• Produced photorealistic shading for visual effects
• Developed physically-accurate light rigs to match live-action references
• Painted and procedurally generated textures for environments
• Trained new hires in studio pipeline and demonstrated Gaffer workflows
Projects:
• Star Wars: Skeleton Crew
• Dune: Prophecy
• Avatar: The Last Airbender
• Alien: Romulus
• Kraven the Hunter
• 3 Body Problem
• Star Wars: Ahsoka
• The Mandalorian: Season 3
• Lift
• Leave the World Behind
• Obi-Wan Kenobi
• Book of Boba Fett
• Hawkeye
• School for Good and Evil
• Snowpiercer: Season 3 and 4
• Swan Song
Look Development Artist
Image Engine
May 2021 - March 2023
Unreal Fellowship for Virtual Production
Epic Games
March 2021 - April 2021
Character Artist
Blue Sky Studios
September 2019 - April 2021
Greenwich, Connecticut
• Created materials using hand-painted and procedural textures for characters, props, and environments
• Collaborated with art directors to achieve aesthetic goals on Nimona (2022) and unannounced projects
• Debugged technical issues within new USD, RenderMan, and Houdini pipeline
Character Intern
Blue Sky Studios
June 2019 - August 2019
Greenwich, Connecticut
• Groomed and textured characters under the mentorship of senior artists from
Fur and Materials departments
• Responsible for fur and materials for assets on Nimona