Highly motivated, creative, and efficient professional with experience in film, television, and video game animation.
Work History
Animation Supervisor
MPC
December 2018 - Present
London, United Kingdom
Filmed on location to supervise VFX set elements and provide consultation on animated shots and characters to be added later in post. Have been involved in the entire process, from pre-visualization to final animation. Collaborated directly with film directors and VFX supervisors to achieve an animation style, look and feel for the film. Managed large teams and achieved aggressive deadlines, all while keeping the morale of the team and the confidence of the client high. Functioned as liaison between different departments to achieve the final product. Created post-visualization and marketing solutions, as well as R&D for project pitches.
Titles include:
Prehistoric Planet
House of the Dragon
Against The Ice
RRR
Maleficent: Mistress of Evil
Lead Animator
MPC
August 2016 - August 2018
Vancouver
Lead VFX animator for major motion pictures.
Animation Instructor
Capilano University
November 2007 - April 2017
North Vancouver
• Providing animation instruction to a class of 23 university students
• Demonstrating animation principles and techniques
• Training of major animation software packages
• Mentoring students as they prepare their professional demo reels
Senior Animator
Method Studios
September 2015 - August 2016
Vancouver, Canada Area
Character animator for major motion pictures.
Titles include:
Nine Lives
King Arthur: Legend Of The Sword
Dr. Strange
Senior Animator
MPC
December 2013 - September 2015
Vancouver, Canada Area
Character animator for major motion pictures.
Titles Include:
Godzilla
Cinderella
Night At The Museum: Secret Of The Tomb
Monster Trucks
Senior Gameplay Animator
Microsoft Game Studios
September 2012 - December 2013
Vancouver
• Co-directed motion capture shoots, worked with stunt coordinators and actors on set to achieve desired performances
• Cleaned and improved motion capture data to create gameplay animation assets
• Worked closely with designers to create pre-vis sequences and gameplay prototypes
• Created rip-o-matic videos to form a visual language that the team can agree on, such as setting the tone for a level, the moods and actions of a character, etc.
• Competitive analysis
Senior Cinematic Animator
Next Level Games
April 2012 - August 2012
Vancouver, Canada
• Key frame animation for "Luigi's Mansion 2".
Senior Gameplay Animator
Relic Entertainment
November 2009 - March 2012
Vancouver, Canada
• Collaborated with the lead designers to prototype and create combat and navigation systems
• Responsible for developing and defining the animation style and quality bar
• Created quality, key-frame gameplay animation for the third person action game, "Space Marine", as well as an unannounced RTS project
• Provided technical services, such as rigging/weighting characters, basic scripting, and creating motion trees to connect the characters with the game
• Received three separate "Shout-Out" awards during tenure, given to outstanding employees as selected by their peers
Cinematic Animator
Next Level Games
April 2008 - October 2009
Vancouver, Canada
• Provided key-frame character animation for in-game cinematics on the video game title "Punch-Out!!"
• Collaborated with designers and gameplay animators to help define and develop characters
• Created prototype and pre-vis gameplay animation
Animator
Rainmaker Entertainment
January 2008 - March 2008
Vancouver, Canada
• Worked with motion capture data to provide animated sequences on the "Max Steel" films
• Created key-frame animation using XSI
• Provided layout and camera movement
Animator and Lead Animation Fixer
Vanguard Films & Animation
April 2007 - December 2007
Burnaby, Canada
• Provided key-frame animation for the feature film "Space Chimps"
• Worked closely with the Animation Director to fix and revise animation
• Reanimated scenes as required due to script changes and creative decisions
• Supervised a team of seven
Animator
Studio B Productions
May 2005 - July 2006
Vancouver, Canada
• Provided 2D animation for the popular Saturday morning cartoon series "Pucca"
• Built assets, created major poses, and prepared shots to be completed overseas for the series "Coconut Fred"