Sean Diehl

Sean Diehl

Technical and Gameplay-centric Game Animator

Lead Animator / 20 yrs

Stockholm, Sweden

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Work History
  • Senior Animator

    EA DICE

    January 2012 - Present

    ⇨ Senior Animator - Star Wars Battlefront - In Development
    » Using the force.

    ⇨ Senior Animator - Battlefield 4 - 2013
    » Responsible for improving multiple areas of Battlefield 4's physics-driven multiplayer animations using Frostbite's Client/Server gameplay engine along with ANT, EA's proprietary real-time animation authoring tool.
    » Worked extensively with Designers, Software Engineers and Animation Director on prototyping, as well as, creating and improving gameplay and animation systems during production. This included Client/Server dependent sy

  • Senior Character Animator

    EA Tiburon

    July 2005 - December 2011

    » Collaborated with Software Engineers and Designers to prototype, implement and debug new animation-related gameplay systems.
    » Assisted in planning, organizing and directing motion capture shoots.
    » Mentored other animators on uses and best practices with EA's Proprietary Animation technology.

  • Character Animator

    Hypnotix, Inc.

    May 2004 - July 2005

    Worked as a cinematics animator

Education
  • Full Sail University

    2002 - 2004