Hi, I’m an enthusiastic individual who enjoys working at different studios and meeting new people. I’m a senior texture artist who can also lookdev and light.
Work History
Senior Texture Artist
Lola Post Production
August 2023 - September 2024
Surfacing Artist
SSVFX
October 2022 - June 2023
Hastings, United Kingdom
Texture Artist
ScanlineVFX
March 2022 - November 2022
Senior Texture Artist
Framestore
April 2021 - February 2022
London, United Kingdom
Lighting & Surfacing Artist
Double Negative
August 2013 - April 2021
London, United Kingdom
'Bohemian Rhapsody' - Layout and Lighting
'Deadpool 2' - LookDev
'Training Task' -
3 month trip to Mumbai, to teach Substance Designer and Substance Painter to the Build department
'Justice League' - Layout
'Pacific Rim: Uprising' - LookDev
'Wonder Woman' - Lighting
'Life' - Lighting
'Blade Runner 2049'
Look-Dev for the Barracuda Drone
'Fast and Furious 7'
Look-Dev for 2 garbage trucks
'Geostorm' - Lighting
'Star Trek Beyond' - LookDev and Lighting
'Terminator Genisys' - Lighting
'Max' - Lighting
'Exodus: Gods and Kings' - Layout and Lighting
'Hercules' - Lighting
'Godzilla' - Lighting
'The Hunger Games: Catching Fire' - FX
Lighting Technical Director
MPC
May 2013 - June 2013
Vancouver, Canada Area
'Maleficent'
Lighting CG characters including ravens and mythical creatures.
Lighting Technical Director
Double Negative
October 2008 - December 2012
London, United Kingdom
'Man of Steel'
Lighting Sequence Lead for two complex sequences. It was my responsibility to set up various light rigs using on-set High Dynamic Range images to create and establish the ‘look’ early on. I then went on to leading two production lighters to achieve the final shots, whilst undertaking the hero shots myself. The sequences in question consist of one interior environment, which was 100% CG and the other also an interior environment but this time our CG destruction was to compliment the live action plate and match it seamlessly.
'Total Recall'
Lighting a full CG shot of the China Fall tower and wide cityscape shot.
'The Dark Knight Rises'
Lighting Batman's hero vehicles (the Bat and the Tumbler), military vehicles and hero set props.
'John Carter'
Lighting many of the hero shots of the white apes and tharks in the white ape arena sequence.
'The Sorcerer's Apprentice'
Visual FX including tesla bolts.
'Inception'
Visual FX including exploding paving slabs, dust, debris and shattering glass.
'Iron Man 2'
Visual FX including tesla whip effect, sparks, dust and formula 1 car destruction.
'2012'
Visual FX including earthquake debris and dust.
'Angels and Demons'
Visual FX including dust, smoke, swirling debris for the dark matter bomb and helicopter sequence.
Visual Effects Technical Director
Framestore
September 2006 - October 2008
London, United Kingdom
'Australia'
Visual FX including dust and debris for the stampeding cow sequence.
'Wanted'
Visual FX including sparks, dust and debris for the derailing train sequence.
'Harry Potter and the Order of the Phoenix'
Visual FX including dust and debris for the Forbidden Forest sequence and vortex sand for the Voldemort vs Dumbledore sequence.
3D Artist
Realise Studio
2005 - 2005
London, United Kingdom
Worked on the following commericals over a 2 week work experience period:
Destiny's Child - Stand Up To Love (Music Video)
BMW promo
Direct Line