Ted 2
The Crossing
TMNT
A Million Ways to Die in the West
Cosmos: A Spacetime Odyssey
Visual Fx Supervisor
Numb Robot Studios
January 2006 - Present
Sequence Lead Compositor
Blue Sky Studios
October 2013 - February 2014
Sequence lead compositor for Rio 2
Nuke Compositor
Blue Sky Studios
September 2012 - April 2013
Epic
Nuke Compositor
Digital Domain
June 2012 - September 2012
Nuke Compositor
Blue Sky Studios
December 2011 - June 2012
Ice Age: Continental Drift
Nuke Compositor
Zoic Studios
September 2011 - November 2011
Compositor on episodics and commercials
Compositing Supervisor
Sony Computer Entertainment America
July 2006 - August 2011
Supervising and Lead compositor on all AAA titles released through the SCEA studio. Developed Shake compositing pipeline. Recently migrated compositing department to a full NUKE workflow. Managed lighting and compositing team to ensure proper communication between departments. Other duties include Lighting, Rendering, Matchmoving, Photography, Modeling, Texturing, Dynamics and Motion Graphics.
Compositing Instructor
Art Institute of San Diego
March 2009 - June 2011
Nuke and Shake compositing Instructor
Lead Motion Graphics Designer & Shake Compositor
Florida Video Post
June 2002 - July 2006
Lead Designer/Artist/Editor for the agency which specialized in car commercials. I was responsible for the creating the look, edit and graphics packages for broadcast quality television spots in a high energy environment with tight deadlines.
Lead Shake Compositor / Maya Artist
Enteraktion Studios
October 2001 - January 2002
I was the sole compositor responsible for the creation & compositing of over 100+ bluescreen shots with full cg virtual sets. All compositing was completed in Shake. I also created multiple cg sets as well as full sequences involving heavy particles and dynamics using Maya.