Fueled with passion for the aesthetics, my goal in life is to be the best artist i can ever be. I am a strong believer of foundation and i have dedicated myself in honing my skills in what ever ways i can. I also believe that in order to be good in something, one must immerse themselves fully in the things they do. These are the guiding principles in everything i do and what i strive for.
I am very fortunate to have the opportunity to be involved in the different aspect of the creative industry. Earlier in my career i worked my way up from an assistant to an independent artist. During my time as an independent artist, i was able to get myself involved in the business and project management side of the creative industry. From these experiences, it has helped me to have a better understanding on how the different department works and function in a company. It has also made me more empathetic and tolerant when it comes to dealing with people and problems.
Specialties:
Game Art / VFX:
3D Modeling, 3D Sculpting, Texturing, PBR, UDK, UNITY, Concept Art, Environments, Characters, Assets, Rigging, Asset Integration,
Print:
Graphic Design, Logo Design, Desktop Publishing, Photography, Illustration
Work History
3D Modeller at Industrial Light & Magic
Lucasfilm
February 2016 - Present
Singapore
Environments, Characters, Props
- 2016 Teenage Mutant Ninja Turtles: Out of the Shadows
- 2016 The Great Wall
- 2018 Ready Player One
- 2018 Monster Hunt 2
- 2018 Avengers: Infinity War
- 2018 Aquaman
- 2019 Aladdin
- 2019 Starwars IX: The Rise Of Skywalker
- 2020 Mandalorian Season 2
Adjunct Lecturer
Singapore Polytechnic
October 2019 - March 2020
Singapore
Adjunct Lecturer
3dsense Media School
September 2018 - October 2018
Singapore
3D Modeling, Texturing, Look Development, Pipeline
During my time in 3d sense, i was there to mentor a class of students in their final semester. Although my time there was short, I did my best to pass down whatever knowledge i have. I helped them improve their pipeline and approach to modeling, texturing and rendering. Gave them critical advice on career pathways and what to improve on in their portfolio. 2 of the students who graduated went on to win the rookies award and 1 of them won a oversea game studio internship.
• Improve the existing modeling, rendering, texturing and lookdevelopment pipeline
• Improve approach in hardsurface and organic modeling techniques.
• Improve approach to texturing, rendering and look development
• Career mentoring and advice
• Post graduation industry connection and advice
3D Assets Apprentice
Lucasfilm
August 2015 - February 2016
Singapore
Being an apprentice at ILM i got the opportunity to learn from the best in the industry. They shared with me their profound knowledge and what is the ILM standard. Here are some of the things i learnt during my apprenticeship
• 3D hard surface modeling
• 3D organic modeling
• Texturing and Look development
• Blend shapes and Model correctives
• Digital double creation
• Environmental assets creation
• CG props creation
3d Asset Artist
Vista Tech
May 2015 - August 2015
Singapore
• Creation of Hard Surface assets for game
• Creation of Organic assets for game
• High Poly to Low Poly Workflow
• Texturing and Look Development for Assets
• Rendering of Assets
Junior Character Asset Specialist
RealU
August 2011 - September 2012
Singapore
• Assist Art Director to approve the quality of outsourced game assets
• Help increase the quality and aesthetics of the game assets
• Create custom skin textures, color scheme and alternate assets
• Assist producer with communication with outsource company
• Generate feedback for outsourcing company to improve assets
Lighting Artist
Sunwoo
2011 - 2011
• Setup basic lighitng for scene
• Setup scene for batch render
• Help senior artist to sort out render issues
• Help to organize files and scenes for compositing
• Execute any addtional adhoc duties
Graphic Designer / Web Designer / UI UX
Freelance
August 2006 - September 2009
Singapore
• Provide project consultation
• Pitching and Presentation for projects
• Provides detailed quotation and breakdown for projects
• Project management and Planning
• Coding and design of Websites
• Designing of print materials for books, magainzes, brochures and flyers
• Creating interactive presentation materials
Photographer and Photographer Assistant
Muliple Studios - Apixels, Asia Images, Mediacorp Publishing
July 2004 - July 2006
Singapore
• Pitching and Presentation for projects
• Provides detailed quotation and breakdown for projects
• Studio Management and Housekeeping
• Setdressing and Lighting Setup for shoots
• Attend to Photographer’s needs in shoots
• Assist local and oversea photography shoots
• Photography for events and film sets
• Commercial photography for products
• Photo manipulation and retouching