For many years I have had the honor to be part of the film industry’s artist community. My internship as a college senior at ILM led me into the world of special effects and animation. The years I have spent in the industry have made me a seasoned artist with the flexibility to learn new pipelines quickly and produce beautiful art for films, games and commercials. I am looking for a place where my skills and talents can be a strong asset to an organization. I am technically savvy, exceptionally well-organized, an eager collaborator, and a passionate learner.
Work History
Texture Artist/Texture Designer
Nickelodeon
August 2020 - Present
Star Trek - Prodigy
Texture Artist Look Designer
Freelance
March 2016 - Present
Portland, Oregon, United States
Texture/Look Dev Artist and CG Color Designer
Nickelodeon Animation Studio
September 2020 - November 2022
Los Angeles, California, United States
Working with a talented crew at Nickelodeon Animation Studio.
Senior Shading Artist and Look Dev Artist
Reel FX
2010 - March 2016
I am a senior shading artist at RFX where I have used Maya, Bodypaint, Mari, Renderman, Photoshop, Houdini, Mantra, and Arnold.
I also work in the Look Dev department where I render sets, balance all of the materials and correct materials based on proximity to the camera and supervisor's modifications.
Texture Artist
HKS
August 2006 - July 2007
Dallas/Fort Worth Area
I worked in the Visualization Lab helping to create animation of buildings designed but not built.
Texture Artist
DNA Productions
March 2005 - July 2006
Dallas/Fort Worth Area
Texturing using Houdini, Slim and Photoshop.
Texture Artist
Tippett Studio
May 1998 - February 2004
Using Maya, Amazon Paint, and Photoshop, I created textures for several movies. The work I did there was live action effects work and I loved it.
Texture Artist
LucasArts
May 1997 - May 1998
San Rafael, CA
I worked on Grim Fandango using Amazon Paint, Photoshop, and SoftImage.
Texture Artist
Rocket Science Games
May 1995 - May 1996
Concept Artist
Industrial Light & Magic
January 1994 - May 1995
San Rafael, CA
I worked in the Art Department, first as an intern then hired to do concept work.