Stephane Grabli

Stephane Grabli

Senior Software Engineer / 19 yrs

San Francisco, CA, United States

Hire Me

Production Support / Research And Development

The Witcher (2019)

Facial Capture Supervisor

The Irishman (2019)

Research And Development

Jurassic World (2015)

Lead Shader Writer

Strange Magic (2015)

Research And Development

Pacific Rim (2013)

Research And Development

The Lone Ranger (2013)

Research And Development

Star Trek Into Darkness (2013)

Research And Development

G.I. Joe: Retaliation (2013)

Research And Development

Red Tails (2012)

R&D Engineer

Rango (2011)

Work History
  • Research Scientist

    META

    August 2022 - Present
    Sausalito, California, United States
  • Principal R&D Engineer

    Industrial Light & Magic

    February 2021 - August 2022
    San Francisco Bay Area

    Lead for the Image-Based Capture Team, responsible for Layout and Facial Capture technology.

    Film and TV Credits:
    The Book of Boba Fett (2022), The Witcher (2022)

  • Senior R&D Engineer

    Industrial Light & Magic

    January 2016 - February 2021
    San Francisco Bay Area

    - Lead Engineer of the Flux system (on-set markerless facial performance capture system)
    - Facial Capture Supervisor (The Irishman, 2019)

    Film Credits:
    The Irishman (2019), Jurassic World: Fallen Kingdom (2018), Rogue One (2016).

  • R&D Engineer

    Industrial Light & Magic

    August 2008 - December 2015

    Contributed to the physically-based shading and lighting tools used at ILM for film production.

    Film Credits:

    Star Wars: The Force Awakens (2015), Jurassic World (2015), Strange Magic (2015), Transformers: Age of Extinction (2014), Noah (2014), Red Tails (2012), Transformers: Dark of the Moon (2011), Rango (2011)

  • Software Engineer

    Auryn, Inc.

    October 2005 - August 2008
    Los Angeles, California, United States
  • PhD

    INRIA Rhone-Alpes

    September 2001 - April 2005

    Ph.D. thesis, Drawing-Based Stylized Rendering, at ARTIS/GRAVIR – INRIA in Grenoble, France, supervized by François Sillion.

  • Visiting Researcher

    MIT

    2002 - 2003
  • Software Engineer

    Dassault-Systemes

    March 1999 - August 2000

    Research and Development engineer at Dassault-Systèmes, the CAD/CAM leader company, within the CATIA 3D Graphics team. Development in C++ on Windows and UNIX.

  • intern

    iMAGIS / GRAVIR-IMAG

    1998 - 1998
Education
  • PhD in Computer Graphics

    Université Grenoble Alpes

    2001 - 2004
  • Master in Computer Graphics

    National School of Computer Science and Applied Mathematics of Grenoble

    2000 - 2001
  • Bachelor of Science in Microelectronics and Signal

    Ecole Nationale Superieure d'Electronique et de Radioelectricite de Grenoble

    1996 - 1999