Set up motion and deformation systems for hero and background characters including hair, beard, clothing, props and various mechanical assets using our proprietary rigging software.
Character Technical Director
LucasArts
January 2007 - August 2007
Rigged hero and NPC characters as well as various props and mechanical assets in Maya. Provided support to animators and helped develop tools for the rigging pipeline.
Character Technical Director
Shaba Games - Activision
July 2005 - December 2006
Rigged, skinned and exported all characters for Shrek 3. Developed a modular Biped and Quadruped Auto-rigging and facial system. Built various tools to support animators in their workflow.
Adjunct Instructor
Academy of Art University
January 2006 - April 2006
Taught a course in MAYA Character Rigging to MFA students.
Emphasis on rigging techniques used in a real production setting.
Importance of topology, joint hierarchies, skinning and control rig building.
Some MEL scripting introduced.
Effects TD
Laika
2005 - 2005
Worked on a CG short, Moongirl, where I setup cloth simulations with Syflex and wrote build scripts in MEL for automated setups in shots.