Simon Parkes

Simon Parkes

Senior Lead Technical Artist / 26 yrs

Guildford, United Kingdom

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Work History
  • Lead Technical Artist

    Supermassive Games

    April 2012 - Present
  • Lead Character Technical Director

    LucasArts

    September 2009 - March 2012

    Star Wars: The Force Unleashed II (PS3, XBOX360)
    Star Wars: 1313

  • Senior Technical Artist

    Disney Interactive Studios

    January 2009 - September 2009

    Split Second (PS3, XBOX360)

    • Tools, workflows and pipelines

  • Lead Technical Artist

    Electronic Arts

    December 2007 - November 2008

    Monopoly (PS2, Wii, XBOX360, PS3)

    • Attended training course on Agile and Scrum methodologies.
    • Wrote validation tools to ensure art assets were valid before export.
    • Supervised the art team; provided technical direction in the creation of environments & front-end.
    • Responsible for all in-game and front-end VFX.
    • Responsible for managing technical art budgets across all SKU’s.
    • Responsible for character development and optimizing art for improved engine performance.

  • Senior Character / Animation Technical Artist

    Electronic Arts

    January 2005 - November 2007

    Harry Potter: Half Blood Prince (Wii, PS2, PS3, XBOX360, PC, Mac)
    Harry Potter: Order of the Phoenix (Wii, PS2, PS3, XBOX360, PC, Mac)
    Harry Potter: Goblet of Fire (Wii, PS2, XBOX, PC)

    • Overhauled cutscene pipelines and tools for improved efficiency.
    • Worked closely with 3rd party developer (Image Metrics) to deliver in-game facial solution.
    • Responsible for day to day management and briefing of character team.
    • Responsible for the delivery of character / animation tools and processes.

  • Character Technical Artist

    Electronic Arts

    July 2002 - December 2004

    Catwoman
    Harry Potter: Prisoner of Azkaban (PS2, XBOX, PC)
    Harry Potter: Quidditch World Cup (PS2, XBOX, PC)

    • Worked with 3rd party developer (Argonaut Games) in the development of character assets.
    • Responsible for rigging and weighting of all game characters.

  • Character Technical / Lighting Artist

    Electronic Arts

    January 2002 - June 2002

    Harry Potter: Chamber of Secrets (PS2, XBOX, PC)

    • Worked closely with Technical Director to meet character briefs.
    • Responsible for lighting various locations using LightWave and provided debugging support.

  • Front End Artist

    Electronic Arts

    January 2000 - December 2001

    Football Manager 2001 (PS, PC)
    Football Manager 2000 (PS, PC)

    • Responsible for delivering front-end art style and graphics for game integration.

  • Artist

    Electronic Arts

    November 1998 - December 1999

    The FA Premier League Stars (PS, PC)

    • Managed and delivered shirt textures for all major worldwide clubs.

Education
  • The Surrey Institute of Art & Design

    1995 - 1998