Visual Effects Artist with 10 years of experience in contemporary feature films involving Computer Generated Imagery (CGI), working on projects with varying visual styles, ranging from stylized to hyper-realistic conceptual or real characters, props, creatures, set extensions, Earthly or extra-terrestrial elements and environments.
Specialties: Digital lighting, rendering, compositing and photography.
Work History
Lighting TD
Framestore
January 2023 - October 2023
Melbourne, Australia
Senior Lighter
InfiniteWorld
January 2022 - October 2022
Senior Lighting Lighting Artist
Dreamview Studios California USA
November 2020 - December 2021
Key Artist - Lighting
MPC
February 2018 - May 2020
Montreal, Canada Area
Working in lighting and rendering several sequences that involve
CGI integration onto live action footage and/or entirely CGI
scenes. Troubleshooting and establishing look and feel of the
characters/props/environments.
Responsibilities: Lead small groups of artists in lighting and
rendering several sequences, having done the hero lightrig and
other setups such as passes and lookdev overrides myself.
Lighting Artist
MPC
June 2013 - June 2017
Bengaluru Area, India
Using Industry Standard 3D packages to recreate the accurate lighting
environment that was used at the time of live shooting by placing digital
lights in 3D space, defining material properties, tweaking shaders,
painting and/or modifying HDR imagery, working with shadows,
reflections and refractions of different materials, managing renders in
various passes and compositing the rendered elements together into the
final output on node based tools. Visual, analytical, aesthetic and
technical problem-solving in 3 dimensional space as well as the entire
production pipeline. Solving existing problems and predicting potential
problems along with possible solutions. Conducting sessions to provide
in depth insights into the technicalities, aesthetics and using available
technology for advancement. As with all specialities, working on projects
of varying visual style, ranging from stylized to hyper-realistic,
conceptual or real characters, props, creatures, Earthly or
extra-terrestrial elements
Lighting Technical Director
Rhythm & Hues Studios Private Limited
June 2008 - November 2012
Hyderabad Area, India
Using the studio’s proprietary 3D packages to recreating the accurate lighting environment that was used at the time of live shooting by placing digital lights in 3D space, defining material properties, painting and/or modifying Hdri imagery, working with shadows, reflections and refractions of different materials, managing renders in various passes and compositing the rendered elements together into the final output on mostly node based tools. Visual and analytical problem-solving in 3 dimensional space as well as the entire production pipeline. Solve e
Lighting Artist
DQ Entertainment International
March 2008 - May 2008
Hyderabad Area, India
Using Maya to develop 3D light rigs for fantastical stylized environments, sets and characters; tweaking shader properties, creating passes, launching sequence renders and troubleshooting.