• Effective team management and inter-department communication
• Create movie-quality, complex character/animal/mechanical rigs for Film & TV
• Design, create, test, and maintain character rigs/skinning/deformations
• Develop/Code character setup scripts and other supporting tools
• Strong knowledge of human and animal physiology
Game Cinematic: Bungie Inc., DESTINY II: Renegades Teaser Trailer
Game Cinematic: Bungie Inc., Marathon: Save The Date, Factions
Game Cinematic: EA: Star Wars Galaxy of Heros
Commercial: Mercury Insurance: Squirrel Bird Disguise
and more…
Game Cinematic:
-ZeniMax, Elders Scrolls Online: Gold Road, Shadow Over Morrowind
- Bungie Inc., DESTINY II: Lightfall, The Final Shape, Renegades Teaser
-Marathon: Save the Date, Factions
-Dungeons and Dragons:, Dark Alliance
- Riot Games, Valorant: Incursions, Sino, Dawn Breaks, All Paths End, United Together
- 2K Games, Horizons
- Electronic Arts Inc., Star Wars: Jedi Survivor, Zero Company, Galaxy of Heroes
- Epic Games, Rocket League: Sideswipe
Commercial:
-NFL Sunday Ticket, The Magic Of Sunday
- Netflix, The World is on Netflix
- Liberty Mutual, Truth Teller, Ghostbuster
-Snapchat, Phantom House Off Trailer
Commercial
-Additional: Mercury Insurance, Energizer, Pepsi, Hasbro, Microsoft, Progressive, etc.
I'm currently Head of the Character TD department @ Encore VFX. Our project load involves most of the super hero shows on television: Flash, Titans, Doom Patrol, Supergirl, Legends of Tomorrow, Black Lightning...basically, if it's on television, from the DC universe, and has super powers, either myself - or the team I lead - probably had a hand in rigging it.
TV: Doom Patrol
TV: Titans
TV: The Flash
TV: Supergirl
TV: Batwoman
TV: Legends of Tomorrow
TV: Black Lightning
TV: Riverdale
I started as a Lead Rigger before Encore picked up the DC Universe contract.
TV: The Flash
TV: Supergirl
TV: Legends of Tomorrow
Bungie contracted Prologue Films to create a movie-quality cinematic for their ambitious new game: DESTINY. Prologue had never taken on a project like this before, which meant I was able to build the rig system from the ground up. Plus I got the bonus of rigging high-rez aliens, humanoids, ships, weapons, the whole gamut!
CINEMATIC: Mars Landing
CINEMATIC: The Dark Below
CINEMATIC: The Taken King
CINEMATIC: House of Wolves
CINEMATIC: Shadowkeep
-Create, adapt, and support rigs and skinning for high-rez humanoid, alien, mechanical, vehicle assets
-Create MOCAP rigs and script tools to integrate animation onto high-rez rigs
-Secondary animation through nCloth and dynamics
-Script animation tools including character GUIs, MOCAP animation transfer, resolution baking, etc
-Script environmental population and set dressing tools
FILM: How to Train Your Dragon
FILM: Kung Fu Panda 2
FILM: The Chronicles of Narnia: The Lion, The Witch, and The Wardrobe