Game of Thrones 'HOUSE OF THE DRAGON' HBO Max. Production Design: Jim Clay
Props Concept Artist
Warner Bros. Entertainment
April 2021 - May 2021
'WONKA' Warner Bros , Director: Paul King
Concept Artist
The Walt Disney Company
March 2021 - August 2021
'Nautilus' Disney+, Production Design: David Lee
Concept Artist
APPLE TV LIMITED
August 2021 - October 2021
'Napolean' Apple TV Production Designer: Arthur Max
Concept Artist
Warner Bros. Entertainment
October 2021 - February 2022
'BARBIE' Warner Bros, Production Design: Sarah Greenwood
VFX concept artist
APPLE TV LIMITED
May 2022 - July 2022
Matte Painting/ concept art for ‘Napoleon’
Concept Artist
Self Employed
April 2022 - August 2022
Concept Artist
Lucasfilm
September 2022 - December 2022
'Andor' 2nd season
VFX Art Director
Paramount Pictures
June 2019 - February 2020
london
'INFINITE' ' Production Design: Chris Seagers
Freelance Concept Artist
Freelance
2014 - Present
London, England Metropolitan Area
Concept Artist 'Death on the Nile'.
20th Century Fox
May 2018 - August 2018
London, United Kingdom
Kenneth Brannaghs 'Death on the Nile'.
VFX Concept Artist
Sony Pictures Entertainment
April 2019 - May 2019
Pinewood
'Morbius' Sony Films, Production Designer: Stephania Cello
Matte artist/ Concept Artist 'His Dark Materials'
Painting practice
November 2018 - April 2019
Post Vis environment artist, Season 1 on 'His Dark Materials'
Concept Artist
HBO Europe
October 2019 - February 2020
'Britannia' Season 3, HBO Max. Production Design: Christina Moore
Concept Artist
Lucasfilm
February 2020 - December 2020
london
environment concept artist
vfx art director
Universal Studios
June 2019 - December 2019
london
Concept artist / Post-vis Artist / Matte artist
Warner Bros. Entertainment Group of Companies
September 2017 - January 2019
London, United Kingdom
Concept artist / Post-vis Artist / Matte painter on 'Fantastic Beasts : The crimes of Grindelwald'
Lead Matte artist
Axis Animation
January 2017 - April 2017
Glasgow, United Kingdom
Environment modeller/ matte artist / Concept artist
VFX concept artist
Universal Pictures International Entertainment
October 2016 - November 2016
Worked closely with ILM VFX supervisor and Art dept developing concepts for environments on Jurassic World: Fallen Kingdom
Concept artist / Post-vis Artist / Matte painter
Warner Bros. Entertainment Group of Companies
October 2015 - October 2016
London, United Kingdom
in house: Concept artist / Post-vis Artist / Matte painter on "Fantastic Beasts and where to find them'
Worked with 'Proof-inc' and 'in-house' compositors to create photo real 3D set extensions/ matte paintings based on LIDAR or pre-vis layouts. Also worked closely with Art Dept / VFX supervisors to help model/ design layout of buildings/elements for various key shots. Once approved mattes and models where sent to the Vendors as reference.
Matte Artist
MELS Studios
March 2015 - October 2015
Montreal, Canada Area
'RACE' Stephen Hopkins
Worked on four shots, two of which were full CG.
Concept Artist / Post-vis Artist
Warner Bros. Entertainment Group of Companies
January 2015 - March 2015
London, United Kingdom
in house: Concept art and Post-vis on 'TARZAN'
Worked closely with VFX supervisor to help the visualisation of key shots and replace green screen with environments. Images where then sent the Vendors as reference.
- Freelance
February 2015 - February 2015
Concept Artist / Post-vis Artist
Warner Bros. Entertainment Group of Companies
June 2014 - January 2015
London, United Kingdom
in house: Concept art/ Matte Painting and Post-vis on 'PAN'
Worked with 'Proof-inc' and 'in-house' compositors to create photo real 3D set extensions/ matte paintings based on LIDAR or pre-vis layouts. Also worked closely with Art Dept / VFX supervisors on various key shots. Once approved, mattes and 3D where sent to the Vendors as reference.
Concept Designer
MPC
August 2013 - July 2014
London, United Kingdom
Worked in the Art Dept under Art Director Ravi Bansal.
Projects included: Exodus, Pixels,King Arthur,Goosebumps,Guardians of the Galaxy,Victor Frankenstein.
Matte Painter
The Mill
July 2013 - August 2013
London, United Kingdom
Burberry Christmas
Concept Artist
Electronic Arts
April 2013 - July 2013
guildford
New 'IP' as yet unreleased
Concept artist
Wētā FX
May 2012 - December 2012
'The Hobbit', 'Man of Steel', 'Dawn of the planet of the Apes'
Digital Matte painter
Framestore
September 2011 - June 2012
London, United Kingdom
Look development and texture/matte painting for 'Gravity'
Concept painting for matte paintings.
Concept artwork for Art dept pitches.
Digital Matte Painter
MPC
January 2011 - September 2011
Concept artist / matte artist on feature films : Pirates of the Caribbean-on stranger tides, Harry potter and the deathly hallows Pt2, Wrath of the titans.
Concept artist
Ruffian Games
August 2010 - January 2011
Concept artist / visual development for xbox platform
Med-Vis Modeller/ texture artist
Glasgow School of Art
2010 - August 2010
Modeling and texturing of characters/ props from lidar scans. low poly version optimisation for animation models.
Matte painter
Ilion Animation Studios
June 2008 - June 2009
'Planet 51'.
Responsible for creating concept art for several sequences, preparation of blocked out mattes in Nuke and then final 2k mattes/ camera projections.
Concept Designer
Digi-Guys
August 2006 - June 2008
Making preliminary pencil/photoshop sketches /3D models which if approved became finished 2D artwork layouts ie detailed schematics for the Hard surface team to model from.
Colour studies and mood boards are also generated and detailed realistic Matte painting was created for use in the Cut scenes and final rendered shots.
Maya Lecturer
NHTV
October 2005 - August 2006
Developing the first year Art Program for games students and running classes in modelling and environment building with Autodesk MAYA 8. I was responsible for around 60 students for the first year and this also involved running the gamelab where the students were able to develop their own ideas into games under supervision from lecturers.
Concept Artist
Triumph Studios
April 2005 - October 2005
Title: OVERLORD/ XBOX 360/ PC
Concept artist/ 3D Environment artist .
Photoshop /Maya concepting and creating thumbnail artwork for approval by publisher. Final drawings/ colour concepts created for out sourcing and in house style guides.
modular modelling with Nex-gen level of detail and creation of texture maps/normal maps.
Concept Artist
Full Fat Productions
January 2005 - April 2005
Concept art / visual development for several handheld console games and promotional box art.
Environment Artist
Sony Computer Entertainment Europe
2001 - December 2004
Cambridge, United Kingdom
Worked with the level production team to ensure environments were created to the highest standard using Maya and worked well within the memory constraints of the PS2.
Worked on Published playstation 2/PSP titles:
'PRIMAL','GHOSTHUNTER','MEDIEVIL: RESURRECTION PSP ','24 : THE GAME'