Sean Stewart

Sean Stewart

Cinematic/Previs/Story Artist

Senior Cinematic Artist / Previs/Layout Artist / 10 yrs

San Francisco, CA

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Work History
  • Cinematic Artist

    Santa Monica Studio

    October 2024 - November 2025
    Los Angeles, CA
  • Cinematic Artist

    Telltale Games

    August 2022 - September 2023
    San Francisco Bay Area · Hybrid

    ✦ Authored cutscene cameras and their properties (ie. focal length, DOF, shot type, movement, etc.) within Unreal 5’s cinematic sequencer tool in a shot-sequence based workflow for drama, comedy, and action scenes for ‘THE WOLF AMONG US 2’

    ✦ Posed key character frames and created baseline character performance using Unreal’s Control Rig, for reference to both traditional animation team and motion capture performance

    ✦ Presented initial to final decisions pertaining to timing, pacing and edits of shot sequences, under managing Creative Director

    ✦ Assisted in improving pipeline and technical requirements with the Cinematic team
    Final Camera polish and editing of shot sequences into full cinematic scenes

  • Cinematic Artist - Media Team - Contract

    Turn 10 Studios

    September 2021 - June 2022
    Remote/Southern CA

    • Creating compelling trailers, imagery, cinematics, and gameplay videos with excellent pacing and exciting content using in-game or live-action footage as part of the internal Media Team for the 'FORZA' racing series

    • Executing video edits from high level ideas, shot lists, storyboards, and pre-viz edits with a careful focus on camera framing, shot composition, and flow

    • Establishing continuity of the brand look and appeal while also creating fresh visuals to help increase brand awareness

    • Balancing quality with efficiency while managing timely deliveries in a fast-paced production environment, taking direction and incorporating/providing feedback

  • Cinematic Artist - Contract

    ZOAN

    November 2020 - February 2021
    Helsinki, Finland

    - Unreal Engine 4 Sequencer shot creation and shot sequence editing for Hydeout Virtual Music Festival 2021

    - Storyboarding for Extended Reality Virtual Production, product showcase

  • Cinematic Designer

    Remedy Entertainment

    December 2019 - June 2020
    Helsinki, Finland

    • Design cinematics starting with previsualization materials: storyboards, animatics, and motion-capture choreography

    • Create video edits based on linear mocap performance.

    • Implement the final edits as real-time cinematics in the game engine using proprietary scripting and timeline editing tools.

  • Cinematic Designer - Contract

    Endless Entertainment

    May 2019 - August 2019
    Oakland/San Francisco Bay Area

    • Assist with senior creative to craft a vision for sound and music for a wide variety of episodic mobile content, ranging from crime procedurals to romantic comedies for season wide story driven shows

    • Collaborate with the Senior Cinematic Designer to ensure that each episode is reaching established visual style

    • Provide clear feedback for both internal and external collaborators in a timely manner that best represents the narrative goals for any given project

    • Work with proprietary story tools in Unity engine to implement character expressions and camera shots, and U.I. narration formatting for each episode of a given series

    • Collaborate with Production to keep team on track towards deliverables, prioritizing and assigning work as needed

  • Choreographer/Cinematic Artist - Contract

    Skybound Entertainment

    November 2018 - February 2019
    San Rafael, California, United States

    • Selected for team on Special Assignment: complete 'THE WALKING DEAD: THE FINAL SEASON' 2018/2019

    • 3D Camera layout to final, shot editing, and final character performances in cooperation with animation and Choreography/Cinematic leads

    • Collaboration of small team under short term contract with Skybound Games to regroup assets from prior IP holder, execute upon realistic production goals, and provide direction and narrative closure for series finale after creative ownership transfer

  • Advanced Cinematic Artist

    Telltale Games

    March 2015 - September 2018
    San Rafael, California, United States · On-site

    • Creator of high quality cinematic content from pre-visualization to final submission for interactive, feature length episodic narratives

    • Relied upon for submitting fully assembled, cross-department deliverables under tight deadlines with beloved franchises from creative studio partners (MARVEL, DC COMICS, MOJANG, SKYBOUND ENTERTAIMENT)

    • 3 Pillars of Responsibility:
    - Composing camerawork and character staging in 3D virtual space that works in concert to create emotion and drama as interpreted from written scripts
    - Cinematic Editing and assembly of weekly cuts for review by Episode and Season Directors
    - Crafting unique and memorable character performances from the combination of leading voice over actors (MELISSA HUTCHINSON, TROY BAKER, LAURA BAILEY, NOLAN NORTH, ANTHONY INGRUBER, ASHLEY JOHNSON, et al.) and vast animation libraries (traditional and motion capture)

    • Frequent point Artist selected by Episode Directors and Leads to realize action set pieces, emotionally nuanced scenes, or complex staging of multiple characters/agents. Key artist for several finales, character introductions, character deaths, and opening credit sequences.

    • 20+ Shipped Titles across several projects and genres

    • Credited Projects:
    THE WALKING DEAD: THE FINAL SEASON
    BATMAN: THE ENEMY WITHIN
    BATMAN: THE TELLTALE SERIES
    MARVEL'S GUARDIANS OF THE GALAXY: THE TELLTALE SERIES
    THE WALKING DEAD: A NEW FRONTIER
    THE WALKING DEAD: MICHONNE
    MINECRAFT: STORY MODE
    MINECRAFT: STORY MODE - SEASON 2
    TALES FROM THE BORDERLANDS

    Additional Duties:
    • Maintain balance between interactive gameplay sequences (active cinematics) and traditional cutscene (passive cinematics) that are enhanced through visual storytelling principles
    • Communicate and review needs of creative assets via JIRA project tracking software across several departments for closing projects (Animations, Content Programming, Lighting, Environment/Art)
    • Additional Bug Fixing

  • Concept Artist

    Battery Acid Games

    April 2013 - January 2015

    • Freelance design and illustration of conceptual imagery including scenarios, characters, level design, and principal assets for mobile games featured on iOS and Android platforms
    - JAM LEAGUE
    - PEAK RIDER SNOWBOARDING
    • Consistent production goals achieved via creative session planning and communication with VP of Development

  • P.A./Camera Operator/Consultant

    Freelance Production Assistant

    September 2012 - January 2015
    Greater Los Angeles Area, San Diego

    • Video Production Assistant for the Samsung Galaxy Experience at San Diego Comic-Con - Striped Blazer Productions/Samsung Group
    • Camera operator and equipment grip for red carpet coverage of
    LA Fashion Week 2013 – Struans Media
    • Mentor and Consultant for visually disabled UCSD student – one on one
    conceptualization, storyboarding, and camera operation with undergraduate

  • Storyboard Intern

    Cinipix Studios, LLC

    September 2013 - December 2013

    • Illustrator of shot sequences and dramatic staging for feature films under preproduction/pre-visualization
    • One-on-one communication with Director to ensure cinematic grammar and style of scenes flow according to Director's vision for film

  • On-Location Photographer

    Empire Photography

    November 2010 - May 2011
    Wisconsin

    • Experience shooting portraits, student athletics, large group photos, and timing-critical candid and posed moments for graduation ceremonies throughout the entire state of Wisconsin

    • Operated and responsible for professional level cameras and flash equipment, indoors and out

    • Assembled and dismantled green screens, backdrops, stands, and lighting equipment on-site as necessary

    • Directed subjects of all ages for correct posing and framing within strict time frames, including one-on-one suggestions and interaction as well as group arrangements

  • Photography Intern

    Madison Magazine

    August 2010 - April 2011
    Madison, Wisconsin

    • Shot photographic assignments with additional minor reporting as necessary, digitally retouched images shot for online and printed publication

    • Communicated directly with the Art Director to ensure the creative and content expectations of assignment were met or exceeded within publication deadlines

    • Assignments in photojournalist style, portraiture, and product/food photography

  • Collections Center Imaging Technician

    University of Wisconsin

    August 2008 - December 2008

    • Preformed high quality, independently led scanning operations for archival projects - books, scientific journals, and photographic periodicals

    • Entrusted to maintain highly organized file paths within digital databases with upwards of 500 files per project

    • Assessed appropriateness of digital image manipulation for imagery and executed techniques to ensure clarity and consistency in documentation

Education
  • Certificate in School of Cinematic Arts - Film Directing

    University of Southern California (USC)

    2012 - 2012
  • Bachelor of Science in Art

    University of Wisconsin-Madison

    2005 - 2009