Richard Armer-Petrie

Richard Armer-Petrie

Lead Software Engineer / 29 yrs

Vancouver, Canada

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Work History
  • Lead Engineer

    Electronic Arts

    May 2010 - Present

    Games worked on
    SSX (PS3 & X360)
    NHL Ultimate Team (iOS)
    Madden Social (iOS)
    Army of Two (PS3 & X360)
    Battlefield Hardline (PS4, Xone, PC, X360, PS3)

  • Lead Engineer

    Electronic Arts Canada

    April 2010 - Present
  • Lead Programmer

    Slant Six Games

    September 2008 - May 2010
  • Studio Technical Director

    Action Pants/Ubisoft Vancouver

    July 2006 - September 2008

    Games worked on:
    Academy of Champions (Wii)
    Unannounced new IP (X360/PS3)

  • Lead Engineer/Technical Director

    Electronic Arts

    October 2000 - July 2006

    Games worked on:
    Sled Storm (PS2)
    Fifa 2003 (Xbox/PS2/NGC)
    Fifa Street 2 (Xbox/PS2/NGC)
    NBA Street V3 (Xbox/PS2/NGC)
    NBA Street Homecourt (X360/PS3)

  • Senior Engineer

    VideoSystem

    April 1999 - October 2000

    Games worked on:
    Formula 1 World Grand Prix 1 (Dreamcast)
    Formula 1 World Grand Prix 2 (Dreamcast/PS2)

  • Engineer/Lead Engineer

    Charybdis

    December 1995 - April 1999


    Games worked on:
    The Quivering (PC)
    Machines (PC)

  • Engineer

    Ferranti Thomson Sonar Systems

    July 1994 - December 1995
Education
  • Bachelor of Science (BSc) in Computer Science

    University of Aberdeen

    1990 - 1994