shae shatz

shae shatz

Senior Matte Painter / Concept Artist / 19 yrs

Los Angeles, CA

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Work History
  • Senior Illustrator

    The Walt Disney Studios

    August 2016 - Present
    Santa Monica, California

    The Lion King: Concept Design

  • Instructor

    Concept Design Academy

    July 2015 - Present
    Pasadena, California
  • Professor

    Art Center College of Design

    April 2015 - Present
    Pasadena, California
  • Walt Disney Pictures

    April 2013 - Present
  • Senior Illustrator

    The Walt Disney Company

    June 2016 - July 2016
    Burbank, Ca

    Nutcracker And the Four Realms: Concept Designer for the laying out the Four Realms, various Key Frames and sketches.

  • Senior Illustrator

    21st Century Fox

    September 2015 - March 2016
    Century City

    2015 Logan: Keyframes, storyboards, concepta and designs. Worked closely with production designer, Francois Audouy, to establish and desired look and feel as well as solve other ongoing design challenges.

  • Senior Illustrator

    The Walt Disney Studios

    December 2015 - February 2016
    Burbank, California

    Mary Poppins Returns: Concept design

  • Senior Illustrator

    Sony Pictures Entertainment

    February 2015 - August 2015
    Greater Boston Area

    2016 Ghostbusters: Designed the PKE Meter, Rat Traps, other hero prop assets. Also designed the main villain sets. Worked closely with Production Designer doing look Development, illustration, 3d modelling to solve ongoing design challenges.

  • The Junglebook

    The Walt Disney Company

    May 2014 - December 2014
    los angeles, california

    Senior Illustrator working with the production designer, art directors, modelers to determine the look of key frame illustrations, hero assets and visual design of sets.

  • Concept Artist

    343 Industries

    April 2013 - May 2014
    Kirkland

    Concept Design, Illustration, visual development specializing in Weapons, Level and Vehicle design.

  • Lead Artist

    Motiga

    June 2012 - March 2013
    Bellevue, Washington

    IP creation, art direction, concept design, UI style direction, management, production. I was tasked with helping the company to get a solid creative foundation for series "A" funding for continued business growth.

  • Concept Artist

    343 Industrustries

    March 2011 - July 2012
    kirkland, washington

    Concept design on weapons, environments, vehicles, props.

  • Freelance Illustrator

    MJZ

    2012 - 2012

    Production Designer: Christopher Glass
    * 2012 ADG (Art Directors Guild) AWARD WINNER

    Worked with production designer to determine look of the interior of the in live action set of the UNSC Infinity Space ship.

  • Senior Concept Artist

    Monotlith Productions

    2009 - 2011
    Kirkland

    Concept art, style planning for open world and fps games.

  • Senior Concept Artist

    Surreal Software

    May 2007 - 2009
    Seattle

    Concept art

  • Independent Entertainment Consultant

    Design Studio Press

    2005 - 2007
    Culver City, California

    Worked on various projects for various clients with direction from Scott Robertson.

Education
  • Bachelor of Science in Product Design

    Art Center College of Design

    2003 - 2007
  • General education in Commercial and Advertising Art

    Pasadena City College

    2000 - 2003