As an effects artist my responsibilities include creating visual effects elements required for the respective projects and developing assets.
Created Environmental Clouds, Fog, Fire and Mist effects and made setups.
Worked on Water(Realflow), Particles, Rigid Bodies and Fluid simulations.
Learning Houdini and understanding existing OTLs, Pyro fluids.
Experience in controlling particles and fluid Sim using mel expressions.
Part of core R&D Team which is responsible for creating assets and setups for the Effects department.