Stephan Osterburg

Stephan Osterburg

bike, trail run, everything art and just having fun enjoying

head of rigging / Character Technical Supervisor / 21 yrs

London, UK

Hire Me

character technical director

Nimona (2023)

Visual Effects Artist

Christopher Robin (2018)

Visual Effects Artist

Thor: Ragnarok (2017)

Character Technical Director

Kung Fu Panda 3 (2016)

Lead Character Technical Director

Trolls (2016)

Lead Character Technical Director

Penguins of Madagascar (2014)

Character Technical Director

Mr. Peabody & Sherman (2014)

Character Technical Director

Madagascar 3: Europe's Most Wanted (2012)

Character Technical Director

Megamind (2010)

Character Technical Director

Madagascar: Escape 2 Africa (2008)

Character Technical Director

Shrek The Third (2007)

Character Technical Director

Shrek 2 (2004)

Additional Character Technical Director Support

Shrek (2001)

Character TD

Minority Report (2002)

Character TD

AI: Artificial Intelligence (2001)

Digital Artist

Supernova (2000)

Digital Artist

Forces of Nature (1999)

FX Artist

Winterschläfer (1997)

CG Supervisor

Run Lola Run

FX Artist

Harald

3D Animator

Seven Servants

3D Animation / Compositing

The Neverending Story III (1996)

FX Artist

Taxandria

Computer graphics veteran in post-production, animation, and visual effects, and a background in architecture. Project planning and management. Actual experiences in teamwork and team building; fostering an open team collaboration environment. Mentoring, teaching, and coaching; defining clear direction, expectations, and standards. A keen eye for details. — A lifelong thirst for discovering and learning new skills.
Work History
  • Head of Rigging (Feature Animation)

    Double Negative

    April 2022 - Present
    London
  • Character Technical Supervisor

    Double Negative

    January 2021 - Present
    London, UK
  • Senior Technical Artist

    IMVU

    February 2020 - March 2021
    San Francisco Bay Area

    * Researching and implementing Auto-Rigging tools
    * Develop workflow tools and other tools for Maya (Python/Python API)
    * Rigging characters (body and face) for game engine (Godot)
    * Researching and developing ML models/pipeline for character deformations

  • CG Supervisor

    Pixelgun Studio

    December 2019 - February 2020
    San Francisco Bay Area

    * Developed and implementing pipeline tools (Python)
    * Oversaw Artists work

  • Technical Lead - Creature FX

    Framestore

    May 2017 - June 2018
    London, United Kingdom

    * Spearheaded muscle & skin system workflow and improvement initiative
    * Collaborated with other departments on cross-department issues
    * Developed and implemented character pipeline for the movie “Christopher Robin” (2018)
    * Created UI in Maya (Python/PySide) utilizing Shotgun to load character(s) and their asset(s) in the shot
    * Wrote an auto-rig tool in Python utilizing Maya and Qualoth to set up a character and apply the animation in the shot, saving in average three-plus hours of setup time per character/shot

    Projects
    * Thor: Ragnarok (2018), Christopher Robin (2018)

  • Technical Lead - Rigging

    DreamWorks Animation

    May 2015 - February 2017
    Glendale, CA
  • Technical Lead - Rigging

    DreamWorks Animation

    September 2002 - May 2015
    Redwood City, CA

    * Set creative and technical direction in collaboration with the Department Head
    * Performed weekly rounds with artists and evaluated artist work
    * Supervised the Character TD’s on creative, technical and time management issues
    * Conceptualized and implemented deformation pipelines, built robust, foundational prototypes (i.e., Branch for Trolls or Alex for Madagascar 2) used by the team to rig hero, secondary, and tertiary characters
    * Developed and implemented toolsets to streamline setup workflow process and to minimize errors
    * Coordinated and oversaw technical development and optimization efforts with other shows
    * Managed motion system and body deformations work for the film to satisfy creative and technical requirements while meeting the production schedule
    * Co-developed an Art-Directable Dynamic-Hair Shells for Alex in Madagascar: Escape 2 Africa
    * Co-developed the muscle system for Hal/Titan on the movie Megamind
    * Mentored and directed the implementation of the motion and deformation systems by other Character TD’s
    * Identified and prioritized software bug fixes & feature requests with R&D
    * Wrote Python helper scripts to optimize character setup workflow
    * Converted deformation operators from PDI script into C++ as well as developed new once
    * Converted the node-based motion system into a Python library, i.e. arm, digit (finger), shoulder motion system to be integrated into the new rigging software including a UI (PySide) to build a characters motion system

  • CG Supervisor/FX Artist/Animator

    Pacific Data Images

    September 1998 - September 2002
    Palo Alto, CA

    + Integrated industry tools, such as MAYA, into the animation pipeline
    + Worked with R&D to port part of the PDI’s proprietary software to Autodesk MAYA
    + Served as a VFX and CG Supervisor for national commercials for high-profile clients such as Saturn, Coca- Cola, Kool-Aid, Sega, and Monster.com
    + Movies: Supernova (FX Artist), Mission: Impossible II (Character TD), A.I. Artificial Intelligence (FX Artist), Forces of Nature (Compositing), Minority Report (Character TD)

  • Head of CG Department

    Das Werk

    March 1996 - July 1998
    Munich, Germany

    * Established the CG Department to expand the visual effects segment of the business
    * Managed and helped to grow the CG Department to up to 30 people.
    * Secured high-profile clients with responsibility for bidding, negotiation, and project management
    * Assured each project complied with time and budget requirements
    * Managed multiple teams of artists on projects like Siemens – Fantasy for an Age, Run Lolo Run, and Winterschläfer
    * On-set VFX Supervisor and CG Supervisor managing film breakdowns and motion captures, etc.

    Projects:
    * VFX Supervisor for the production Siemens – Fantasy for an Age
    * Directed graphic creation for BMW’s VIV / Pave Purple, a high-quality visual presentation introducing the 
company’s new car design to the board of directors
    * Developed special effects for movies such as Run Lola Run and Winterschläfer
    * Others: Geisterstunde, Kollision, Comedian Harmonists, Harald, Zeamerman, Augsburger Puppenkiste - Monty Spinne Ratz

  • Application Consultant

    Alias|wavefront

    1995 - February 1996
    Frankfurt Am Main Area, Germany
  • CG Supervisor

    Freelance

    September 1994 - July 1995
    München, Germany
  • Independent CG Supervisor/Technical Director

    Independent

    1994 - 1995
    Munich Area, Germany
  • CG Generalist

    Bibo TV, Germany

    August 1993 - August 1994
    Bad Homburg vor der Höhe, Germany
  • Senior Animator

    Bibo TV, Germany

    1993 - 1994
  • Application Consultant

    Alias|wavefront

    1991 - 1993
    Munich Area, Germany
  • Modelling Artist and Software Engineer

    Vierte Art, Germany

    1990 - 1991
    Munich Area, Germany
Education
  • Data Scientist in Data Science (Full Time Online Bootcamp)

    Flatiron School

    2018 - 2019
  • Software Engineer in Computer Software Engineering

    Control Data Institut

    1989 - 1989
  • CAD Engineer in Architectural Drafting and Architectural CAD/CADD

    IVM Technical Consultants GmbH

    1989 - 1989
  • High School Diploma in Naturwissenschaftlich-Technologische Ausbildung

    Städtisches Abendgymnasium München

    1983 - 1986