Stephane Grabli

Stephane Grabli

Senior Software Engineer / 19 yrs

San Francisco, CA, United States

Hire Me

Software And Technology

Indiana Jones and the Dial of Destiny (2023)

Visual Effects

The Book of Boba Fett (2021)

Production Support / Research And Development

The Witcher (2019)

Facial Capture Supervisor

The Irishman (2019)

Research And Development

Jurassic World: Fallen Kingdom (2018)

Research And Development

Rogue One: A Star Wars Story (2016)

Research And Development

Star Wars: Episode VII - The Force Awakens (2015)

Research And Development

Jurassic World (2015)

Lead Shader Writer

Strange Magic (2015)

Research And Development

Transformers: Age of Extinction (2014)

Research And Development

Captain America: The Winter Soldier (2014)

Research And Development

Pacific Rim (2013)

Research And Development

The Lone Ranger (2013)

Research And Development

Star Trek Into Darkness (2013)

Research And Development

G.I. Joe: Retaliation (2013)

Research And Development

Red Tails (2012)

Research And Development

Transformers: Dark of the Moon (2011)

R&D Engineer

Rango (2011)

Work History
  • Research Scientist

    META

    August 2022 - Present
    Sausalito, California, United States
  • Principal R&D Engineer

    Industrial Light & Magic

    February 2021 - August 2022
    San Francisco Bay Area

    Lead for the Image-Based Capture Team, responsible for Layout and Facial Capture technology.

    Film and TV Credits:
    The Book of Boba Fett (2022), The Witcher (2022)

  • Senior R&D Engineer

    Industrial Light & Magic

    January 2016 - February 2021
    San Francisco Bay Area

    - Lead Engineer of the Flux system (on-set markerless facial performance capture system)
    - Facial Capture Supervisor (The Irishman, 2019)

    Film Credits:
    The Irishman (2019), Jurassic World: Fallen Kingdom (2018), Rogue One (2016).

  • R&D Engineer

    Industrial Light & Magic

    August 2008 - December 2015

    Contributed to the physically-based shading and lighting tools used at ILM for film production.

    Film Credits:

    Star Wars: The Force Awakens (2015), Jurassic World (2015), Strange Magic (2015), Transformers: Age of Extinction (2014), Noah (2014), Red Tails (2012), Transformers: Dark of the Moon (2011), Rango (2011)

  • Software Engineer

    Auryn, Inc.

    October 2005 - August 2008
    Los Angeles, California, United States
  • PhD

    INRIA Rhone-Alpes

    September 2001 - April 2005

    Ph.D. thesis, Drawing-Based Stylized Rendering, at ARTIS/GRAVIR – INRIA in Grenoble, France, supervized by François Sillion.

  • Visiting Researcher

    MIT

    2002 - 2003
  • Software Engineer

    Dassault-Systemes

    March 1999 - August 2000

    Research and Development engineer at Dassault-Systèmes, the CAD/CAM leader company, within the CATIA 3D Graphics team. Development in C++ on Windows and UNIX.

  • intern

    iMAGIS / GRAVIR-IMAG

    1998 - 1998
Education
  • PhD in Computer Graphics

    Université Grenoble Alpes

    2001 - 2004
  • Master in Computer Graphics

    National School of Computer Science and Applied Mathematics of Grenoble

    2000 - 2001
  • Bachelor of Science in Microelectronics and Signal

    Ecole Nationale Superieure d'Electronique et de Radioelectricite de Grenoble

    1996 - 1999