Experienced VFX/CG Supervisor. Artistically specializing in Look Development, Lighting, Rendering, and Pipeline. Has deep understanding of all stages of VFX production. Creates and scripts pipeline tools to promote efficiency. Well versed in project bidding and budgeting, team/artist booking, and production scheduling to deliver on time and on budget. "On the box" lead artist who will take on the most challenging work or delegate depending on what's appropriate for the show. Strives to always lead by example.
Work History
Solution Architect
Epic Games
January 2021 - Present
Los Angeles Metropolitan Area
VFX Supervisor
Psyop
August 2019 - August 2022
Los Angeles, CA
VFX/CG supervisor
Goodbye Kansas
October 2018 - July 2019
Los Angeles, California, US
VFX Lead/CG Supervisor
The Mill
September 2016 - October 2018
Greater Los Angeles Area
• CG Supervisor and VFX Lead Artist on projects
• Sell creative solutions and ideas to the client and guide them through the creative process.
• Working with production and advising on budgets and scheduling of your team.
• Prioritize tasks and manage time well to make sure tasks are completed within schedule and budget.
• Creating visually stunning and photo-real visual effects for high-end Advertising projects.
• Following 3D elements from concept through to final comp, overseeing all elements created by the 3D team.
• Teach and train more junior level artists.Attending shoots and supervising VFX requirements on set.
CG supervisor
Method Studios
August 2013 - September 2016
Santa Monica, CA
● Develop a strong and flexible CG pipeline.
● Working with the Project Coordinator and Producer to facilitate the scheduling of artists and resources.
● Working with the VFX Supervisors to provide artistic and technical notes to the team.
● Developing, maintaining, and/or approving 3D techniques.
● Providing team-building by developing structure.
● Leading artists, while delegating roles and responsibilities.
● Following CG elements from concept to final comp, overseeing all elements created by the CG team.
● Designing, executing, and managing high-level CG
● Working "on the box" as the lead artist
Lighting and Look Development TD
MPC
July 2013 - August 2013
Santa Monica, CA
Lead Lighting and Look Development TD
Method Studios
April 2013 - July 2013
Santa Monica, CA
Look Development Supervisor
Rhythm & Hues Studios
July 2011 - April 2013
Greater Los Angeles Area
Lead Lighting & Look Development TD
Digital Domain
August 2010 - July 2011
Greater Los Angeles Area
Lead Lighting & Look Development TD
Asylum Visual Effects
July 2008 - August 2009
Greater Los Angeles Area
Lighting & Look Development Artist
Digital Domain
October 2007 - May 2008
Greater Los Angeles Area
Lighting TD
Rhythm & Hues Studios
March 2007 - October 2007
Greater Los Angeles Area
Lighting Artist
Electronic Arts
2006 - 2007
Greater Los Angeles Area
• Directing the player with light
• Properly economize light maps and textures while still achieving required quality
• Closely work with the artistic leads to ensure creative direction is achieved
• Work with other lighting artists to provide guidance and assist in problem-solving
• Ensure work is of the highest possible quality
Lighting Artist
Electronic Arts
2006 - 2007
Greater Los Angeles Area
Lighting, Compositing, and FX Artist
Luma Pictures
2006 - 2006
Greater Los Angeles Area
• Creates visually stunning an photo-real final imagery for feature films
• Economizes time and problem solves technology
• Takes artistic liberties when called upon but follows supervisor direction
• Works as part of a team
• Takes shots through the whole finishing process all the way to approval from Director
Lighting, Compositing, and FX Artist
Luma Pictures
2006 - 2006
Lighting, Compositing, and FX Artist
Reel FX
2003 - 2006
Dallas/Fort Worth Area
• Creates visually stunning an photo-real final imagery for advertising and feature films
• Economizes time and problem solves technology
• Takes artistic liberties when called upon but follows supervisor direction
• Works as part of a team
• Takes shots through the whole finishing process all the way to approval from Director