Producing multiple digital projects (i.e. web,tv commercials,explainer videos,film and conventions)
Senior Lighting
5 MPC
December 2014 - December 2015
Producer/Creative Consultant
Hectic Digital
March 2014 - June 2014
San Francisco Bay Area
Senior lighter
Newbreed Visual Effects
March 2013 - May 2013
Montreal, Canada Area
Senior lighter using Katana on 2 feature films.
Senior Lighter/Simulation Artist
Ember Lab
November 2012 - March 2013
Orange County, California Area
Senior and principal lighter utilizing Renderman and slim shaders to bring film to life. R&D look of shots from start to finish (i.e, animation blocking light rig and HDRI setup as well as doing simulation for fur and liquid.) Compositing with Nuke to show current progress and final shots.
Senior Lighting/Surfacing Artist
Hive-FX
August 2012 - November 2012
Portland, Oregon Area
Working on Grimm as a Senior lighter. Came in to mentor current artist and TDs to optimize current workflow on a tight deadline environment.
Houdini FX Lighting TD
Rhythm & Hues Studios
August 2011 - August 2012
Greater Los Angeles Area
VFX Houdini Lighter. Used Mantra and studio proprietary tools to render shots.
Lighter
Hectic Digital
June 2010 - August 2011
San Francisco Bay Area
Duties:Lead lighter using maya,houdini and various tools to bring project to completion to clients satisfaction.
Lighting ATD
ImageMovers
January 2009 - May 2010
Novato California
Animation ,Final Layout and Stereoscopic ATD
· A Christmas Carol
· Mars Needs Moms, January 2009-June 2010.
· Duties:
· CFX ATD, render and exporting rigid and simulation grooms, minor groom design and fixes of characters
hair,groom, cuts and data validation. Stereo Dept. support; took shots to stereo and fixes as needed.
Animation support made sure data flow was available to animators and rigs were updated. Final Scene
Layout; primarily layout the scene made sure props and sets were adequate for Performance Layout.
Lighting ATD
Walt Disney Animation Studios
June 2008 - October 2008
· Bolt
· Duties:
· Validate data integrity for each shot. Render optimization, which includes adjusting shading rates, motion
factor, blocker geometry, clipping planes, camera dicing, and pixel samples, and improving memory usage
by tiling and adjusting grid size. Build and update shots. Render shots at 2k resolution, troubleshoot and
correct shadows, occlusion, and all aspects of the final shot. Adjust lighting and compositing as needed.