Wayne Kresil

Wayne Kresil

Lead Modeler or Lead lighting, I love Detail and teamwork.

Supervisor Asset / Senior Generalist / 28 yrs

Montréal, Canada

Hire Me

Lead Modeller

The Little Mermaid (2023)

Lead Modeler

Army of the Dead (2021)

Lead Modeler

His Dark Materials (2019)

Lead Modeler

Mary Poppins Returns (2018)

Lead Modeler

Fantastic Beasts: The Crimes of Grindelwald (2018)

Modeler

Invaders (2018)

Lead Modeler

Paddington 2 (2018)

Lead Modeler

Valerian and the City of a Thousand Planets (2017)

Lead Modeler

darkest hour (2017)

Asset Lead

Downsizing (2017)

Pride and Prejudice and Zombies (2016)

Asset Supervisor

Spectre (2015)

The Man from U.N.C.L.E. (2015)

Senior Generalist

San Andreas (2015)

Jupiter Ascending (2015)

Senior Generalist

Kingsman: The Secret Service (2015)

Senior Generalist

Hercules (2014)

Asset Lead

Game of Thrones (2011)

Mirror Mirror (2008)

Lead Artist

Republic: The Revolution (2003)

Experience of the 3D industry for over 20 years. Worked in Film, Commercials, Games and Architecture.

Experienced as a CG Supervisor, Project lead, Lighting lead, modelling lead and Senior Generalist and Environment TD. I excel at modelling high detailed Hard Surface or Organic models. Shader creation. Look development and lighting setup / Rendering. Have also dabbled in Fur, FX, Rigging, Skinning and tools. I enjoy Detail, working into a deep scene or project, working with my colleagues to achieve the goal.
Work History
  • Lead Modeler

    Framestore

    March 2017 - Present
  • Asset Lead

    Rodeo FX

    February 2016 - March 2017
    Montréal, Canada

    Environment and Asset Modeling and Supervision.

  • Asset Supervisor / Senior Generalist

    Cinesite

    March 2014 - September 2015
    Soho, London

    Bond 24 - Spectre:
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    Asset Supervisor for Modelling and texturing
    Asset Modelling for Digi Doubles
    Asset Modelling for Vehicle replacement and additions.
    Set Extension modelling
    Asset Look development
    Shot Lighting and Rendering

    Man from Uncle
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    Asset Modelling for Vehicle replacement and additions.
    Asset Modelling for Large Set props.
    Set Extension modelling
    Look Dev
    Shot Lighting and Rendering
    Conceptual layout and Design

    Hercules
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    Asset Modelling for Digi Doubles
    Major Asset Modelling for Vehicle replacement and additions.
    Set Extension modelling
    Shot Lighting and Rendering

    Kingsman: The Secret Service
    -----------------------------------------------------------------
    Major Asset Modelling
    Set Extension modelling
    Asset Look development

    San Andreas
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    Major Asset Modelling for terrain, FX geo and crash site.
    Set Extension modelling
    Asset Look development
    Conceptual layout and Design

    Pride & Prejudice & Zombies
    -----------------------------------------------------------------
    Major Asset Modelling for Digi Doubles
    Asset face replacement.
    Set Extension modelling
    Asset Look development
    Shot Lighting and Rendering

  • Senior 3D Artist

    Method Studios

    August 2013 - March 2014
    Soho, London

    Projects: Jupiter Ascending

    Duties:
    Hero Modelling of major shot assets
    Scene modelling and layout.
    Vehicle modelling.
    Scene lighting and look dev setup.

  • 3D Generalist

    Taylor James

    June 2013 - August 2013

    Modelling, Texturing, sculpting, Animation and Rendering on two Jobs.

  • Lead Lighting and Rendering (freelance)

    Nexus Productions

    April 2012 - June 2013

    Lighting, rendering, Compositing and modelling on a series of ads for two clients. Overseeing look and feel.

  • 3D Generalist

    The Mill

    March 2011 - April 2012

    Maya, Xsi, Zbrush, Mudbox, Nuke & Mari

  • Lead Character Modeller

    One Of Us

    2011 - 2012

    Character Design
    Lead on all Character Modelling
    Liaising with the Director

  • 3D Generalist

    Nexus Productions

    January 2011 - March 2011

    Managing shots for Lighting
    Rigging Characters
    Modelling Hard Surface and Characters
    Textures
    Shader Development
    Shot Lead and Lighting Lead

  • Lead 3D

    Crystal CG International

    January 2011 - February 2011

    Managment of 3D team
    liaising with Creative Director
    Schedule and project management
    Lighting Lead
    Asset Supervising

  • Lead Lighting and Rendering

    Nexus Productions

    April 2010 - January 2011

    Shot co-ordination
    Shader Development
    Supervising other Lighters
    Liaising with Directors for look and feel.
    Shot lighting setup
    Render management
    Base Composition

  • Character modeller & Textures

    Picasso Pictures

    August 2009 - March 2010

    Conceptual Design of Characters
    Character modelling
    Character Texturing
    Shader Creation

  • Modeller, Texture, L&R

    Nexus Productions

    May 2004 - August 2009
  • Lead Artist

    Elixir Studios

    May 1998 - May 2005
  • Senior Artist

    On-line Entertainment

    1995 - 1998
Education
  • Barking & Dagenham College

    1990 - 1992
  • Enfield Grammar

    1984 - 1989