Instructor for the courses Thesis I and II in the BFA Computer Art, Computer Animation and Visual Effects department.
Character Development Supervisor
Blue Sky Studios
September 2013 - August 2018
As a Character Development Supervisor I accompany all characters of all films from their design phase to modeling, rigging and animation until they are finished assets for animation production. While keeping the schedule in mind, I make sure that the characters work in 3D and look out for their animation performance requirements for the movie. This requires me to work closely with all departments involved in the pre-production process, as well as the CG supervisor and the production manager.
Rigging Show Lead
Blue Sky Studios
January 2013 - August 2014
Rigging Show Lead for 'Peanuts' (2015)
Senior Character Technical Director
Blue Sky Studios
June 2012 - August 2013
Character Technical Direction Instructor
AnimSchool
July 2011 - July 2013
Teaching Character Technical Direction / Rigging and developing syllabi for Character TD classes
Lead Character Technical Director
Blue Sky Studios
January 2012 - January 2013
Creative lead for face rigs on 'Rio 2' (2014)
Character Technical Director
Blue Sky Studios
May 2009 - May 2012
Character TDs create the expressive, flexible and efficient rigs that allow animators to bring life to the characters and props in films. This includes building skeletons, setting up deformations, and engineering control systems that meet the particular needs of a character or prop.
Technical Director
SPANS & PARTNER
September 2006 - March 2009
Character rigging, set supervision, development of pipeline tools, special effects, including water, cloth and particles
Lab Assistant
School of Visual Arts
January 2005 - May 2006
Maintaining the MFA Computer Art network and assisting the staff in all aspects of Computer System Administration, maintaining the MFA Computer Art Intranet website
Internship
ProSieben
February 2004 - June 2004
3D animation and modeling with Lightwave in one of Germany‘s largest TV production house
Internship
Gentle Giant Studios
August 2002 - February 2003
3D scanning and preparing of 3D scans for toys and special effects
Research Assistant
Computer Graphics Center (ZGDV)
October 2001 - July 2002
Modeling of low resolution characters for Virtual Reality purposes