Working closely with NASA and Google on the Mars Perseverance Rover
Lead Houdini FX Artist
Jellyfish Pictures
September 2020 - December 2020
London, England, United Kingdom
Working on the next Dreamworks Animated Feature : Spirit Untamed
FX TD
SSVFX
April 2020 - May 2020
Dublin, Ireland
FX TD
Jellyfish Pictures
September 2019 - December 2019
London, United Kingdom
Sr. FX QA Analyst - Maya / Bifrost Development Team (Bifrost Technolog
Autodesk
November 2017 - February 2018
Toronto, Ontario, Canada
FX Workflow Engineering for Bifrost Liquid / Fluid Simulation Technologies
Houdini FX Artist
Freelance
January 2017 - November 2017
London, Canada Area
Sr. FX Artist
Digital Extremes
August 2016 - December 2016
London, Ontario, Canada
Working on Warframe and Keystone, First person Shooter, doing in-game realtime FX.
Lead Houdini FX TD
Frima Studios
January 2016 - June 2016
Canada
Key player in the studio, part of the core team! :)
Working on LEGO Bionicle and Game Cinematics.
Houdini FX TD
Method Studios
January 2015 - June 2015
Vancouver, British Columbia, Canada
Working on Avengers 2 : Age of Ultron
Project Nominated for 'Best Visual Effects'
Atomic Fiction
September 2014 - January 2015
Sr. Houdini FX TD
Atomic Fiction
August 2014 - November 2014
Montreal, Canada Area
Working on 'The Walk' as part of the core team, first FX TD in the studio, part of R&D and Look-Dev.
Project Nominated for 'Best Visual Effects'
Houdini Effects Artist
Arc Productions
November 2013 - May 2014
Working on Disney Planes
SFX Artist
Modus FX
March 2013 - November 2013
montreal, canada area
Working on Beauty and the Beast
Senior FX Artist
Freelance
January 2013 - March 2013
Cloth, Fur, Water
FX Artist
Freelance
November 2012 - December 2012
Campfire, Smoke, Embers
FX Artist
Freelance
April 2012 - October 2012
Learning Houdini
FX TD(Technical Director)
Cinesite
May 2011 - December 2011
-> John Carter of Mars
FX team nominated for Annie Award
FX Artist
Freelance
February 2011 - March 2011
FX Artist
Animal Logic
April 2010 - October 2010
-> The Legend of the Guardians(Sep', 2010)
-> Sucker Punch(2011)
FX Artist
Nickelodeon Animation Studio
April 2009 - March 2010
-> The Penguins of Madagascar
-> Kung-Fu Panda
-> Fanboy
FX Artist
Mirada Studios
November 2008 - December 2008
-> McCains Potato Chips
-> Nintendo
Fluid FX Animator / Generalist
elementFX
September 2008 - November 2008
-> Underworld III: Rise Of The Lycans - Smoke, Burn Effects
Contributing Author
MEL Scripting for Production
July 2008 - August 2008
Authored chapter on procedural FX techniques to re-create a dust / debris rig used in a production environment and how to develop a custom Z-Depth pass.
Fluid FX Animator
Luma Pictures
January 2008 - May 2008
-> City of Ember
CG Water, Splashes, Foam, Mist
-> Henry Poole is Here
Dust, Debris, Foliage
Visual Effects Student Representative
Academy of Art University
June 2003 - May 2007
Incorporate Technical Director classes on programming such as Mel, Python and C++.
Co-Develop Particle Effects and Fluid Dynamic classes for Maya, Houdini and Realflow. Also brought in Motion Capture technology in the university.
Round table conferences with the VP and department directors and instructors to keep up to date with industry trends and technology and to build a library of training DVDs from Industry Experts.