Scott Ballard

Scott Ballard

Pipeline Supervisor

Austin, TX

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Pipeline TD

Signs of Life (2020)

CG Animator

The Mummy (2017)

Software Development / Pipeline Supervisor

Word Party (2016)

Pipeline

The Chronicles of Narnia: The Voyage of the Dawn Treader (2010)

Pipeline TD

Piranha 3D (2010)

CG Supervisor

Species: The Awakening (2007)

Lead Character Technical Director

Night at the Museum (2006)

Character TD

Happy Feet (2006)

Character Technical Director

Over The Hedge (2006)

Character Technical Director Supervisor

First Flight (2006)

Character Technical Director

Shark Tale (2004)

Character Technical Director

X-Men 2 (2003)

CG Character Setup

Solaris (2002)

Lead Character TD

Megiddo: The Omega Code 2 (2001)

Digital Artist

Thirteen Days (2001)

Lead Character Technical Director

Red Planet (2000)

Character Technical Director

Nutty Professor II: The Klumps (2000)

Character Technical Director

X-Men (2000)

CG Animator

The Mummy (1999)

Work History
  • Principle Technical Artist

    Riot Games

    February 2021 - February 2022
    Los Angeles, CA
  • Software Developer

    Walt Disney Imagineering

    July 2016 - June 2018
    Glendale, CA
  • Senior Pipeline Engineer

    Uncharted Territory

    January 2015 - May 2016
    Studio City, CA

    For Independence Day Resurrection, I created a Shotgun based data I/O system which allowed Uncharted Territory to act as the intermediary for Fox Studios, allowing them to be the central hub for all digital assets, on-set data and metadata, without the need for an I/O dept. We had over 24 of the most prestigious VFX vendors from around the world using the system. We had 13000+ deliveries, 240000+ versions created and 55+ TBs of data transferred through the system.

    Additionally, I setup cloud rendering on both Azure and Google Cloud using Deadline, 3DSMax and virtualized cluster file servers.

  • Pipeline Supervisor

    Encore VFX

    February 2014 - October 2014
    Hollywood
  • Global Pipeline Supervisor

    RGH Themed Entertainment

    October 2012 - February 2014
    Woodland Hills, CA

    I'm heading up the pipeline development and management for RGH Entertainment for our studios in LA, Amman and Manila.

  • Freelance Pipeline TD

    Uncharted Territory

    May 2012 - October 2012
    Hollywood,CA
  • Sr. Software Engineer

    Shotgun Software

    March 2012 - October 2012
    Burbank
  • Pipeline TD

    Saatchi & Saatchi

    February 2012 - March 2012
    Los Angeles
  • Pipeline Supervisor

    Technicolor

    December 2010 - November 2011


    Heading up the pipeline development and maintenance in North America and India for the new Technicolor stereoscopic conversion division.

  • 2D Technical Director

    Prime Focus World

    January 2010 - November 2010


    Developing the 2D to 3D stereo conversion pipeline.

  • Technicolor

    August 2009 - January 2010
  • Snoot Entertainment

    2008 - 2009
  • Temerity Software

    May 2007 - March 2008
  • Technicolor Interactive Services

    June 2007 - December 2007
  • Film Roman

    February 2007 - March 2007
  • CG Supervisor

    360 Films

    November 2006 - March 2007

    Working as CG Supervisor on Species 4.. woohoo!!

  • Lead Character TD

    Rainmaker Entertainment

    August 2006 - September 2006
  • CG Supervisor

    Sony Playstation

    January 2006 - July 2006

    Managed the CG production process, coordinating and scheduling the various departments. Instrumental in developing the pipeline with Temerity Pipeline.

  • Character TD

    Animal Logic

    April 2005 - December 2005

    Responsible for setting up facial rigs and muscle deformations on penguins using XSI and proprietary tools.

  • Lead Character TD

    DreamWorks Animation

    November 2002 - March 2005

    • Responsible for rigging and deformation setups on a main character
    • Co-author of a proprietary procedural character rigging pipeline tool
    • This mel based tool was used by all the Character TD’s on the show and formed the backbone of the character department pipeline. This tool is currently under consideration for a patent.
    • Lead responsibilities included coordinating data flow between character TD’s, training Character TD’s using pipeline tool and optimizing character rigs for production.

  • Supervising Character TD

    Cinesite

    November 1997 - November 2002

    • Supervising Character TD/ Pipeline Development
    • Direction of character department, including development/implementation of pipeline
    • Development of proprietary technologies with R&D department including “pose space deformation” system and UV “pelting”.
    • Created ground breaking 3D characters for feature films using advanced sub-division surface techniques, proprietary deformation systems, high-end character setups
    • Collaborated with Animation Supervisors creating innovative user friendly character setups, and supervision of character TD’s. Worked with the bidding department on character related bids.

  • Instructor

    Gnomon School of Visual Arts

    March 2000 - September 2000

    Introduction to Maya

  • Instructor

    UCLA Extension

    January 1999 - September 1999

    Introduction to Maya

  • 3Name 3D

    Lead NURBS Modeler

    June 1996 - March 1997

    Lead NURBS Modeler

  • 2D/3D Artist / Character TD / Modeler / Animator

    Film Roman

    June 1996 - March 1997

    • Designing characters, locations, storyboards, assisting in art direction and helping develop production pathways. Modeling, texturing, lighting, and animating characters for “Bruno The Kid” a game based on the popular animated T.V. series

Education
  • Glendale City College

    2007 - 2007
  • Gnomon School of Visual Effects

    1999 - 1999
  • PDI / Dreamworks

    1999 - 1999
  • Animaction Studios

    1996 - 1996
  • Rowland Heights Animation R.O.P.

    1994 - 1995
  • Pasadena City College

    1992 - 1994
  • Verdugo Hills

    ? - ?