Hi! I'm an artist and gamer based in Toronto. I'm open to feedback and my mind is always on the goals set by the team. When you have me in the room you can rely on me to be honest and analytical.
Work History
Concept Artist
Atomhawk Design
April 2022 - June 2022
Remote
[Various 2D projects on a sub-contractor basis]
❖ Illustrative package designs for Lego.
❖ Graphic Design for Sledgehammer.
❖ Character assets for web use, representing a cutesy aesthetic.
Artist
Blindspot Games
September 2022 - November 2022
Remote
[Yet-To-Be-Announced, Turn-based strategy game set in a scifi sport world]
❖ Style exploration for a tabletop IP being adapted to PC/multiplatform.
❖ Digesting existing material from the tabletop RPG setting to distill information for our purposes.
❖ Paintover support for our junior character artist learning stylized workflows.
❖ Helping with recruitment.
❖ Planning production of character and environment art.
❖ Running meetings and facilitating conversations.
Freelance Artist
Self-employed
January 2017 - Present
I've been working as a video game artist, collaborating with large entities as well as lone developers who need art support. I've listed some of my notable clients below, all of my work thus far has been contract-based.
Concept Artist
Soft Rains
August 2023 - Present
Toronto, Ontario, Canada · Remote
Working as a character concept artist on a first person, single-player, science-fiction adventure game, built in Unreal Engine 5. This original IP is focused on rich exploration and character-driven narrative.
Concept and Texture Artist
Freelance
December 2017 - Present
Toronto, Canada
Concept Artist
Jaw Drop Games
May 2021 - January 2022
2d artist
Glu Mobile
October 2019 - April 2020
Toronto, Canada
Storyboarding, character art (hair, faces, clothing), script formatting, in-engine implementation of assets.
Concept Artist (Contract)
SixtyFive02, Inc.
November 2017 - January 2018
Remote
❖Worked on aspirational deco piece concepts for an upcoming mobile game.
❖Ideated emote animations for player characters.
Concept Artist
Magic Fuel Games
April 2017 - November 2017
❖Worked as a generalist focused on creating polished art assets for Fort Stars, a mobile game.
❖Produced UI assets and marketing material.
❖Concepted new features.
❖Created storyboards for parallaxed cutscene segments.
❖Provided feedback on art and gameplay elements.
Artist and Vision Holder
Riot Games & Academy of Art University
January 2016 - December 2016
This was a collaborative game studio project sponsored by Riot Games.
❖Worked as a concept and texture artist with fellow students on a project that aimed toemulate a professional studio environment.
❖Lead the team and acted as vision holder for the second half of the project, keeping aneye on the scope and milestones.
❖Was responsible for facilitating constructive, open communication.
❖Handled documentation, including a comprehensive style guide geared towards isometricperspective.