- Supervising both rigging and simulations (cloth/hair/rigid body)
- Creation of animation & deformation rigs
- Creation of simulation setups in proprietary CG software
- Lead & mentor team of 20~35 Creature TDs
- Liaison between various departments and wrangle any character pipeline issues throughout the entire production
Gave Masterclasses on rigging concepts, body and facial rigging, giving an additional industry perspective to the rigging knowledge the students had from their curriculum
Rigging Lead - Feature Animation
Industrial Light & Magic
August 2010 - December 2011
Singapore
- Creation of animation & deformation rigs
- Creation of simulation setups in proprietary CG software
- Lead & mentor rigging team of 10 Creature TDs
- Liaison between various departments and wrangle any character pipeline issues throughout the entire production
Projects:
- Strange Magic (2015)
Creature TD
Industrial Light & Magic
August 2009 - August 2010
Singapore
- Worked on Rango
- Creation of animation & deformation rigs in Maya
- Creation of cloth/hair simulation rigs in proprietary CG software
- Shot production of cloth/hair & rigid body simulations
Senior Rigging Technical Director
Lucasfilm Animation
October 2007 - April 2008
Singapore
- Responsible for creation of animation & deformation rigs for The Clone Wars 3D Animated TV series
- Planning and implementing joint rigging RnD efforts between US & Singapore
- Liaison across facilities (US, Singapore & Taiwan) for rigging
CG Software Developer
Lucasfilm Animation
September 2006 - October 2007
Singapore
- Sole developer of Animation Tools Suite according to requirements set by Animation Supervisor/Leads
- Maintenance & development of asset pipeline publishing tools
- Support for Rigging Team at Lucasfilm Animation US
- Development of plugins/mel scripts for rigging pipeline
- Support for Games Team with regards to Maya pipeline tools/interface
- Development of Maya plugins/Mel scripts for Modeling/Texturing/Rigging tools
- Provide timely support for any technical issues faced by the Animation/Lighting team