Sean Nolan

Sean Nolan

Senior Technical Animator / 19 yrs

343 industries, Redmond WA

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Work History
  • Senior Animation TD

    343 Industries

    October 2017 - June 2019
  • Lead Character Pipeline TD

    Hangar 13

    January 2015 - September 2017
  • Lead Character Pipeline TD

    2K Games | Hangar 13

    January 2015 - September 2017
    Novato, CA
  • Character Technical Director

    DreamWorks Animation

    September 2007 - July 2014

    Set up motion and deformation systems for hero and background characters including hair, beard, clothing, props and various mechanical assets using our proprietary rigging software.

  • Character Technical Director

    LucasArts

    January 2007 - August 2007

    Rigged hero and NPC characters as well as various props and mechanical assets in Maya. Provided support to animators and helped develop tools for the rigging pipeline.

  • Character Technical Director

    Shaba Games - Activision

    July 2005 - December 2006

    Rigged, skinned and exported all characters for Shrek 3. Developed a modular Biped and Quadruped Auto-rigging and facial system. Built various tools to support animators in their workflow.

  • Adjunct Instructor

    Academy of Art University

    January 2006 - April 2006

    Taught a course in MAYA Character Rigging to MFA students.
    Emphasis on rigging techniques used in a real production setting.
    Importance of topology, joint hierarchies, skinning and control rig building.
    Some MEL scripting introduced.

  • Effects TD

    Laika

    2005 - 2005

    Worked on a CG short, Moongirl, where I setup cloth simulations with Syflex and wrote build scripts in MEL for automated setups in shots.

Education
  • The Art Institute of Portland

    2002 - 2005