Sara Simon

Sara Simon

Texture Artist & Look Designer - Available in September

Senior Surfacing Artist

Portland, OR

Hire Me

Look Dev Artist

Star Trek: Prodigy (2021)

Lead Surfacing Artist

Rock Dog (2017)

Painter

Evolution (2016)

Senior Surfacing Artist And Look Dev

The Book of Life (2014)

Surfacing Artist

Free Birds (2013)

Senior Surfacing Artist

Ice Age: A Mammoth Christmas (2011)

Additional Lighter

The Ant Bully (2006)

Texture Artist

Constantine (2005)

CG Painter

Hellboy (2004)

Texture Artist

Komodo (2000)

Texture Artist

Hollow Man (2000)

Digital Painter

Mission to Mars (2000)

3-D Painter

The Haunting (1999)

For many years I have had the honor to be part of the film industry’s artist community. My internship as a college senior at ILM led me into the world of special effects and animation. The years I have spent in the industry have made me a seasoned artist with the flexibility to learn new pipelines quickly and produce beautiful art for films, games and commercials. I am looking for a place where my skills and talents can be a strong asset to an organization. I am technically savvy, exceptionally well-organized, an eager collaborator, and a passionate learner.
Work History
  • Texture Artist/Texture Designer

    Nickelodeon

    August 2020 - Present

    Star Trek - Prodigy

  • Texture Artist Look Designer

    Freelance

    March 2016 - Present
    Portland, Oregon, United States
  • Texture/Look Dev Artist and CG Color Designer

    Nickelodeon Animation Studio

    September 2020 - November 2022
    Los Angeles, California, United States

    Working with a talented crew at Nickelodeon Animation Studio.

  • Senior Shading Artist and Look Dev Artist

    Reel FX

    2010 - March 2016

    I am a senior shading artist at RFX where I have used Maya, Bodypaint, Mari, Renderman, Photoshop, Houdini, Mantra, and Arnold.
    I also work in the Look Dev department where I render sets, balance all of the materials and correct materials based on proximity to the camera and supervisor's modifications.

  • Texture Artist

    HKS

    August 2006 - July 2007
    Dallas/Fort Worth Area

    I worked in the Visualization Lab helping to create animation of buildings designed but not built.

  • Texture Artist

    DNA Productions

    March 2005 - July 2006
    Dallas/Fort Worth Area

    Texturing using Houdini, Slim and Photoshop.

  • Texture Artist

    Tippett Studio

    May 1998 - February 2004

    Using Maya, Amazon Paint, and Photoshop, I created textures for several movies. The work I did there was live action effects work and I loved it.

  • Texture Artist

    LucasArts

    May 1997 - May 1998
    San Rafael, CA

    I worked on Grim Fandango using Amazon Paint, Photoshop, and SoftImage.

  • Texture Artist

    Rocket Science Games

    May 1995 - May 1996
  • Concept Artist

    Industrial Light & Magic

    January 1994 - May 1995
    San Rafael, CA

    I worked in the Art Department, first as an intern then hired to do concept work.

Education
  • Bachelor of Arts - BA in Humanities - Art and Society and Spanish

    World College West

    1992 - 1994
  • Liberal Arts and Sciences, General Studies and Humanities

    Texas Woman's University

    1991 - 1992