For Independence Day Resurrection, I created a Shotgun based data I/O system which allowed Uncharted Territory to act as the intermediary for Fox Studios, allowing them to be the central hub for all digital assets, on-set data and metadata, without the need for an I/O dept. We had over 24 of the most prestigious VFX vendors from around the world using the system. We had 13000+ deliveries, 240000+ versions created and 55+ TBs of data transferred through the system.
Additionally, I setup cloud rendering on both Azure and Google Cloud using Deadline, 3DSMax and virtualized cluster file servers.
Pipeline Supervisor
Encore VFX
February 2014 - October 2014
Hollywood
Global Pipeline Supervisor
RGH Themed Entertainment
October 2012 - February 2014
Woodland Hills, CA
I'm heading up the pipeline development and management for RGH Entertainment for our studios in LA, Amman and Manila.
Freelance Pipeline TD
Uncharted Territory
May 2012 - October 2012
Hollywood,CA
Sr. Software Engineer
Shotgun Software
March 2012 - October 2012
Burbank
Pipeline TD
Saatchi & Saatchi
February 2012 - March 2012
Los Angeles
Pipeline Supervisor
Technicolor Group
December 2010 - November 2011
Heading up the pipeline development and maintenance in North America and India for the new Technicolor stereoscopic conversion division.
2D Technical Director
Prime Focus World
January 2010 - November 2010
Developing the 2D to 3D stereo conversion pipeline.
Technicolor Group
August 2009 - January 2010
Snoot Entertainment
2008 - 2009
Temerity Software
May 2007 - March 2008
Technicolor Interactive Services
June 2007 - December 2007
Film Roman
February 2007 - March 2007
CG Supervisor
360 Films
November 2006 - March 2007
Working as CG Supervisor on Species 4.. woohoo!!
Lead Character TD
Rainmaker Entertainment
August 2006 - September 2006
CG Supervisor
Sony Playstation
January 2006 - July 2006
Managed the CG production process, coordinating and scheduling the various departments. Instrumental in developing the pipeline with Temerity Pipeline.
Character TD
Animal Logic
April 2005 - December 2005
Responsible for setting up facial rigs and muscle deformations on penguins using XSI and proprietary tools.
Lead Character TD
DreamWorks Animation
November 2002 - March 2005
Responsible for rigging and deformation setups on a main character
Co-author of a proprietary procedural character rigging pipeline tool
This mel based tool was used by all the Character TDs on the show and formed the backbone of the character department pipeline. This tool is currently under consideration for a patent.
Lead responsibilities included coordinating data flow between character TDs, training Character TDs using pipeline tool and optimizing character rigs for production.
Supervising Character TD
Cinesite
November 1997 - November 2002
• Supervising Character TD/ Pipeline Development
• Direction of character department, including development/implementation of pipeline
• Development of proprietary technologies with R&D department including “pose space deformation” system and UV “pelting”.
• Created ground breaking 3D characters for feature films using advanced sub-division surface techniques, proprietary deformation systems, high-end character setups
• Collaborated with Animation Supervisors creating innovative user friendly character setups, and supervision of character TD’s. Worked with the bidding department on character related bids.
Instructor
Gnomon School of Visual Arts
March 2000 - September 2000
Introduction to Maya
Instructor
UCLA Extension
January 1999 - September 1999
Introduction to Maya
3Name 3D
Lead NURBS Modeler
June 1996 - March 1997
Lead NURBS Modeler
2D/3D Artist / Character TD / Modeler / Animator
Film Roman
June 1996 - March 1997
Designing characters, locations, storyboards, assisting in art direction and helping develop production pathways. Modeling, texturing, lighting, and animating characters for Bruno The Kid a game based on the popular animated T.V. series