Steven Knipping

Steven Knipping

Senior FX TD / 17 yrs

San Francisco, CA

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Work History
  • Rigid Body Simulation TD

    Industrial Light & Magic

    March 2014 - October 2015
  • FX TD / Artist

    Atomic Fiction

    December 2013 - March 2014
    Oakland, California

    Lead Houdini FX TD
    - Provided FX for 3 episodes of FOX's Cosmos

  • FX TD / Artist

    The Mill

    August 2013 - October 2013
    New York City, NY

    Lead Houdini FX TD
    - Created all FX on three advertisements for Glad and Advil
    - Created Houdini Pyro-based smoke, vapor, and steam effects as well as sparkle and spark particle effects.

  • FX TD / Artist

    Atomic Fiction

    February 2013 - July 2013
    Emeryvill, CA

    FX TD
    - Created RBD and particle destruction FX for climax of Disney's The Lone Ranger
    - Created particle FX for intro and extro credits for Percy Jackson: Sea of Monsters

  • CFX TD / Artist

    DreamWorks Animation

    January 2012 - February 2013
    PDI (Redwood City, CA)

    Character FX Animator
    • Animator on the in- production feature, Rise of the Guardians (out November 2012).
    • Houdini mentor for CFX department by teaching classes, helping other artists with shot-specific issues,
    and creating Houdini tools and setups for the department.
    • Develop and utilize Maya and Houdini solutions for shot- work with secondary animation, rigid
    bodies, hair, fur, and clothing.
    • Highly collaborative environment, with great focus on effective communication between artist and
    technical staff.

  • CFX and Lighting TD

    DreamWorks Animation

    August 2009 - January 2012
    PDI (Redwood City, CA)

    Character FX and Lighting Technical Director
    • Technical Director for Character FX on Madagascar 3, combining artist and technical production
    problem-solving roles.
    • Developed Houdini systems to simulate dynamite packed cannons, character fur interaction, dynamic
    surface contact, procedural cloth, as well as many other procedural shot- specific solutions.
    • Technical Director for Lighting Department on How To Train Your Dragon, again combining artist
    and technical problem-solving roles.
    • Engaged in extensive production problem solving, focusing on rendering and pipeline issues on a tight
    production schedule.

Education
  • University of Pennsylvania – School of Engineering

    2008 - 2009
  • Rutgers University

    2004 - 2008