Lead Houdini FX TD
- Provided FX for 3 episodes of FOX's Cosmos
FX TD / Artist
The Mill
August 2013 - October 2013
New York City, NY
Lead Houdini FX TD
- Created all FX on three advertisements for Glad and Advil
- Created Houdini Pyro-based smoke, vapor, and steam effects as well as sparkle and spark particle effects.
FX TD / Artist
Atomic Fiction
February 2013 - July 2013
Emeryvill, CA
FX TD
- Created RBD and particle destruction FX for climax of Disney's The Lone Ranger
- Created particle FX for intro and extro credits for Percy Jackson: Sea of Monsters
CFX TD / Artist
DreamWorks Animation
January 2012 - February 2013
PDI (Redwood City, CA)
Character FX Animator
• Animator on the in- production feature, Rise of the Guardians (out November 2012).
• Houdini mentor for CFX department by teaching classes, helping other artists with shot-specific issues,
and creating Houdini tools and setups for the department.
• Develop and utilize Maya and Houdini solutions for shot- work with secondary animation, rigid
bodies, hair, fur, and clothing.
• Highly collaborative environment, with great focus on effective communication between artist and
technical staff.
CFX and Lighting TD
DreamWorks Animation
August 2009 - January 2012
PDI (Redwood City, CA)
Character FX and Lighting Technical Director
• Technical Director for Character FX on Madagascar 3, combining artist and technical production
problem-solving roles.
• Developed Houdini systems to simulate dynamite packed cannons, character fur interaction, dynamic
surface contact, procedural cloth, as well as many other procedural shot- specific solutions.
• Technical Director for Lighting Department on How To Train Your Dragon, again combining artist
and technical problem-solving roles.
• Engaged in extensive production problem solving, focusing on rendering and pipeline issues on a tight
production schedule.