Sabine Heller

Sabine Heller

Head of Characters / 18 yrs

New York, United States

Global Head Of Characters And Environments

Teenage Mutant Ninja Turtles: Mutant Mayhem (2023)

Character Development Supervisor

Ferdinand (2017)

Ice Age: Collision Course (2016)

Visual Effects

The Peanuts Movie (2015)

Lead Character Technical Director

Rio 2 (2014)

Senior Character Technical Director

Epic (2013)

Character Technical Director

Ice Age: Continental Drift (2012)

Character Technical Director

Rio (2011)

Work History
  • Head of Characters

    Blue Sky Studios

    August 2018 - Present
  • Instructor

    School of Visual Arts

    September 2017 - May 2019

    Instructor for the courses Thesis I and II in the BFA Computer Art, Computer Animation and Visual Effects department.

  • Character Development Supervisor

    Blue Sky Studios

    September 2013 - August 2018

    As a Character Development Supervisor I accompany all characters of all films from their design phase to modeling, rigging and animation until they are finished assets for animation production. While keeping the schedule in mind, I make sure that the characters work in 3D and look out for their animation performance requirements for the movie. This requires me to work closely with all departments involved in the pre-production process, as well as the CG supervisor and the production manager.

  • Rigging Show Lead

    Blue Sky Studios

    January 2013 - August 2014

    Rigging Show Lead for 'Peanuts' (2015)

  • Senior Character Technical Director

    Blue Sky Studios

    June 2012 - August 2013
  • Character Technical Direction Instructor

    AnimSchool

    July 2011 - July 2013

    Teaching Character Technical Direction / Rigging and developing syllabi for Character TD classes

  • Lead Character Technical Director

    Blue Sky Studios

    January 2012 - January 2013

    Creative lead for face rigs on 'Rio 2' (2014)

  • Character Technical Director

    Blue Sky Studios

    May 2009 - May 2012

    Character TDs create the expressive, flexible and efficient rigs that allow animators to bring life to the characters and props in films. This includes building skeletons, setting up deformations, and engineering control systems that meet the particular needs of a character or prop.

  • Technical Director

    SPANS & PARTNER

    September 2006 - March 2009

    Character rigging, set supervision, development of pipeline tools, special effects, including water, cloth and particles

  • Lab Assistant

    School of Visual Arts

    January 2005 - May 2006

    Maintaining the MFA Computer Art network and assisting the staff in all aspects of Computer System Administration, maintaining the MFA Computer Art Intranet website

  • Internship

    ProSieben

    February 2004 - June 2004

    3D animation and modeling with Lightwave in one of Germany‘s largest TV production house

  • Internship

    Gentle Giant Studios

    August 2002 - February 2003

    3D scanning and preparing of 3D scans for toys and special effects

  • Research Assistant

    Computer Graphics Center (ZGDV)

    October 2001 - July 2002

    Modeling of low resolution characters for Virtual Reality purposes

  • Internship

    IBM

    July 2001 - September 2001

    Development of Java-Applets and Java Server Pages

Education
  • School of Visual Arts

    2004 - 2006
  • Fachhochschule Darmstadt

    2000 - 2004