Shiv Dholakia

Shiv Dholakia

Lead FX TD / 13 yrs

New Delhi, India

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Work History
  • Senior Houdini FX Artist

    Heckler HQ

    October 2021 - Present
    Sydney, New South Wales, Australia

    Mercedes Benz

  • Senior Houdini FX Artist

    ApeManRobot

    September 2021 - October 2021
    Melbourne, Victoria, Australia

    Tencent-PUBG

  • Senior Houdini FX Artist

    Kevin VFX

    August 2021 - September 2021
    Los Angeles, California, United States

    Hewlett Packard - Promise(Printing Trees)

  • Senior Houdini FX Artist

    We Are Royale

    July 2021 - August 2021
    Los Angeles, California, United States

    Pokemon

  • Senior Houdini FX Artist

    Preymaker

    May 2021 - June 2021
    New York, New York, United States

    Working closely with NASA and Google on the Mars Perseverance Rover

  • Lead Houdini FX Artist

    Jellyfish Pictures

    September 2020 - December 2020
    London, England, United Kingdom

    Working on the next Dreamworks Animated Feature : Spirit Untamed

  • FX TD

    SSVFX

    April 2020 - May 2020
    Dublin, Ireland
  • FX TD

    Jellyfish Pictures

    September 2019 - December 2019
    London, United Kingdom
  • Sr. FX QA Analyst - Maya / Bifrost Development Team (Bifrost Technolog

    Autodesk

    November 2017 - February 2018
    Toronto, Ontario, Canada

    FX Workflow Engineering for Bifrost Liquid / Fluid Simulation Technologies

  • Houdini FX Artist

    Freelance

    January 2017 - November 2017
    London, Canada Area
  • Sr. FX Artist

    Digital Extremes

    August 2016 - December 2016
    London, Ontario, Canada

    Working on Warframe and Keystone, First person Shooter, doing in-game realtime FX.

  • Lead Houdini FX TD

    Frima Studios

    January 2016 - June 2016
    Canada

    Key player in the studio, part of the core team! :)

    Working on LEGO Bionicle and Game Cinematics.

  • Houdini FX TD

    Method Studios

    January 2015 - June 2015
    Vancouver, British Columbia, Canada

    Working on Avengers 2 : Age of Ultron

    Project Nominated for 'Best Visual Effects'

  • Atomic Fiction

    September 2014 - January 2015
  • Sr. Houdini FX TD

    Atomic Fiction

    August 2014 - November 2014
    Montreal, Canada Area


    Working on 'The Walk' as part of the core team, first FX TD in the studio, part of R&D and Look-Dev.

    Project Nominated for 'Best Visual Effects'

  • Houdini Effects Artist

    Arc Productions

    November 2013 - May 2014

    Working on Disney Planes

  • SFX Artist

    Modus FX

    March 2013 - November 2013
    montreal, canada area

    Working on Beauty and the Beast

  • Senior FX Artist

    Freelance

    January 2013 - March 2013

    Cloth, Fur, Water

  • FX Artist

    Freelance

    November 2012 - December 2012

    Campfire, Smoke, Embers

  • FX Artist

    Freelance

    April 2012 - October 2012


    Learning Houdini

  • FX TD(Technical Director)

    Cinesite

    May 2011 - December 2011

    -> John Carter of Mars
    FX team nominated for Annie Award

  • FX Artist

    Freelance

    February 2011 - March 2011
  • FX Artist

    Animal Logic

    April 2010 - October 2010

    -> The Legend of the Guardians(Sep', 2010)
    -> Sucker Punch(2011)

  • FX Artist

    Nickelodeon Animation Studio

    April 2009 - March 2010

    -> The Penguins of Madagascar
    -> Kung-Fu Panda
    -> Fanboy

  • FX Artist

    Mirada Studios

    November 2008 - December 2008

    -> McCains Potato Chips
    -> Nintendo

  • Fluid FX Animator / Generalist

    elementFX

    September 2008 - November 2008

    -> Underworld III: Rise Of The Lycans - Smoke, Burn Effects

  • Contributing Author

    MEL Scripting for Production

    July 2008 - August 2008

    Authored chapter on procedural FX techniques to re-create a dust / debris rig used in a production environment and how to develop a custom Z-Depth pass.

  • Fluid FX Animator

    Luma Pictures

    January 2008 - May 2008

    -> City of Ember
    CG Water, Splashes, Foam, Mist
    -> Henry Poole is Here
    Dust, Debris, Foliage

  • Visual Effects Student Representative

    Academy of Art University

    June 2003 - May 2007

    Incorporate Technical Director classes on programming such as Mel, Python and C++.
    Co-Develop Particle Effects and Fluid Dynamic classes for Maya, Houdini and Realflow. Also brought in Motion Capture technology in the university.
    Round table conferences with the VP and department directors and instructors to keep up to date with industry trends and technology and to build a library of training DVDs from Industry Experts.

Education
  • Escape Studios

    2011 - 2013
  • Digital Tutors

    2012 - 2012
  • Academy of Art University

    2003 - 2008
  • Academy of Arts University ­AAU

    2003 - 2008