• Crime Modeling, Social Networks, Reconstruction of Missing Data (2010-2011)
• Scientific Computing, Physically Based Animation, Computer Graphics (2011-2013)
My research focuses on realistic simulation of fluids and elastic solids. My research interests include computational solid and fluid mechanics, solid/fluid coupling, multigrid methods and parallel computing.
Advisors: Prof. Joseph Teran and Prof. Andrea Bertozzi.
Software Engineer
Walt Disney Animation Studios
February 2013 - May 2013
Integration of a material point method (MPM) snow solver (a.k.a. Matterhorn) into production pipeline to be used for deep snow effects in Disney's movie Frozen (2013)
Graduate Research Intern
Walt Disney Animation Studios
June 2012 - September 2012
Optimization of a Maya plugin for physically based character skinning via efficient stencil computation and parallelization/vectorization on a CPU.
Graduate Research Intern
Walt Disney Animation Studios
July 2011 - September 2011
Implementation and performance comparison of multigrid solvers for physically based character skinning.
Teaching Fellow
UCLA
January 2010 - June 2011
Leading discussion sections to review lecture material, tutoring at the Student Math Center, preparing review sessions before exams, and holding office hours to provide students with additional help.
PIC 10A: Introduction to Programming (Spring 2011)
MATH 269B: Advanced Numerical Analysis (Winter 2011)
MATH 269A: Advanced Numerical Analysis (Fall 2010)
MATH 33B: Differential Equations (Spring 2010)
MATH 33B: Differential Equations (Winter 2010)
Undergraduate Intern
Intel Corporation
April 2008 - July 2009
Development and implementation of automatic verification and graphical representation systems for a processor performance model.