Shervin Shahidi

Shervin Shahidi

Supervisor Technical Director / Lead Character Rigger / 18 yrs

Toronto, Canada

Hire Me

Head Of Technical Production

Hitpig (2024)

Head Of Production Technology

Dashing Through the Snow (2023)

Head Of Production Technology

Strays (2023)

Head Of Production Technology

Teenage Mutant Ninja Turtles: Mutant Mayhem (2023)

Head Of Production Technology

Peter Pan & Wendy (2023)

Head Of Technical Production

Matilda (2022)

Head Of Production Technology

The Foundation (2021)

Technical Director

Odd Off the Press (2021)

Technical Director

Odd Squad: Mobile Unit (2020)

Crimson Peak (2015)

Character Rigging

Pay the Ghost (2015)

Creature Dev TD

Strange Magic (2015)

Technical Director

Odd Squad (2014)

Senior Rigging TD, Character FX

The Strain (2014)

Penny Dreadful (2014)

Senior Character Rigging TD (rigging, pi

Pompeii (2014)

Lighting Artist

Legend of the Guardians: The Owls of Ga'Hoole (2010)

Modeling Artist

The Pirates Who Don't Do Anything: A VeggieTales Movie (2008)

Character Modeling Supervisor / Modeler

Chop Socky Chooks (2007)

Modeling And Rigging

Everyone's Hero (2006)

Modeler

VeggieTales: Larry-Boy and the Bad Apple (2006)

Lead rigger on Ben Hur. Rigging Supervisor, Character FX TD

Ben Hur (2003)

Work History
  • Head of Pipeline Technology

    Sinking Ship Entertainment

    June 2018 - Present
    Toronto, Canada Area
  • MBA Candidate, 2017

    Schulich School of Business - York University

    September 2015 - Present
  • Co Founder

    Happiness Inc.

    July 2015 - February 2017

    Creating VFX and 3D animation content for a disruptive AR portfolio catering to ad agencies.
    Developing proprietary AR/VR technology for socially interactive advertising.

  • Rigging and Character FX Lead

    Mr. X

    June 2014 - July 2015
  • Senior Project Lead

    Technicolor

    2014 - July 2015
    Toronto, Canada Area

    Prior to my MBA, I managed technical projects and development of content within entertainment and media industry.
    ● Managed development and resourcing of innovative technology solutions that led to securing 3 new projects
    ● Worked with key stakeholders and led an overhaul plan of the pipeline, conducted interviews and workshops, developed insights, and presented to CTO and CEO
    ● Improved effectiveness by mentoring and training team in Python, PyQT

  • Senior Character Rigging TD (rigging, pipeline and RnD)

    Mr. X

    July 2013 - July 2015

    Credits:
    Crimson Peaks, 2015
    Pompeii, 2014
    Strain, Season 1, 2014

    As a member of the RnD department and the pipeline development task force, I have been responsible for conducting an analysis of data-flow needs from/to every department. The process includes conducting interviews, designing a questionnaire, collecting data, evaluating and weighting information against each department needs, preparation of individual department and studio-wide top ten data-flow issues, and providing an executive summary.

    Tool development with RnD:
    Developed a studio-wide approval tool to monitor and approve shots and dependencies.
    Developing tools for the rigging department in Python and PyQt (f.e Rig Tech check)
    Developing tools for animation (f.e. Automated Character GUI)
    Worked on biped character rigs for Pompeii (feature film, 2014)
    Developed rigging ideas and solutions, f.e Cloth rig setup, on Strain (tv series, 2014)

  • Senior Creature dev TD

    Industrial Light & Magic

    July 2012 - June 2013

    Rigging characters, biped, quadruped, and bird, both realistic and fantasy.
    Developing tools for creature dev and rigging department in Python and PyQt
    Cloth and Hair sim setup (for secondary characters)
    Cloth and hair simulation (shots).

  • Senior Technical Development Lead

    Lucasfilm

    September 2010 - July 2012

    • Responsible for gathering business intelligence and building the competitor analysis on the automated software offerings in the category.
    • Liaised development of technical products among cross-functional and agile teams and executives
    • Led the development of a proprietary automation platform, using Python and PyQt, that increased the department's output by more than 300%.
    • Presented innovative technical products and solutions to the executive team for company integration and for filing patents.

  • Character Rigger on "Legend of The Guardians"

    Animal Logic

    March 2009 - September 2010

    Rigging Owls using proprietary char rigging tools
    Skin deformation using linear skin binding tools as well as Dual Quaternion.
    Making special pose deformations using PSD
    Rigging facial rigs (wire deformers and joints, and shapes)
    Preparing pose references (flying, perched, fight, attack, perched, walk, facial expressions...,)
    Fixing and maintaining poses and character deformations for major poses throughout the production

  • Project Lead - Digital Assets

    C.O.R.E. Digital Pictures

    March 2009 - March 2009
    Toronto, Canada Area
  • Modeling and texuring on Tudors (season-3)

    C.O.R.E. Digital Pictures

    August 2008 - November 2008
  • Asset Supervisor on CHOPSOCKY CHOOKS, (Credits: Character rigging Supe

    C.O.R.E. Digital Pictures

    January 2007 - August 2008

    CHOPSOCKY CHOOKS
    an Aardman Studios production
    _Leading a team of 11 modelers, riggers, and chararcter TD
    _Rigging supervisor duties, discussed character rigging needs with Animation Directors; planned future needs of the auto rigging tools on the show with the Char TD, complex rig setups for quadruped, biped, and one-off creatures (reverse mouth, extra limbs, double heads, ...)

  • Character Rigging (and Modeling) TD

    C.O.R.E.

    February 2007 - June 2007

    Leading the modeling and rigging team of "ChopSocky Chooks". This is a CG series by "Aardman studios", the Oscar Winning home of "Wallace and Gromit".

  • 3D rigger, modeler with junior TD skills

    Starz Animation

    August 2005 - November 2006

    _Responsible for modeling and rigging characters, props and sets as well as maintaining updates and troubleshooting the rigs during the production;

  • 3D Artist (Modeling and Rigging)

    Nelvana

    2004 - 2004

    Character TD on tv series.

  • 3D artist

    Ockham's Razor Inc.

    2003 - 2004

    modeling, rigging, texture and animation on an online multiplayer game.

Education
  • Master of Business Administration (MBA) in Business Administration and

    York University - Schulich School of Business

    2015 - ?
  • Certificate (in progress) in Business Analyst

    Udacity

    2017 - 2018
  • Master of Business Administration - MBA in Strategy, Venture Capital

    IE Business School

    2017 - 2017
  • Post Grad in Digital Character Animation

    Sheridan College

    2004 - 2005
  • Certificate in Film Studies and Production

    Ryerson University

    2002 - 2004
  • Bsc. in Science

    National University of Iran

    1994 - 1998