As a specialist in character rigging and simulation, my proficiency shines in creating flexible rigging styles and realistic cloth and hair simulations for various settings I'm driven by a passion for programming and a dedication to continuous technical improvement.
Please contact to techartistsol@gmail.com
Work History
Rig/sim artist
Blizzard Entertainment
April 2022 - March 2024
Rigging/CFX artist
Zoic studio
September 2021 - April 2022
Los Angeles, CA
Creature TD trainee
Walt Disney Animation Studios
January 2020 - September 2021
Burbank, CA
Character TD
Walt Disney Animation Studios
January 2021 - September 2021
Burbank, California, United States
Character TD Apprentice
Walt Disney Animation Studios
April 2020 - January 2021
Burbank, California, United States
CFX artist
Blur Studio
November 2019 - January 2020
Greater Los Angeles Area
Character TD
Psyop
August 2019 - November 2019
Venice, California
- Rigged cartoon character's face and body and porps
- Setup cloth sim, simulated cloth and clean up shots
- Worked on Super cell rush, Clash of clans trailer and Aldi Christmas show.
Rigging and simulation artist
Blizzard Entertainment
February 2019 - August 2019
Irvine, California
- Rigging characters and props and simulating hair and cloth in cinematic team
Student Mentor
Academy of Art University
February 2019 - May 2019
San Francisco Bay Area
- a mentor to teach character rigging for master's thesis
character skinning artist
Naughty Dog
March 2017 - October 2018
Santa monica
Uncharted : The Lost Legacy l Last of Us 2 Trailer #2
- Skinning the character bodies and faces
- Simulate garments on individual character
- Find solutions to technical problems relate to animation
Technical Animator
Method Studios
May 2018 - September 2018
Vancouver, Canada
Aquaman
- Character hair and cloth simulation in underwater environments
The Christmas Chronicles
- Character fur, muscle and cloth simulation
Character Rigger
Method Studios
December 2017 - May 2018
Vancouver, British Columbia, Canada
Fantastic Beasts: The Crimes of Grindelwald
- Building and scripting rigs for characters and props
Cloth Simulation
SOBA production
February 2017 - April 2018
San Francisco, CA
- Simulated clothing on individual shots
- Setup garment that embody the aesthetic and technical properties
chracter rigger
studioX
June 2016 - September 2016
San Francisco, CA
-riged biped characters, creature and props
-skinning