Shaun Comly

Shaun Comly

Supervisor VFX/CG supervisor / 21 yrs

Los Angeles, CA

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Cinematic CG Supervisor

Quake Champions (2018)

CG Supervisor

Doctor Strange (2016)

Lighter

Clown (2016)

Lighting Lead

Ant-Man (2015)

Senior Lighting and Lookdev

San Andreas (2015)

Look Development Supervisor

Into the Storm (2014)

CG Lead

Hercules (2014)

Lighting

Divergent (2014)

Senior Lookdev and Lighting

Percy Jackson: Sea of Monsters (2013)

Lighting and Lookdev Lead

The Wolverine (2013)

Lighting

Thor: The Dark World (2013)

Prelight Artist

R.I.P.D. (2013)

Lighting and Lookdev Lead

This is 40 (2012)

Prelighter

Snow White and the Huntsman (2012)

Senior Lighting and Lookdev

The Hunger Games (2012)

Senior Lighting and Lookdev

Chronicle (2012)

Senior Lookdev

Alvin and the Chipmunks: Chipwrecked (2011)

Transformers: Dark of the Moon (2011)

Lighting Lead

The Sorcerer's Apprentice (2010)

Lighting Technical Director / Senior Technical Director

Halo 3: ODST (2009)

CG Lighting Artist

Transformers: Revenge of the Fallen (2009)

CG Lighting Artist

Star Trek (2009)

CG Lighting Artist

G.I. Joe: The Rise of Cobra (2009)

Lighting and Lookdev

The Mummy: Tomb of the Dragon Emperor (2008)

CG Lighting Artist

Speed Racer (2008)

Additional Art

Medal of Honor: Airborne (2007)

Lighting and Lookdev

Pirates of the Caribbean: At World's End (2007)

Additional Artist

Medal of Honor: Vanguard (2007)

Compositor

Primeval (2007)

Lighter

The Golden Compass (2007)

CG Artist

Boz: Adventures in Imagination (2006)

Lighting and Lookdev

Everyone's Hero (2006)

CG Artist

Boz: Colors and Shapes (2006)

Visual Effects

The Wild (2006)

Lighting and Lookdev

End Of The Spear (2006)

Digital Effects Producer

Apocalypto (2006)

Digital Lighter

The Covenant (2006)

Compositing

Aunt Fanny's Tour of Booty (2005)

Lighting and Lookdev

Faith of My Fathers (2005)

Lighting and Lookdev

Halloweentown High (2004)

Digital Artist

G.I. Joe: Valor vs. Venom (2004)

Lighting and Lookdev

Pixel Perfect (2004)

Compositing Artist / Lighting Artist

Action Man: The Movie

Cinematic Lighting and Lookdev

Halo: ODST

Experienced VFX/CG Supervisor. Artistically specializing in Look Development, Lighting, Rendering, and Pipeline. Has deep understanding of all stages of VFX production. Creates and scripts pipeline tools to promote efficiency. Well versed in project bidding and budgeting, team/artist booking, and production scheduling to deliver on time and on budget. "On the box" lead artist who will take on the most challenging work or delegate depending on what's appropriate for the show. Strives to always lead by example.
Work History
  • Solution Architect

    Epic Games

    January 2021 - Present
    Los Angeles Metropolitan Area
  • VFX Supervisor

    Psyop

    August 2019 - August 2022
    Los Angeles, CA
  • VFX/CG supervisor

    Goodbye Kansas

    October 2018 - July 2019
    Los Angeles, California, US
  • VFX Lead/CG Supervisor

    The Mill

    September 2016 - October 2018
    Greater Los Angeles Area

    • CG Supervisor and VFX Lead Artist on projects
    • Sell creative solutions and ideas to the client and guide them through the creative process.
    • Working with production and advising on budgets and scheduling of your team.
    • Prioritize tasks and manage time well to make sure tasks are completed within schedule and budget.
    • Creating visually stunning and photo-real visual effects for high-end Advertising projects.
    • Following 3D elements from concept through to final comp, overseeing all elements created by the 3D team.
    • Teach and train more junior level artists.Attending shoots and supervising VFX requirements on set.

  • CG supervisor

    Method Studios

    August 2013 - September 2016
    Santa Monica, CA

    ● Develop a strong and flexible CG pipeline.
    ● Working with the Project Coordinator and Producer to facilitate the scheduling of artists and resources.
    ● Working with the VFX Supervisors to provide artistic and technical notes to the team.
    ● Developing, maintaining, and/or approving 3D techniques.
    ● Providing team-building by developing structure.
    ● Leading artists, while delegating roles and responsibilities.
    ● Following CG elements from concept to final comp, overseeing all elements created by the CG team.
    ● Designing, executing, and managing high-level CG
    ● Working "on the box" as the lead artist

  • Lighting and Look Development TD

    MPC

    July 2013 - August 2013
    Santa Monica, CA
  • Lead Lighting and Look Development TD

    Method Studios

    April 2013 - July 2013
    Santa Monica, CA
  • Look Development Supervisor

    Rhythm & Hues Studios

    July 2011 - April 2013
    Greater Los Angeles Area
  • Lead Lighting & Look Development TD

    Digital Domain

    August 2010 - July 2011
    Greater Los Angeles Area
  • Lead Lighting & Look Development TD

    Asylum Visual Effects

    July 2008 - August 2009
    Greater Los Angeles Area
  • Lighting & Look Development Artist

    Digital Domain

    October 2007 - May 2008
    Greater Los Angeles Area
  • Lighting TD

    Rhythm & Hues Studios

    March 2007 - October 2007
    Greater Los Angeles Area
  • Lighting Artist

    Electronic Arts

    2006 - 2007
    Greater Los Angeles Area

    • Directing the player with light
    • Properly economize light maps and textures while still achieving required quality
    • Closely work with the artistic leads to ensure creative direction is achieved
    • Work with other lighting artists to provide guidance and assist in problem-solving
    • Ensure work is of the highest possible quality

  • Lighting Artist

    Electronic Arts

    2006 - 2007
    Greater Los Angeles Area
  • Lighting, Compositing, and FX Artist

    Luma Pictures

    2006 - 2006
    Greater Los Angeles Area

    • Creates visually stunning an photo-real final imagery for feature films
    • Economizes time and problem solves technology
    • Takes artistic liberties when called upon but follows supervisor direction
    • Works as part of a team
    • Takes shots through the whole finishing process all the way to approval from Director

  • Lighting, Compositing, and FX Artist

    Luma Pictures

    2006 - 2006
  • Lighting, Compositing, and FX Artist

    Reel FX

    2003 - 2006
    Dallas/Fort Worth Area

    • Creates visually stunning an photo-real final imagery for advertising and feature films
    • Economizes time and problem solves technology
    • Takes artistic liberties when called upon but follows supervisor direction
    • Works as part of a team
    • Takes shots through the whole finishing process all the way to approval from Director

  • Lighting, Compositing, and FX Artist

    Reel FX

    2003 - 2006
    Dallas/Fort Worth Area
  • 3D Generalist

    Visual Book Productions

    1999 - 2002
    Orlando, Florida Area
  • 3D Generalist

    Visual Book Productions

    1999 - 2002
    Orlando, Florida Area
  • Student and Lab Instructor

    Full Sail Real World Education

    1998 - 2000
    Orlando, Florida Area
  • Student and Lab Instructor

    Full Sail Real World Education

    1998 - 2000
    Orlando, Florida Area
Education
  • Digital Media

    Full Sail University

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