mike stavrides

mike stavrides

Spectacle artist at Bungie

Seattle, WA, United States

Hire Me

Spec Ops (spectacle artist)

Destiny (2014)

Work History
  • Spec Ops (spectacle artist)

    Bungie

    November 2012 - Present

    Working on Destiny. On the specops team I get to wear many hats. I get to create shader fx, particle fx, as well as model hard surface objects, texture, rig and animate them. I also create in game scripts for complex events.

  • Designer/ CG Generalist

    Microsoft

    August 2011 - November 2012

    I create characters, textures, and rigs for use on Kinect, and new Kinect technologies. I also help with the ideation process and creating compelling storys that are used in demos.

  • Technical Animator

    Viscira

    October 2010 - August 2011

    I create animations and particle dynamics for use on pharmaceutical images.

  • character TD/ Modeler

    The Core La

    October 2010 - December 2010

    I created a MEL scripted rigging system to quickly rig Lego Star Wars characters for commercials. The rigs had stretchy limbs ik fk switching on legs and arms, as well as a facial rig. I also riged vehicles and did some modeling.

  • Hard surface, and Character Modeler

    So! Animation

    April 2010 - June 2010

    Modeling characters, environments, and props for an upcoming indie film. I also created rigs for props and scripts to help with rendering.

  • Hard surface, and character Modeler

    Wine Studio

    September 2008 - May 2010

    I created characters, both humanoid and animal for a cartoon series in Japan. I also created environment and props, as well as textures.

  • Modeler/Generalist

    So! Animation

    2008 - 2008
  • Instructor

    Mildred Elley College

    2008 - 2008

    Taught Intro to Maya rigging
    Character modeling
    History of Video games

  • Generalist

    Overit Media

    2006 - 2007

    Freelance cg artist for various projects
    I have worked on and off there since 2005

  • Modeler/Generalist

    VectorMAX

    2006 - 2007

    I was the lead modeler while at VectorMax.
    I worked on a variety of projects from commercials, to cell phone content,
    and even full interactive 3d content for cell phones.
    The interactive 3d content featured NBA players and used m3g technogy for the rendering engine.

  • Technical Artist

    Face 2 Face Animation

    2005 - 2006
  • Game Designer/Artist

    Best Direction

    2005 - 2006

    Designed "Shoot Em Poker" for verizon cell phones

Education
  • State University of New York College at Oneonta

    2002 - 2004
  • Alfred State College - SUNY College of Technology

    2000 - 2002