Stanley Wong

Stanley Wong

Environments. Characters. Creatures. Texturing. LookDev.

Senior Modeler / 11 yrs

Singapore

Hire Me

Modeller

Jurassic World: Dominion (2022)

Modeller

Red Notice (2021)

Modeller

Jungle Cruise (2021)

Modeller

Space Jam: A New Legacy (2021)

Digital Artist

Coming 2 America (2021)

Modeller

Star Wars: Episode IX - The Rise of Skywalker (2019)

Modeller

Aladdin (2019)

Modeller

Avengers: Infinity War (2018)

Modeller

Ready Player One (2018)

Modeller

Monster Hunt 2 (2018)

Modeller

The Great Wall (2017)

Modeller

Aquaman (2016)

Modeller

Teenage Mutant Ninja Turtles: Out of the Shadows (2016)

Fueled with passion for the aesthetics, my goal in life is to be the best artist i can ever be. I am a strong believer of foundation and i have dedicated myself in honing my skills in what ever ways i can. I also believe that in order to be good in something, one must immerse themselves fully in the things they do. These are the guiding principles in everything i do and what i strive for.

I am very fortunate to have the opportunity to be involved in the different aspect of the creative industry. Earlier in my career i worked my way up from an assistant to an independent artist. During my time as an independent artist, i was able to get myself involved in the business and project management side of the creative industry. From these experiences, it has helped me to have a better understanding on how the different department works and function in a company. It has also made me more empathetic and tolerant when it comes to dealing with people and problems.

Specialties:

Game Art / VFX:
3D Modeling, 3D Sculpting, Texturing, PBR, UDK, UNITY, Concept Art, Environments, Characters, Assets, Rigging, Asset Integration,

Print:
Graphic Design, Logo Design, Desktop Publishing, Photography, Illustration
Work History
  • 3D Modeller at Industrial Light & Magic

    Lucasfilm

    February 2016 - Present
    Singapore

    Environments, Characters, Props

    - 2016 Teenage Mutant Ninja Turtles: Out of the Shadows
    - 2016 The Great Wall
    - 2018 Ready Player One
    - 2018 Monster Hunt 2
    - 2018 Avengers: Infinity War
    - 2018 Aquaman
    - 2019 Aladdin
    - 2019 Starwars IX: The Rise Of Skywalker
    - 2020 Mandalorian Season 2

  • Adjunct Lecturer

    Singapore Polytechnic

    October 2019 - March 2020
    Singapore
  • Adjunct Lecturer

    3dsense Media School

    September 2018 - October 2018
    Singapore

    3D Modeling, Texturing, Look Development, Pipeline

    During my time in 3d sense, i was there to mentor a class of students in their final semester. Although my time there was short, I did my best to pass down whatever knowledge i have. I helped them improve their pipeline and approach to modeling, texturing and rendering. Gave them critical advice on career pathways and what to improve on in their portfolio. 2 of the students who graduated went on to win the rookies award and 1 of them won a oversea game studio internship.

    • Improve the existing modeling, rendering, texturing and lookdevelopment pipeline
    • Improve approach in hardsurface and organic modeling techniques.
    • Improve approach to texturing, rendering and look development
    • Career mentoring and advice
    • Post graduation industry connection and advice

  • 3D Assets Apprentice

    Lucasfilm

    August 2015 - February 2016
    Singapore

    Being an apprentice at ILM i got the opportunity to learn from the best in the industry. They shared with me their profound knowledge and what is the ILM standard. Here are some of the things i learnt during my apprenticeship

    • 3D hard surface modeling
    • 3D organic modeling
    • Texturing and Look development
    • Blend shapes and Model correctives
    • Digital double creation
    • Environmental assets creation
    • CG props creation

  • 3d Asset Artist

    Vista Tech

    May 2015 - August 2015
    Singapore

    • Creation of Hard Surface assets for game
    • Creation of Organic assets for game
    • High Poly to Low Poly Workflow
    • Texturing and Look Development for Assets
    • Rendering of Assets

  • Junior Character Asset Specialist

    RealU

    August 2011 - September 2012
    Singapore

    • Assist Art Director to approve the quality of outsourced game assets
    • Help increase the quality and aesthetics of the game assets
    • Create custom skin textures, color scheme and alternate assets
    • Assist producer with communication with outsource company
    • Generate feedback for outsourcing company to improve assets

  • Lighting Artist

    Sunwoo

    2011 - 2011

    • Setup basic lighitng for scene
    • Setup scene for batch render
    • Help senior artist to sort out render issues
    • Help to organize files and scenes for compositing
    • Execute any addtional adhoc duties

  • Graphic Designer / Web Designer / UI UX

    Freelance

    August 2006 - September 2009
    Singapore

    • Provide project consultation
    • Pitching and Presentation for projects
    • Provides detailed quotation and breakdown for projects
    • Project management and Planning
    • Coding and design of Websites
    • Designing of print materials for books, magainzes, brochures and flyers
    • Creating interactive presentation materials

  • Photographer and Photographer Assistant

    Muliple Studios - Apixels, Asia Images, Mediacorp Publishing

    July 2004 - July 2006
    Singapore

    • Pitching and Presentation for projects
    • Provides detailed quotation and breakdown for projects
    • Studio Management and Housekeeping
    • Setdressing and Lighting Setup for shoots
    • Attend to Photographer’s needs in shoots
    • Assist local and oversea photography shoots
    • Photography for events and film sets
    • Commercial photography for products
    • Photo manipulation and retouching

Education
  • Digital Animation in Games Art, BA Hons First Class

    University of Hertfordshire

    2012 - 2014
  • Certificate in Digital Painting

    Feng Zhu School of Entertainment Design

    2010 - 2010
  • Diploma in 3d Animation and Visual Effects in Specialization in 3d Mod

    3DSense Media School

    2009 - 2010