Seng Lau

Seng Lau

Animation Supervisor at MPC

Supervisor Animator / 22 yrs

Vancouver, Canada Area

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Animation Supervisor

Prehistoric Planet (2022)

Animation Supervisor

House of the Dragon (2022)

Animation Supervisor

Against the Ice (2022)

Animation Supervisor

RRR (2022)

Animation Supervisor

Sonic The Hedgehog (2020)

Animation Supervisor

Cats (2019)

Animation Supervisor

Maleficent: Mistress of Evil (2019)

Senior Animator

The Lion King (2019)

Lead Animator

Dumbo (2019)

Lead Digital Artist

Justice League (2017)

Lead Animator

The Dark Tower (2017)

Senior Animator

King Arthur: Legend of the Sword (2017)

Senior Animator

Doctor Strange (2016)

Animator

Nine Lives (2016)

Animator

Monster Trucks (2017)

Senior Animator

Night at the Museum: Secret of the Tomb (2014)

Senior Animator

Cinderella (2015)

Godzilla (2014)

Animator

Pucca (2009)

Animator

space chimps (2008)

Highly motivated, creative, and efficient professional with experience in film, television, and video game animation.
Work History
  • Animation Supervisor

    MPC

    December 2018 - Present
    London, United Kingdom

    Filmed on location to supervise VFX set elements and provide consultation on animated shots and characters to be added later in post. Have been involved in the entire process, from pre-visualization to final animation. Collaborated directly with film directors and VFX supervisors to achieve an animation style, look and feel for the film. Managed large teams and achieved aggressive deadlines, all while keeping the morale of the team and the confidence of the client high. Functioned as liaison between different departments to achieve the final product. Created post-visualization and marketing solutions, as well as R&D for project pitches.

    Titles include:

    Prehistoric Planet
    House of the Dragon
    Against The Ice
    RRR
    Maleficent: Mistress of Evil

  • Lead Animator

    MPC

    August 2016 - August 2018
    Vancouver

    Lead VFX animator for major motion pictures.

  • Animation Instructor

    Capilano University

    November 2007 - April 2017
    North Vancouver

    • Providing animation instruction to a class of 23 university students
    • Demonstrating animation principles and techniques
    • Training of major animation software packages
    • Mentoring students as they prepare their professional demo reels

  • Senior Animator

    Method Studios

    September 2015 - August 2016
    Vancouver, Canada Area

    Character animator for major motion pictures.

    Titles include:

    Nine Lives
    King Arthur: Legend Of The Sword
    Dr. Strange

  • Senior Animator

    MPC

    December 2013 - September 2015
    Vancouver, Canada Area

    Character animator for major motion pictures.

    Titles Include:

    Godzilla
    Cinderella
    Night At The Museum: Secret Of The Tomb
    Monster Trucks

  • Senior Gameplay Animator

    Microsoft Game Studios

    September 2012 - December 2013
    Vancouver

    • Co-directed motion capture shoots, worked with stunt coordinators and actors on set to achieve desired performances
    • Cleaned and improved motion capture data to create gameplay animation assets
    • Worked closely with designers to create pre-vis sequences and gameplay prototypes
    • Created rip-o-matic videos to form a visual language that the team can agree on, such as setting the tone for a level, the moods and actions of a character, etc.
    • Competitive analysis

  • Senior Cinematic Animator

    Next Level Games

    April 2012 - August 2012
    Vancouver, Canada


    • Key frame animation for "Luigi's Mansion 2".

  • Senior Gameplay Animator

    Relic Entertainment

    November 2009 - March 2012
    Vancouver, Canada


    • Collaborated with the lead designers to prototype and create combat and navigation systems
    • Responsible for developing and defining the animation style and quality bar
    • Created quality, key-frame gameplay animation for the third person action game, "Space Marine", as well as an unannounced RTS project
    • Provided technical services, such as rigging/weighting characters, basic scripting, and creating motion trees to connect the characters with the game
    • Received three separate "Shout-Out" awards during tenure, given to outstanding employees as selected by their peers

  • Cinematic Animator

    Next Level Games

    April 2008 - October 2009
    Vancouver, Canada


    • Provided key-frame character animation for in-game cinematics on the video game title "Punch-Out!!"
    • Collaborated with designers and gameplay animators to help define and develop characters
    • Created prototype and pre-vis gameplay animation

  • Animator

    Rainmaker Entertainment

    January 2008 - March 2008
    Vancouver, Canada


    • Worked with motion capture data to provide animated sequences on the "Max Steel" films
    • Created key-frame animation using XSI
    • Provided layout and camera movement

  • Animator and Lead Animation Fixer

    Vanguard Films & Animation

    April 2007 - December 2007
    Burnaby, Canada


    • Provided key-frame animation for the feature film "Space Chimps"
    • Worked closely with the Animation Director to fix and revise animation
    • Reanimated scenes as required due to script changes and creative decisions
    • Supervised a team of seven

  • Animator

    Studio B Productions

    May 2005 - July 2006
    Vancouver, Canada


    • Provided 2D animation for the popular Saturday morning cartoon series "Pucca"
    • Built assets, created major poses, and prepared shots to be completed overseas for the series "Coconut Fred"

Education
  • Capilano University

    2006 - 2007
  • Capilano University

    2003 - 2005
  • Langara College (Fine Arts)

    2001 - 2003