With almost 15 years in Video Game Industry I had chance to meet great people and I've been working on several AAA projects (notably Assassin’s Creed, Splinter Cell and Rayman).
This experience allows me to deal with human & technical problematic as a Lead Gameplay Programmer.
Specialized in Character Behaviors with network problematics, I’m strongly experienced in character behaviors and animations for Online Video Games.
Released Games :
- Assassin's Creed 4 Black Flag (Multiplayer) - 2013
- Assassin's Creed 3 ( Multiplayer ) - 2012
- Assassin's Creed Revelation ( Multiplayer ) - 2011
- Assassin's Creed Brotherhood ( Multiplayer ) - 2010
- Driver San Fransisco - 2011
- Dark Messiah Elements ( Multiplayer ) - 2007
- Splinter Cell : Double Agent ( Multiplayer ) - 2006
- Splinter Cell : Chaos Theory ( Multiplayer ) - 2005
- Splinter Cell : Pandora Tomorrow ( Multiplayer ) - 2004
- M-Type : Personnal R-Type Clone on GBA - 2003
- Largo Winch : Empire Under Threat - 2002
- Rayman 2 : The Great Escape - 2001