Experience of the 3D industry for over 20 years. Worked in Film, Commercials, Games and Architecture.
Experienced as a CG Supervisor, Project lead, Lighting lead, modelling lead and Senior Generalist and Environment TD. I excel at modelling high detailed Hard Surface or Organic models. Shader creation. Look development and lighting setup / Rendering. Have also dabbled in Fur, FX, Rigging, Skinning and tools. I enjoy Detail, working into a deep scene or project, working with my colleagues to achieve the goal.
Work History
Lead Modeler
Framestore
March 2017 - Present
Asset Lead
Rodeo FX
February 2016 - March 2017
Montréal, Canada
Environment and Asset Modeling and Supervision.
Asset Supervisor / Senior Generalist
Cinesite
March 2014 - September 2015
Soho, London
Bond 24 - Spectre:
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Asset Supervisor for Modelling and texturing
Asset Modelling for Digi Doubles
Asset Modelling for Vehicle replacement and additions.
Set Extension modelling
Asset Look development
Shot Lighting and Rendering
Man from Uncle
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Asset Modelling for Vehicle replacement and additions.
Asset Modelling for Large Set props.
Set Extension modelling
Look Dev
Shot Lighting and Rendering
Conceptual layout and Design
Hercules
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Asset Modelling for Digi Doubles
Major Asset Modelling for Vehicle replacement and additions.
Set Extension modelling
Shot Lighting and Rendering
Kingsman: The Secret Service
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Major Asset Modelling
Set Extension modelling
Asset Look development
San Andreas
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Major Asset Modelling for terrain, FX geo and crash site.
Set Extension modelling
Asset Look development
Conceptual layout and Design
Pride & Prejudice & Zombies
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Major Asset Modelling for Digi Doubles
Asset face replacement.
Set Extension modelling
Asset Look development
Shot Lighting and Rendering
Senior 3D Artist
Method Studios
August 2013 - March 2014
Soho, London
Projects: Jupiter Ascending
Duties:
Hero Modelling of major shot assets
Scene modelling and layout.
Vehicle modelling.
Scene lighting and look dev setup.
3D Generalist
Taylor James
June 2013 - August 2013
Modelling, Texturing, sculpting, Animation and Rendering on two Jobs.
Lead Lighting and Rendering (freelance)
Nexus Productions
April 2012 - June 2013
Lighting, rendering, Compositing and modelling on a series of ads for two clients. Overseeing look and feel.
3D Generalist
The Mill
March 2011 - April 2012
Maya, Xsi, Zbrush, Mudbox, Nuke & Mari
Lead Character Modeller
One Of Us
2011 - 2012
Character Design
Lead on all Character Modelling
Liaising with the Director
3D Generalist
Nexus Productions
January 2011 - March 2011
Managing shots for Lighting
Rigging Characters
Modelling Hard Surface and Characters
Textures
Shader Development
Shot Lead and Lighting Lead
Lead 3D
Crystal CG International
January 2011 - February 2011
Managment of 3D team
liaising with Creative Director
Schedule and project management
Lighting Lead
Asset Supervising
Lead Lighting and Rendering
Nexus Productions
April 2010 - January 2011
Shot co-ordination
Shader Development
Supervising other Lighters
Liaising with Directors for look and feel.
Shot lighting setup
Render management
Base Composition
Character modeller & Textures
Picasso Pictures
August 2009 - March 2010
Conceptual Design of Characters
Character modelling
Character Texturing
Shader Creation