Nutcracker And the Four Realms: Concept Designer for the laying out the Four Realms, various Key Frames and sketches.
Senior Illustrator
21st Century Fox
September 2015 - March 2016
Century City
2015 Logan: Keyframes, storyboards, concepta and designs. Worked closely with production designer, Francois Audouy, to establish and desired look and feel as well as solve other ongoing design challenges.
Senior Illustrator
The Walt Disney Studios
December 2015 - February 2016
Burbank, California
Mary Poppins Returns: Concept design
Senior Illustrator
Sony Pictures Entertainment
February 2015 - August 2015
Greater Boston Area
2016 Ghostbusters: Designed the PKE Meter, Rat Traps, other hero prop assets. Also designed the main villain sets. Worked closely with Production Designer doing look Development, illustration, 3d modelling to solve ongoing design challenges.
The Junglebook
The Walt Disney Company
May 2014 - December 2014
los angeles, california
Senior Illustrator working with the production designer, art directors, modelers to determine the look of key frame illustrations, hero assets and visual design of sets.
Concept Artist
343 Industries
April 2013 - May 2014
Kirkland
Concept Design, Illustration, visual development specializing in Weapons, Level and Vehicle design.
Lead Artist
Motiga
June 2012 - March 2013
Bellevue, Washington
IP creation, art direction, concept design, UI style direction, management, production. I was tasked with helping the company to get a solid creative foundation for series "A" funding for continued business growth.
Concept Artist
343 Industrustries
March 2011 - July 2012
kirkland, washington
Concept design on weapons, environments, vehicles, props.
Freelance Illustrator
MJZ
2012 - 2012
Production Designer: Christopher Glass
* 2012 ADG (Art Directors Guild) AWARD WINNER
Worked with production designer to determine look of the interior of the in live action set of the UNSC Infinity Space ship.
Senior Concept Artist
Monotlith Productions
2009 - 2011
Kirkland
Concept art, style planning for open world and fps games.
Senior Concept Artist
Surreal Software
May 2007 - 2009
Seattle
Concept art
Independent Entertainment Consultant
Design Studio Press
2005 - 2007
Culver City, California
Worked on various projects for various clients with direction from Scott Robertson.