Sari Rodrig

Sari Rodrig

Senior Texture Artist / 14 yrs

Laguna Hills, CA

Hire Me

Look Development Artist

Moana 2 (2024)

Environment Look Development Lead

Wish (2023)

Look Development Artist

Strange World (2022)

Look Development Artist

The Orville (2022)

Texture Artist

Deadpool 2 (2018)

Look Development Artist

The Orville (2017)

Visual Effects Artist

Vinyl (2016)

Digital Effects

Legendarium (2011)

Work History
  • Environment Look Development Supervisor

    Walt Disney Animation Studios

    November 2024 - Present

    Environment Look Development Supervisor - "Zootopia 2" 2025

  • Look Development Artist

    Walt Disney Animation Studios

    April 2021 - Present

    Environment Look Development - "Moana 2" 2024
    Lead Environment Look Development - "Wish" 2023
    Environment Look Development - "Strange World" 2022

  • Senior Look Development Artist

    FuseFX

    September 2019 - April 2021
  • Surfacing Artist

    Blizzard Entertainment

    February 2019 - August 2019
    Irvine, CA
  • Texture Artist

    Method Studios

    March 2014 - January 2019
    New York
  • Adjunct Instructor

    School of Visual Arts

    September 2017 - December 2018
  • Texture Artist

    Various

    September 2012 - March 2014
    New York
  • Freelance Modeling/Texture Artist

    Hornet Inc.

    January 2014 - January 2014
    Greater New York City Area
  • Freelance 3D Modeling/Texture Artist

    Click 3X

    September 2013 - December 2013
    Greater New York City Area

    modeling/texturing characters and props for several commercial spots.

  • Freelance 3D Artist

    Curious Pictures

    March 2013 - September 2013
    NYC

    modeling, shading, etc. on an animated Disney pilot

  • Freelance Texture Artist

    Nathan Love

    November 2012 - March 2013
    Greater New York City Area

    Surfacing work for commercial production

  • Freelance Surfacing Artist

    Laika

    January 2013 - January 2013

    Freelance surfacing work for a commercial

  • Freelance CG Artist

    Framestore

    September 2012 - October 2012
    Greater New York City Area

    modelling and texturing environment props

  • Texture Intern

    Laika

    May 2012 - August 2012
    Oregon
  • CG Texture Intern

    Laika

    June 2012 - August 2012
    Portland, Oregon Area

    Worked on a short film, texturing and some modelling

  • Undergraduate Program Intern

    Pixar

    June 2011 - August 2011
    Emeryville, CA
  • TECHNICAL UNDERGRADUATE PROGRAM INTERN

    Pixar

    June 2011 - August 2011

    Was trained as a TD in using Pixar's software over the course of ten weeks. Studied the areas of modeling, shading, lighting, layout, FX, and rigging. Produced projects each week based upon a given area of Pixar's pipeline.

  • 3D INTERN

    Edgeworx

    May 2010 - August 2010

    Worked on various projects for television. Modeled, textured, and lit scenes, as well as camera matching and after effects work.

Education
  • BFA

    School of Visual Arts

    September 2008 - May 2012