scott mcinnes

scott mcinnes

Senior Concept Artist / Matte Painter / 13 yrs

London, United Kingdom

Hire Me

Concept Artist

Mercy (2026)

Concept Artist

Nautilus (2025)

Concept Artist

Wonka (2023)

Concept Artist

Napoleon (2023)

Concept Artist

Barbie (2023)

Concept Artist

Andor (2022)

Concept Artist

Morbius (2022)

VFX Art Director

Infinite (2021)

Concept Artist

Britannia (2018)

Concept Artist

Gravity (2016)

Matte Painter

The Crown (2016)

Post Visualisation Artist

The Legend of Tarzan (2016)

Matte Painter

Race (2016)

Concept Artist

Goosebumps (2015)

Postvisualization Artist

Pan (2015)

Concept Artist

Cinderella (2015)

Concept Artist

47 Ronin (2013)

Matte Painter

Planet 51 (2009)

Environment Artist

Primal (2003)

Work History
  • Concept Artist

    Paramount Pictures

    February 2023 - March 2023

    Gladiator 2

  • Concept Artist

    HBO Europe

    November 2020 - April 2021

    Game of Thrones 'HOUSE OF THE DRAGON' HBO Max. Production Design: Jim Clay

  • Props Concept Artist

    Warner Bros. Entertainment

    April 2021 - May 2021

    'WONKA' Warner Bros , Director: Paul King

  • Concept Artist

    The Walt Disney Company

    March 2021 - August 2021

    'Nautilus' Disney+, Production Design: David Lee

  • Concept Artist

    APPLE TV LIMITED

    August 2021 - October 2021

    'Napolean' Apple TV Production Designer: Arthur Max

  • Concept Artist

    Warner Bros. Entertainment

    October 2021 - February 2022

    'BARBIE' Warner Bros, Production Design: Sarah Greenwood

  • VFX concept artist

    APPLE TV LIMITED

    May 2022 - July 2022

    Matte Painting/ concept art for ‘Napoleon’

  • Concept Artist

    Self Employed

    April 2022 - August 2022
  • Concept Artist

    Lucasfilm

    September 2022 - December 2022

    'Andor' 2nd season

  • VFX Art Director

    Paramount Pictures

    June 2019 - February 2020
    london

    'INFINITE' ' Production Design: Chris Seagers

  • Freelance Concept Artist

    Freelance

    2014 - Present
    London, England Metropolitan Area
  • Concept Artist 'Death on the Nile'.

    20th Century Fox

    May 2018 - August 2018
    London, United Kingdom

    Kenneth Brannaghs 'Death on the Nile'.

  • VFX Concept Artist

    Sony Pictures Entertainment

    April 2019 - May 2019
    Pinewood

    'Morbius' Sony Films, Production Designer: Stephania Cello

  • Matte artist/ Concept Artist 'His Dark Materials'

    Painting practice

    November 2018 - April 2019

    Post Vis environment artist, Season 1 on 'His Dark Materials'

  • Concept Artist

    HBO Europe

    October 2019 - February 2020

    'Britannia' Season 3, HBO Max. Production Design: Christina Moore

  • Concept Artist

    Lucasfilm

    February 2020 - December 2020
    london

    environment concept artist

  • vfx art director

    Universal Studios

    June 2019 - December 2019
    london
  • Concept artist / Post-vis Artist / Matte artist

    Warner Bros. Entertainment Group of Companies

    September 2017 - January 2019
    London, United Kingdom

    Concept artist / Post-vis Artist / Matte painter on 'Fantastic Beasts : The crimes of Grindelwald'

  • Lead Matte artist

    Axis Animation

    January 2017 - April 2017
    Glasgow, United Kingdom

    Environment modeller/ matte artist / Concept artist

  • VFX concept artist

    Universal Pictures International Entertainment

    October 2016 - November 2016

    Worked closely with ILM VFX supervisor and Art dept developing concepts for environments on Jurassic World: Fallen Kingdom

  • Concept artist / Post-vis Artist / Matte painter

    Warner Bros. Entertainment Group of Companies

    October 2015 - October 2016
    London, United Kingdom

    in house: Concept artist / Post-vis Artist / Matte painter on "Fantastic Beasts and where to find them'

    Worked with 'Proof-inc' and 'in-house' compositors to create photo real 3D set extensions/ matte paintings based on LIDAR or pre-vis layouts. Also worked closely with Art Dept / VFX supervisors to help model/ design layout of buildings/elements for various key shots. Once approved mattes and models where sent to the Vendors as reference.

  • Matte Artist

    MELS Studios

    March 2015 - October 2015
    Montreal, Canada Area

    'RACE' Stephen Hopkins

    Worked on four shots, two of which were full CG.

  • Concept Artist / Post-vis Artist

    Warner Bros. Entertainment Group of Companies

    January 2015 - March 2015
    London, United Kingdom

    in house: Concept art and Post-vis on 'TARZAN'

    Worked closely with VFX supervisor to help the visualisation of key shots and replace green screen with environments. Images where then sent the Vendors as reference.

  • - Freelance

    February 2015 - February 2015
  • Concept Artist / Post-vis Artist

    Warner Bros. Entertainment Group of Companies

    June 2014 - January 2015
    London, United Kingdom

    in house: Concept art/ Matte Painting and Post-vis on 'PAN'

    Worked with 'Proof-inc' and 'in-house' compositors to create photo real 3D set extensions/ matte paintings based on LIDAR or pre-vis layouts. Also worked closely with Art Dept / VFX supervisors on various key shots. Once approved, mattes and 3D where sent to the Vendors as reference.

  • Concept Designer

    MPC

    August 2013 - July 2014
    London, United Kingdom

    Worked in the Art Dept under Art Director Ravi Bansal.
    Projects included: Exodus, Pixels,King Arthur,Goosebumps,Guardians of the Galaxy,Victor Frankenstein.

  • Matte Painter

    The Mill

    July 2013 - August 2013
    London, United Kingdom

    Burberry Christmas

  • Concept Artist

    Electronic Arts

    April 2013 - July 2013
    guildford

    New 'IP' as yet unreleased

  • Concept artist

    Wētā FX

    May 2012 - December 2012

    'The Hobbit', 'Man of Steel', 'Dawn of the planet of the Apes'

  • Digital Matte painter

    Framestore

    September 2011 - June 2012
    London, United Kingdom

    Look development and texture/matte painting for 'Gravity'
    Concept painting for matte paintings.
    Concept artwork for Art dept pitches.

  • Digital Matte Painter

    MPC

    January 2011 - September 2011

    Concept artist / matte artist on feature films : Pirates of the Caribbean-on stranger tides, Harry potter and the deathly hallows Pt2, Wrath of the titans.

  • Concept artist

    Ruffian Games

    August 2010 - January 2011

    Concept artist / visual development for xbox platform

  • Med-Vis Modeller/ texture artist

    Glasgow School of Art

    2010 - August 2010

    Modeling and texturing of characters/ props from lidar scans. low poly version optimisation for animation models.

  • Matte painter

    Ilion Animation Studios

    June 2008 - June 2009

    'Planet 51'.
    Responsible for creating concept art for several sequences, preparation of blocked out mattes in Nuke and then final 2k mattes/ camera projections.

  • Concept Designer

    Digi-Guys

    August 2006 - June 2008

    Making preliminary pencil/photoshop sketches /3D models which if approved became finished 2D artwork layouts ie detailed schematics for the Hard surface team to model from.
    Colour studies and mood boards are also generated and detailed realistic Matte painting was created for use in the Cut scenes and final rendered shots.

  • Maya Lecturer

    NHTV

    October 2005 - August 2006

    Developing the first year Art Program for games students and running classes in modelling and environment building with Autodesk MAYA 8. I was responsible for around 60 students for the first year and this also involved running the gamelab where the students were able to develop their own ideas into games under supervision from lecturers.

  • Concept Artist

    Triumph Studios

    April 2005 - October 2005

    Title: OVERLORD/ XBOX 360/ PC
    Concept artist/ 3D Environment artist .
    Photoshop /Maya concepting and creating thumbnail artwork for approval by publisher. Final drawings/ colour concepts created for out sourcing and in house style guides.
    modular modelling with Nex-gen level of detail and creation of texture maps/normal maps.

  • Concept Artist

    Full Fat Productions

    January 2005 - April 2005

    Concept art / visual development for several handheld console games and promotional box art.

  • Environment Artist

    Sony Computer Entertainment Europe

    2001 - December 2004
    Cambridge, United Kingdom

    Worked with the level production team to ensure environments were created to the highest standard using Maya and worked well within the memory constraints of the PS2.
    Worked on Published playstation 2/PSP titles:
    'PRIMAL','GHOSTHUNTER','MEDIEVIL: RESURRECTION PSP ','24 : THE GAME'

Education
  • Bournemouth University

    2000 - 2001
  • Glasgow School of Art

    1990 - 1994