bibo TV, Germany

    1993 - 1994
  • Application Consultant

    Alias|wavefront

    1991 - 1993
    Munich Area, Germany
  • Modelling Artist and Software Engineer

    Vierte Art, Germany

    1990 - 1991
    Munich Area, Germany
Education
  • Data Scientist in Data Science (Full Time Online Bootcamp)

    Flatiron School

    2018 - 2019
  • Software Engineer in Computer Software Engineering

    Control Data Institut

    1989 - 1989
  • CAD Engineer in Architectural Drafting and Architectural CAD/CADD

    IVM Technical Consultants GmbH

    1989 - 1989
  • High School Diploma in Naturwissenschaftlich-Technologische Ausbildung

    Städtisches Abendgymnasium München

    1983 - 1986