Soumava Das

Soumava Das

Lighting TD

Senior Lighting TD / 16 yrs

Kolkata, India

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Lighting Artist / Lighting Lead

The Portal - Bleacher Report (2021)

Lighting TD

Ted (2024)

Lighting Technical Director

Top Gun: Maverick (2022)

Lighting Technical Director

Godzilla vs. Kong (2021)

Lighting Technical Director

Sonic The Hedgehog (2020)

Lighting Technical Director

Noelle (2019)

Lighting Technical Director

Artemis Fowl (2020)

Lighting Technical Director

Shazam! (2019)

Lighting Technical Director

The Predator (2018)

Lighting Technical Director

Dumbo (2019)

Lighting Technical Director

The Dark Tower (2017)

Lighting Technical Director

Ghost in the Shell (2017)

Lighting Technical Director

Ghostbusters (2016)

lighting td

Passengers (2016)

lighting td

X-Men: Apocalypse (2016)

lighting td

The Jungle Book (2016)

lighting td

Monster Trucks (2017)

Lighting Technical Director

Furious 7 (2015)

Lighitng Technical Director

Exodus: Gods and Kings (2014)

Ligting Technical Director

Night at the Museum: Secret of the Tomb (2014)

Lighting Technical Director

Guardians of the Galaxy (2014)

Lighting Technical Director

Life of Pi (2012)

Lighting Technical Director

Alvin and the Chipmunks: Chipwrecked (2011)

Lighting Technical Director

Hop (2011)

Lighting Technical Director

Yogi Bear (2010)

Lighting Technical Director

Alvin and the Chipmunks: The Squeakquel (2009)

Lighting Technical Director

Night at the Museum: Battle of the Smithsonian (2009)

Visual Effects Artist with 10 years of experience in contemporary feature films involving Computer Generated Imagery (CGI), working on projects with varying visual styles, ranging from stylized to hyper-realistic conceptual or real characters, props, creatures, set extensions, Earthly or extra-terrestrial elements and environments.

Specialties: Digital lighting, rendering, compositing and photography.
Work History
  • Lighting TD

    Framestore

    January 2023 - October 2023
    Melbourne, Australia
  • Senior Lighter

    InfiniteWorld

    January 2022 - October 2022
  • Senior Lighting Lighting Artist

    Dreamview Studios California USA

    November 2020 - December 2021
  • Key Artist - Lighting

    MPC

    February 2018 - May 2020
    Montreal, Canada Area

    Working in lighting and rendering several sequences that involve
    CGI integration onto live action footage and/or entirely CGI
    scenes. Troubleshooting and establishing look and feel of the
    characters/props/environments.
    Responsibilities: Lead small groups of artists in lighting and
    rendering several sequences, having done the hero lightrig and
    other setups such as passes and lookdev overrides myself.

  • Lighting Artist

    MPC

    June 2013 - June 2017
    Bengaluru Area, India

    Using Industry Standard 3D packages to recreate the accurate lighting
    environment that was used at the time of live shooting by placing digital
    lights in 3D space, defining material properties, tweaking shaders,
    painting and/or modifying HDR imagery, working with shadows,
    reflections and refractions of different materials, managing renders in
    various passes and compositing the rendered elements together into the
    final output on node based tools. Visual, analytical, aesthetic and
    technical problem-solving in 3 dimensional space as well as the entire
    production pipeline. Solving existing problems and predicting potential
    problems along with possible solutions. Conducting sessions to provide
    in depth insights into the technicalities, aesthetics and using available
    technology for advancement. As with all specialities, working on projects
    of varying visual style, ranging from stylized to hyper-realistic,
    conceptual or real characters, props, creatures, Earthly or
    extra-terrestrial elements

  • Lighting Technical Director

    Rhythm & Hues Studios Private Limited

    June 2008 - November 2012
    Hyderabad Area, India

    Using the studio’s proprietary 3D packages to recreating the accurate lighting environment that was used at the time of live shooting by placing digital lights in 3D space, defining material properties, painting and/or modifying Hdri imagery, working with shadows, reflections and refractions of different materials, managing renders in various passes and compositing the rendered elements together into the final output on mostly node based tools. Visual and analytical problem-solving in 3 dimensional space as well as the entire production pipeline. Solve e

  • Lighting Artist

    DQ Entertainment International

    March 2008 - May 2008
    Hyderabad Area, India

    Using Maya to develop 3D light rigs for fantastical stylized environments, sets and characters; tweaking shader properties, creating passes, launching sequence renders and troubleshooting.

Education
  • Arena Animation

    2005 - 2008
  • University of Calcutta

    2002 - 2005