Shawn Janik

Shawn Janik

Senior Animator / 15 yrs

Los Angeles, CA

Hire Me
Work History
  • CEO & Co-Founder

    Flustr (Techstars 2023)

    February 2020 - January 2025
    Los Angeles County, California, United States · On

    Launched the first interactive, game-designed short-video platform, managing its full lifecycle from development to live service. Led teams across AI/AR tech, animation, UI/UX, and community tools, delivering game-like features that drove 20% of users to engage 46 times per day and improved Day 30 retention by 7% in one quarter. Increased content creation by 72% MoM, generating 54K+ new videos monthly and fueling platform growth.

    Spearheaded monetization through creator tipping and in-app purchases (e.g., player skins, avatars), driving 42% MoM revenue growth. Developed AR/motion capture tech and generative AI tools to streamline creator workflows, enhance content creation, and boost viewer engagement.

  • Expert CG Animator

    Unbroken Studios

    June 2022 - December 2024

    Game | Harry Potter: Quidditch Champions

    Produced AAA-quality content in Unreal and Maya for in-game animation, emotes, player celebrations, cinematics, and marketing materials. Provided animation proposals for Steam Deck Start Up Movies, game cover art, UI/UX & gameplay improvements.

    Tools | Maya, Unreal Engine, and Xsens motion capture system.

  • Show & Character Lead, Senior Animator, Mentor and Production Driven P

    Activision

    September 2015 - May 2022
    Santa Monica, California, United States

    Games | Call of Duty, Overwatch, World of Warcraft, Hearthstone, Starcraft, Heroes of the Storm

    Led Activision Blizzard’s first animated musical and served as SFD's Animation Character Lead / Point Person for multiple Overwatch and Hearthstone heroes, most notably Sombra. As Production Priorities Lead, drove cross-department initiatives, bridging art, tech, look dev, and rig/sim teams while designing development tools with Engineering. Partnered with stakeholders to redefine Call of Duty’s storefront strategy, leveraging animation to enhance the user journey and increase microtransactions.

    Collaborated with Rigging and Technical Directors on 3D animation tools, asset-sharing systems, and rigging features to streamline AAA cinematic pipelines. Developed innovative workflows that optimized production efficiency and content quality. Produced high-impact content with 100M+ views, boosting player retention across top franchises.

    Tools | Proprietary Engines, Maya, MotionBuilder, In-House Animation Tools

  • CG Artist / Senior Animator / Animator

    Rhythm & Hues Studios

    July 2010 - September 2015
    Los Angeles

    Feature Films: Snow White and The Huntsman, Seventh Son, Alvin and the Chipmunks (Chipwrecked), HOP

    Universal 3D Amusement Ride: Skull Island: Reign of Kong

  • Animator

    Reel FX

    March 2013 - May 2015
    Santa Monica

    Feature Films: Rock Dog, Freebirds

  • Animator

    Pixar

    September 2013 - January 2015

    Feature Films: Inside Out

    TV: Toy Story That Time Forgot

  • Talent Development | Animator

    Walt Disney Animation Studios

    March 2012 - September 2012
    Burbank
  • Pixar

    ? - Present