Highly experienced and up to date visual effects/ CG artist with a few years of lead and supervisory experience. I have worked in the CG industry since 2004 and films since 2013. During this time I have been lucky enough to work on some pretty hero stuff in various departments including modelling, sculpting, grooming, texturing, lookdev and lighting. I know CG VFX pipeline really well and know the ins and outs of creating amazing CG stuff in detail.
This in depth knowledge of the various disciplines puts me at a big advantage as I not only have the trained eyes but also know exactly how each discipline works.
I have also studied fine arts, draw, paint and do loads of photography to keep my visual skills sharp.
Work History
Head of Department
plume.tv
August 2023 - January 2024
London, England, United Kingdom · Hybrid
Head of department at Plume of light (Plume.tv) vfx a sister company to Feed Me Light . Building an awesome department with the help of a talented team
CG build Supervisor
Double Negative
February 2022 - August 2023
Senior Groom Artist
ScanlineVFX
June 2021 - February 2022
London, England, United Kingdom
Lead Character artist/ Generalist
Double Negative
December 2019 - June 2021
London, United Kingdom
Worked as lead character artist with the amazing team at DnegTV for a while before the department was affected by covid and I was transferred to Dneg film where I worked as a build/ asset generalist on lots of cool characters. Skills: Visual Effects · Computer Graphics · Creative Problem Solving · Substance Painter
Lead Texture And Groom Artist
MPC
August 2018 - September 2019
London
Worked as a lead texture and groom artist on Artemis Fowl and as a lead texture artist on Cats. Skills: Visual Effects · Supervisory Skills · Computer Graphics · Creative Problem Solving
3D Artist
Cinesite
November 2016 - August 2018
London, United Kingdom
Lighting/Groom Artist
MPC
June 2016 - November 2016
London, United Kingdom
Lighting on Pirates of the Caribbean: Dead Men Tell No Tales, Grooming on The Solutrean
Modeling, texturing, Houdini grooming and lookdev...
3D Generalist
Cinesite
April 2015 - October 2015
London, United Kingdom
Senior Groom Artist
MPC
July 2014 - April 2015
London, United Kingdom
Grooming on Jungle Book
3D Generalist
Cinesite
February 2014 - June 2014
London, United Kingdom
Modeling and texture painting on Xmen: Days of Future Past, a bit of texturing on Man From U.N.C.L.E., hair grooming and simulation on Hercules the 2014 Dwayne Johnson movie.
3D Artist
Nexus Productions
January 2014 - February 2014
London, United Kingdom
Freelance 3D Character Artist
Playfight
September 2013 - February 2014
Texture Artist
Framestore
September 2013 - December 2013
London, United Kingdom
Worked as a Texture Artist on the Guardians of the Galaxy.
Freelance 3D Artist
Taylor James
September 2013 - September 2013
London
I worked there for more than two weeks. Did some 3D modeling, Zbrush Sculpting, Texture painting, Shading and cloth simulation.
Freelance 3D Artist
Polygon CGI
July 2013 - August 2013
Modeling, Texture painting, Lighting, Rendering and compositing.
Freelance 3D Artist
Douglas Fisher Studio
April 2011 - July 2013
London, United Kingdom
I worked as a 3D Artist in Douglas Fisher studio. I have been in charge of creating high quality and photo realistic 3D models and textures for CGI imagery and advertising projects. The modelling part includes both organic and hard surface modelling and also sculpting high resolution meshes. Most of the textures were required to have a huge amount of detail as the CGI images are done in high resolutions.
My responsibilities also entailed doing sketches and designing characters and objects from scratch, creating shaders, lighting and rendering scenes using Vray for Maya ( also Mental ray and Mental Core on occasions), Rigging characters, creating 3D hair and cloth, etc.
Freelance Character Artist
SDP games
May 2013 - June 2013
France ( Worked remotely from London)
I worked on a few in-game characters for SDP games. I was in charge of modeling, sculpting, texture painting and re-topologising (into lowres game topology) and outputting the maps for a number of characters.
3d Character Artist
Working as a freelancer
March 2006 - February 2011
London, United Kingdom
I worked as a Freelance 3D Character Artist for over five. That includes working with quite a few studios and on various projects.