An independent game developer and art services studio where I jointly oversee all stages of game production, facilitate management of contract resources, and contribute to internal game design process. Produce art for various games and other entertainment properties.
Lead 3D Artist
Nickelodeon Games Group
August 2012 - July 2014
Lead 3D Artist on Monkey Quest (PC browser MMO). Facilitating internal art team & pipeline development, maintenance and inter-team communication. Coordinating with offsite teams. Troubleshooting art and fixing bugs like nobody's business. Creating in game art (character additions, enemy animation & FX, weapons & FX, environment).
Lead Technical Artist (Social & Mobile Games)
MTV Networks, Nickelodeon Games
December 2010 - July 2012
Establishing art pipelines and tools that enable the art team to stay organized and effective. And I lend a hand in production when I can where ever it is needed.
Online Adjunct Instructor
Academy of Art University
August 2010 - June 2012
Instruction of graduate level game development courses online.
* Game Theory and Level Design (GAM 602)
* Visual Development for Games (GAM 612)
Lead 3D Artist
Multiverse Network
October 2007 - November 2010
Lead Artist creating characters and environments for MMO games. Overseeing art teams and scheduling art tasks using SCRUM methodology. Problem solving and trouble shooting for game developers using the Multiverse Development Tools.
Transitioned into Art Director role: Developing look and feel of games. Providing concepts and feedback to artists.
Art Contractor
Multiverse
July 2007 - September 2007
Model, texture & light exterior and interior MMO environments.
Senior Artist
Vicarious Visions
July 2001 - June 2007
Senior Artist serving on over 20 titles in various roles specializing in character and environment art.
* Lead Artist on several projects including Spider-man 3 PS2/Wii (cutscenes & interior levels) and Marvel: Ultimate Alliance PSP.
* Character modeling, rigging and FX on Marvel: Ultimate Alliance PSP.
* Character rigging and optimization on Doom3 Xbox.
* Vehicle modeling on Need for Speed: Underground PS2/Xbox/Gamecube.
* Environment Artist on many GBA projects.
* Animator on several GBA projects.