I'm a mid level Character Animator (3D and 2D) and AE Compositor
website - www.saramckechnie.com
Work History
Senior Animator
Noggin
February 2022 - February 2024
Directed animation on linear and interactive kid's educational content.
3D Animator and Compositor
Noggin
April 2019 - February 2022
Animating original interactive short form content for Nick Jr's Noggin app.
AE Compositor
Titmouse
March 2018 - April 2019
New York City
Projects:
Niko and the Sword of Light Season 2 -- Amazon
Deadly Class - Syfy
Ballmastrz S2 - Adult Swim
3D Creature Animator
Omega Darling
September 2018 - October 2018
New York City
Animated CG wolves for the new 25th anniversary opening sequence for the Chicago Wolves hockey team.
Compositor
Titmouse
February 2018 - August 2018
New York City, NY, United States
3D Animator and Compositor
Noggin
June 2017 - February 2018
New York City
Animated interactive content for Nick Jr's Noggin app.
3D character animation in Maya + 2D animation and compositing in After Effects
AE Compositor
Titmouse
September 2014 - June 2017
New York City
Projects:
Team Hot Wheels: The Skills to Thrill -- Netflix
Team Hot Wheels: Build The Epic Race -- Netflix
TMNT Half-Shell Heros: Blast to the Past -- Nickelodeon
Home TV series for Dreamworks -- Netflix
Niko and the Sword of Light -- Amazon
Student
Animation Mentor
June 2013 - December 2014
Mentors:
Class 01- Animation Basics: Robyne Powell (DreamWorks)
Class 02- Animation Body Mechanics Basics: Rich McKain (ReelFX)
Class 03- Advanced Body Mechanics: Steve Cunningham (ReelFX)
Class 04- Intro to Acting: Jay Jackson (Renegade)
Class 05- Advanced Acting: Nick Bruno (Blue Sky)
Class 06- Polish and Portfolio: Sean Sexton (DreamWorks)
Activities: Volunteer Peer Mentor
Freelance Illustrator, Animator, Motion Designer
Whiteboard Animation Studio
July 2014 - August 2014
New York
Freelance Motion Designer
Tribe Pictures
June 2014 - June 2014
CG Generalist, Animator, Compositor
Bunko Studios, Inc.
March 2010 - October 2013
New York
Worked as a CG generalist, animator, and compositor on all four seasons of Warner Brother’s show ‘MAD’, which airs on Cartoon Network.
- Collaborated with CG lead on creating and prepping 3D characters for animation in Maya.
Including: modeling, UVing, rigging and applying mental core shaders; modeled and set up blend shapes for lip sync/facial animation; created character templates in OpenPipeline (file organization system) for animators with appropriate sIBL/HDRI lighting set up and render settings.
- Animated 3D characters as well as organized and assigned shots/characters for animation to
8 coworkers and 5 interns. Taught and answered technical questions from coworkers/interns regarding Maya and OpenPipeline workflow.
- Rendered all approved animation with Maya’s mental ray and backburner. Organized rendered files for compositing.
- Used After Effects to key and color correct green screen photos, 2D keyframe and puppet animation, rig and animate 2D photoshopped heads for facial animation and lip sync, composite 3D & 2D elements with final effects.
Student Volunteer
ACM SIGGRAPH
December 2008 - December 2008
Student Volunteer at ACM SIGGRAPH ASIA 2008 in Singapore, Singapore
Design Intern
Wine & Spirits Magazine
May 2008 - August 2008
Designed layout of pages for small articles in three issues of magazine. Photoshoped images and photographed bottles of wine that were published in magazine. Updated and wrote HTML code for Wine&Spirits; website to add monthly events, new photos, and featured articles. Called winemakers and various restaurants around the world to secure images for magazine.
Video Editing Intern
JumP Editorial
May 2008 - August 2008
Logged and loaded dailies footage onto computer and prepared it for editors and assistant editors. Found exact frame matches in cuts on higher quality footage and replaced old clips with new video. Selected specific types of clips from television shows and commercials for two montages. Participated in editing sessions of dailies, color correcting, and music mixing.
Modeling/Animation Intern
Sonalysts, Inc.
May 2007 - July 2007
Created and designed characters and scenes for a few short animations. Learned how to manipulate special effects particles, create reflective surfaces, and design proper lighting of scenes. Completed various Maya and Photoshop tutorials.